
He's a dad AND a radish. Dadish's kids are missing and he needs your help to find them! Explore an exciting world, face off with fast-food themed foes, and reunite Dadish with his missing children in this challenging 3D platforming adventure.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the star in level 47 enough said on a more serious note; i swear these games just seriously fell off after dadish 2. also the boss design in this game is atrocious
klsna igra
Plataformero muy simple pero divertido y bonito, lo pasé completo en movil
Unfortunately, this game feels worse than Dadish 3, and even more so than the recently released Dadish 4. Even despite the fact that this game is in 3D. The game has beautiful graphics, but the gameplay is somehow lacking. Although the game is made in 3D, it is mostly linear and rarely uses the ability to go in different directions. For some reason, the music here is the least memorable in the series, and it's kind of calm. Speaking of the gameplay in general, I don't understand why a game after Dadish 3 doesn't have some of the ideas from it, and the game feels derivative. For some reason, in a 3D game, we have burger gameplay, where the burger runs forward and you just have to jump, although in a 3D game, it would be better to have jumping tomato mom gameplay, which is not in the game at all, except for her cameo in the form of graffiti. There are more sections of running away from the big white radish, which are terrible here because of the camera, and locations that resemble locations from the first part. Even the main villain is the same as in the first and second parts. The only good thing about the game is the bosses, as they use 3D. The game also has control issues. Dadish feels sluggish, and there is a double jump bug that sometimes triggers randomly and you just fall into the abyss. Collecting stars in this game is completely useless, as it unlocks the Opossum mode, which was already in the first part, and it no longer feels funny, being just a skin that replaces all the radishes with opossums (I don't understand why this joke is still in the series). The game is certainly not bad, it's good, but compared to Dadish 3 and 4, it feels weaker in terms of content, differing only in its 3D space.
Love the Dadish games. The transition into 3D is not perfect but FAR from bad. Bit slow, depth perception is a bit off BUT on a positive note. The game is by far the easiest of the series. Making it a great starting point or something to give kids. The sheer fun and charm of the writing and graphics makes it an easy recommend. So long as you´re not a gaming snob or a hardcore platformer. Sit back, relax, and laugh at jokes you feel stupid for finding funny.
A solid 3D platformer with fun visuals and precise controls. I enjoy the dad humor at the end of each stage.
I have been a Dadish fan ever since the first game! I've gotten every star in the original trilogy and even played most if not all of the 365 levels in Daily Dadish! And I can proudly say that Dadish 3D might be my favorite! The graphics are very cute, the gameplay is smooth and surprisingly challenging, and I think Dadish's games fit really well into a 3D space! The characters and jokes are just as spectacular as ever, and the level design is fantastic! I will say, there are a few nitpicks, like the bosses are a little too easy, a bit more shading would be nice, and the Madish levels are kinda annoying, but those really are just nitpicks. None of them at all ruin or hinder the game in any substantial way! Any bad in this game is more than made up for with the fun that you'll have throughout! 9/10
I've completed Dadish 1, 2 & 3. Dadish 3D is my favorite in the series. Maybe it's bias because of the obvious increase in graphic fidelity, but getting to see all the 2D enemies, traps, and assets re-imagined in 3D was extraordinary. The controls handle differently, not because of the three dimensional world, but the actual physics are different. Dadish controls have some weight to them, and he has a little bit of a turn radius akin to a wheel, so you must plan your movement slightly. The camera operates well and as expected. Sometimes if you get a wall behind you, the camera slams right up against you. A problem that's existed since the dawn of 3D games. Difficulty wise this was the most challenging of the series. Long levels and finding the collectible stars in the three dimensional world adds another level of difficulty. Despite this, like all the others in the series, I've finished the game in 2 hours. Minimal bugs, mostly due to the engine. Shadows don't render until pretty close and items in the distance may pop in and out of existence based on your field of view and/or camera positioning. I would guess this is the Unity engine and something that could have been corrected with some adjustments. All in all this was a great game and a great series and it's sad that it's all over. Hopefully next up is a Dadish 4D.
Very, very simple 3d platformer that is easy to pick up and play, with lots of character and plenty of engaging level design. Doesn't reinvent the wheel or really offer anything too unique but there's a purist charm to it that kept me hooked right to the end. Perfect little palette-cleanser game, with some very cute writing that ties it all together.
OK SOOO, It's fine, This game feels like eating food without salt, BAD? no, But yeah it could have been more polished and like each world had a power up like dash or dig would have been great, As a first game for me in the series, i was lost regarding some charcters, but yeah still and ok ish game... 4/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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