
Having ended up on an remote and abandoned island, you find yourself in a life and death battle against an evil coming straight from perdition. With each of your four friends possibly being a bone chilling demonic entity that will try to slaughter the rest of the group - who can you trust?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
匹配不到人,还没开始玩游戏就已经凉了
best horror game ever. just needs somewhat hard to find game and their discord solves the problem to a degree
I'd like to start this off by saying for being a game in such a young phase, I see a hell of a lot of potential. One of my closest friends found this game and was so excited to try it out, he gifted it to me as well. Right out of the gates, I loved the whole idea behind the game. The first round that my friends and I played, I was very pleased with how much fun we had with such an early release game. It just felt so good and so wrong that while me and another friend were running house to house looking for items and ritual parts, he had absolutely no idea I could turn into the demon at any given moment. It gave me an immediate look into how deception could play such a vital role in the fun of this game. There were bugs and it was obviously not the finished product, but it was fun for what it was. What I liked: The entire idea behind the game. The fact that the survivors can actually find weapons to fight back against the demon was a welcome addition that most 1v4 games lack. I also really enjoyed the way that when a survivor dies, they can still serve a purpose in that game by guiding other survivors by the guiding light that they take control of to guide other survivors to their corpse or to highlight the location of the demon. What I disliked: I hate to use the term "disliked" for the sole purpose that most of my dislikes were on the technical side of the game development, and I'm sure they will be cleaned up as the devs make headway on the finished product. The animations weren't terrible, but they were a bit robotic. With the survivors, the first person view didn't really feel all that natural, and the killer's turning and movement seemed a little too mechanized, and not like a actual creature responding to controls. The map seemed very fitting of an environment for the tone that game gives off, but I believe that without other maps or randomly generated variances to the previous maps, such as randomized houses and housing locations, it could get a bit stale and dampen the replay value. My suggestions to the devs: -Add a little map variance, it'll help immensely in keeping people wanting to go another round. The map that is there was fun to play, but if it's going to be the only map or one of just a few, it seems a little too vertical. The hills limited visibility of the landscape to both survivor and demon, and made it difficult to keep tabs of where you've been and where you need to go. -Any kind of progression system would be a welcome addition, be it cosmetic or more playable demons, or unlocking points to spend in different skillls with your skill points. I feel like this one has probably been thought of but just not added into the game yet. -Maybe add skill points to survivors too, gaining a max of 3 each game for example, and being able to spend them on perks like increased luck while looting for items, having one chance to break free of the demons grab with a quick stun, or a quick sprint burst that can be used once every minute or two. -My group had issues with the mark on your hand that guides you in the general direction of the ritual parts. We once had all 4 survivors at the same house looking for the last piece, and all of our hands were glowing and pulsing rapidly. The last piece, however, was on the opposite side of the map. Just a bug to look into. This game is going to be one to watch closely. I'm going to be constantly re visiting this game to test out new updates and keep tabs on the development. If you're looking to get in on a game that is going to be an extremely fun game to play with friends, throwing a few beers back and chatting and deceiving your pals, then go ahead and add Daemonical to your list. If you pick up this game, just please bear in mind that it is not the finished product. The game has a ton of potential, and the devs seem to be very receptive of feedback. If you want to take part in helping the devs test it out and see the growth of what I believe will be a very fun game, then go ahead and join the club and pick it up, as it's worth every bit of 15 bucks when you realize what you're paying for. Just please, for the love of all things good... DON'T pick up this game if you're looking for a completely polished, final product. And if you mistakingly purchase this game expecting it to be the flawless rendition that the devs are striving for, PLEASE don't leave a negative review nit-picking the minor technical issues and bash the game for other potential people that may want to give it a shot. Side note: Try to get some friends on board with the game before you buy it, whether it be online communities or some buddies in real life, as the amount of people who have this game is slim and usually play in groups, so it takes a really long time to use matchmaking to search for a game. For the stage that the game is in, and the quality of the premise of the game, I'm happy to give this pre release a 8/10. I'm extremely excited to see the future of this game, and I wish the devs the best of luck in the continued build of the game.
This game has a lot of potential, but needs balancing.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Ironcast | $72K | 966 | 72% | $2.99 |
| 3rd eye | $72K | 331 | 87% | $14.99 |
| Galimulator | $72K | 500 | 91% | $4.99 |
| Mice Tea | $72.1K | 329 | 98% | $14.99 |
| Henry Halfhead | $72.1K | 233 | 97% | $12.99 |
| Wave of Darkness | $72K | 95 | 52% | $29.99 |