
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the ultimate high-tech warrior in an action-packed new entry in the Daemon X Machina series. Fly into battle in your customized Arsenal, unleashing a variety of attacks tailored to your playstyle. Feel the exhilaration of fast-paced combat as you freely explore a deadly and dangerous open world on land or in the air. After taking down your foes, collect their weapons and equipment, and upgrade your skills to expand your options on the battlefield. Suit up for a dark sci-fi story where you can face the titanic boss battles alone or with up to two other players online. New and veteran Daemon X Machina players alike will find a worthy adventure in the latest from Marvelous First Studio.
Daemon X Machina’s high-octane armored action debuts on a new generation of platforms, bringing with it an epic sci-fi adventure, gameplay that’s accessible to newcomers, and an expanded scope sure to satisfy returning fans.
Cooperative multiplayer means you never truly fight alone. Team up with friends online to tackle the epic story and boss battles together.
Now a nimble suit of armor, your Arsenal can be fully customized both in design and in loadout, with the ability to craft or salvage new elements.
Explore an alien planet in your Arsenal as you battle against mechanical and organic enemies. Trek through the vast open world on foot, fly through the skies, or when all else fails, gallop on horseback across plains, swamps, mountains, and more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.5Kreviews | 63% | — | $3.6M |
| $69.99 | 3.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was unable to connect online while game was installed on D: Drive. Once moved to C drive, worked well. Game is pretty good, if not a little rough around the edges. Good game if you like mechs and open world.
Much more enjoyable than the original. There is actually build variety and the art direction is better too. Story is still standard baseline anime stuff, you wont care and you can skip cutscenes and not miss anything. Can recommend for mech game fans for sure. Just expect it to be real chill and best get it on sale. anything below 30 I think best.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $27.99−60% |
| 21ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game, its many quests and mechanics are loads of fun! Online Play is also very fun, especially since lobbys have a feel to them that I kinda miss in other modern Quests, very comparable to older Monster Hunter Titles. Build Variety is given, you can customize to your hearths content and no two mechs look alike.
Daemon X Machina: Titanic Scion, developed by Marvelous Inc. and published by Marvelous USA, XSEED Games, and Marvelous Europe, takes the foundation of high-speed mech combat and expands it into a larger and more ambitious science-fiction adventure. Built around customizable machines, open-area exploration, and large-scale combat encounters, the game delivers an experience aimed directly at players who enjoy mechanical customization and stylish futuristic action. Rather than focusing on realism, it embraces speed, spectacle, and player freedom to create a world where heavily armed machines dominate the battlefield. The game's biggest strength lies in its combat design. Piloting an Arsenal feels powerful from the moment movement systems open up and combat mechanics begin to reveal their depth. Players can fly across enormous environments, weave through enemy attacks, unleash overwhelming firepower, and chain movement abilities together to maintain momentum during battles. The controls prioritize fluidity, making combat feel responsive and energetic without becoming unnecessarily complicated. Whether engaging smaller hostile forces or massive enemy threats, encounters consistently reinforce the fantasy of controlling an advanced war machine built for destruction. Customization serves as another major pillar of the experience. Players are given extensive control over how their Arsenal functions, allowing equipment choices to dramatically influence combat performance. Different weapon categories support varying strategies, whether focusing on aggressive close-range combat, sustained long-distance attacks, defensive survivability, or balanced versatility. Equipment gathered from enemies and rewards earned through progression continually expand build possibilities. The ability to refine and optimize mechanical loadouts adds a satisfying layer of long-term progression that encourages experimentation throughout the adventure. Titanic Scion also expands beyond arena-based combat by introducing larger environments designed for exploration and discovery. Traversing the world becomes a meaningful part of gameplay rather than simply moving between missions. Players travel across diverse terrain while seamlessly shifting between airborne mobility and ground traversal. The addition of mounted transportation creates further variety, helping environments feel larger and more dynamic while preventing movement systems from becoming repetitive over time. Visually, the game delivers a strong science-fiction identity built around detailed machinery and large-scale environmental design. Mechanical units carry distinctive futuristic aesthetics that emphasize both style and function. Explosions, weapon effects, and battlefield destruction contribute to encounters that consistently feel dramatic without becoming visually overwhelming. The world itself reinforces the darker science-fiction atmosphere through alien landscapes and dangerous environments that help establish a setting shaped by technological conflict and survival. Boss encounters become major highlights thanks to their scale and intensity. Massive enemy threats demand more than raw firepower, requiring positioning awareness, effective equipment management, and adaptation under pressure. These encounters elevate the action by forcing players to fully engage with combat systems rather than relying on simple repetition. Large battles create memorable moments that reinforce the game's focus on high-energy mechanical warfare. The multiplayer component adds further value by allowing cooperative play alongside other players. Team-based encounters introduce additional strategy as different loadouts and combat roles complement one another during difficult missions. Cooperation strengthens the overall experience without undermining solo play, ensuring both approaches remain viable depending on player preference. The flexibility to approach content alone or alongside allies broadens the game's appeal and creates opportunities for replayability. Accessibility remains another positive aspect of the design. Despite featuring extensive customization systems and mechanical depth, Titanic Scion avoids becoming intimidating for newcomers. Core mechanics are approachable enough for players unfamiliar with mech-focused action games while still offering meaningful complexity for experienced fans seeking optimization and mastery. This balance allows the game to satisfy longtime enthusiasts without creating unnecessary barriers for new audiences. The narrative focuses less on cinematic storytelling and more on supporting the gameplay framework. The futuristic setting provides context for exploration and combat while maintaining momentum toward progression and customization. Players expecting heavily character-driven storytelling may find the experience lighter than narrative-focused action games, but the worldbuilding effectively supports the larger mechanical fantasy without slowing pacing. Not every aspect will appeal equally to all players. The gameplay loop strongly emphasizes combat repetition, equipment acquisition, and continuous refinement of builds. Those looking for role-playing depth or story-heavy progression may find the experience narrower in focus. However, players who enjoy mastering systems and steadily improving mechanical performance will likely appreciate the game's commitment to its core identity. Daemon X Machina: Titanic Scion succeeds because it understands what it wants to deliver and commits fully to that vision. Marvelous builds an experience centered around speed, customization, mobility, and large-scale action while avoiding unnecessary distractions. The result is a satisfying mech-focused adventure that rewards experimentation, strategic planning, and combat mastery. For fans of futuristic action games built around mechanical customization and explosive battles, Titanic Scion offers a compelling experience filled with player freedom and adrenaline-fueled encounters. It expands meaningfully on the ideas that define the series while maintaining accessibility and delivering consistently entertaining combat from beginning to end. Rating: 8/10
Even with 80% off discount this game is still way too sloppy and I honestly has already been triggered by just the first one hour gameplay. You are first presented with the background story, which is just big chunks of dry text, then you suddenly need to escape from a newtype raising space center with red alarms everywhere; besides the visual attack from the sick red background color you then suffer from the weird character motions and terrible pc optimization when you try to fight some big guy chasing you (< 10 fps when melee attack ). Towards the end of the escape I experienced one of the weirdest and most disastrous space flying scenes I've ever played. Then I decided it is time to give up. Not to mention with tons of accessibility settings I can still not change the right button on my controller for confirm and the bottom button for cancel so I kept cancelling when I should confirm, like dear developers do you highlight blind people gaming experience more than general east asian players when designing your accessibility feature?
セール中に買う暇つぶし用には丁度いいゲーム。 しかし楽しいゲーム体験を求めているなら他のゲームを買うのが賢い。 アタッチメントを付け替えるシステムを採用したのは面白いけれど、装備中のアタッチメントを保存機体の呼び出しで「付け替えできませんでした」は致命的すぎる。 特定の性能を求められるクエスト、ロケーション、ボスギミック、HPの多いボス、などなど、いちいち引き返してアセンブルを変えないといけない場面が多いのがストレス。 機体編集の際にもボタンひとつ押すのに動作がもっさりと待つ時間が多い。 全体的にプレイヤーの時間を奪うことがこのゲームの本質になっている。 ストーリー、サブストーリー、テキスト、探索、戦闘ギミック、乗り物、マルチシステム、どれをとっても既存のゲームの売れそうな部分を浅くとってつけたような仕上がりに感じました。 そして声優さんが豪華なだけにキャラクターを使い捨てにしていく演出には胃もたれしてしまった。
Assez éloigné de ce qu'était le premier jeu (en même temps, l'original était pensé pour la Nintendo Switch). Cette deuxième mouture de la licence Daemon X Machina est plus à prendre comme un soft reboot, où le gameplay nerveux et la customisation ont été conservés, mais où le reste a subi une réécriture massive. Même s'il est possible d'invoquer un Arsenal (nom donné aux méchas du premier jeu) temporairement, il faudra vous habituer à explorer et combattre à taille humaine. Le scénario est "ok", on ne cassera pas la troisième patte du canard cette fois-ci, avec une pléthore de clichés de la mise en scène SF japonaise, mais les fans d'anime ne devraient pas être dépaysés. Il me reste encore à explorer le contenu du DLC et un peu de post-game, mais il est assez difficile de trouver la volonté d'y revenir quand de meilleurs jeux sont disponibles quand on veut tâter du robot géant. Au global, si vous mettez la main dessus lors d'une campagne de promotion, n'hésitez pas, Daemon X Machina 2 est un jeu agréable, mais il n'est clairement pas au niveau d'un Armored Core VI (où le scénario et la mise en scène étaient bien plus poussés) et le monde ouvert n'apporte pas suffisamment au jeu pour le rendre incontournable. En résumé : - recommandé => oui - chaudement => non Et 60€ de DLC cosmétique, quoi... 🙄
wow thats just cool all wanted from game is here open world hard gamaing good game
Je vais dire oui mais honnêtement je prefere les mechas .
The customization and loadouts are fantastic to play around with. The open world is decent. Story is decent. Overall enjoying the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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