
He's a dad AND a radish. Dadish's kids are missing and he needs your help to find them! Explore an exciting world, face off with fast-food themed foes, and reunite Dadish with his missing children in this challenging 3D platforming adventure.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 99reviews | 87% | — | $39.5K |
| $14.99 | 22ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To start off, one might think that with my bias towards 3D platformers I wouldn't be able to make an objective recommendation for something from this genre without delving into nostalgia. However, contrary to popular belief there are praises and criticisms to be made aside from comparison here and there when it's suitable enough to do so. So with that out of the way, let's get to it. Dadish as a franchise now with more than 3 games centered around a father who somehow just keeps losing track of his children has gone into the third dimension. Indeed, this 2D platformer that linger between casual and precise has now some gameplay changes and to me they lean this product more towards the former. As expected, the camera movement is in control of the player and while it can sometimes get behind bushes and trees the levels are so vast in extension that this is rarely a problem. Also, jumps now have a shadow that can make the depth perception problem a little easier even if it's not cast on pits. Fortunately, for these jumps the hitbox on both Dadish and the platform is big enough to compensate as well as the coyote time implemented accordingly. As a result, Dadish feels natural, forgiving and tight to control. In addition, the enemies don't pose as much of a threat as before as with their placement and the size of the fields you'd find yourself going around them to be the preferred option. This can even be applied to jumps between spikes and boulders coming towards you, letting you "cheese" the intended path for a shorter version. Depending on who you ask this can be considered a design flaw or a way to motivate speedruns as there have been bad examples of this in the past (like Mega Man X7). Either way, I found myself gravitating towards the latter and cutting completion times in quite a quick fast because of it. Furthermore, there are 2 special levels worth mentioning while talking about the gameplay. The first is the Burgurgular ones which much like 2 are auto runners although this time you go forward with a fixed camera that prevents it from being stuck but can make for some depth perception problems in some particular jumps. The second is the daikon levels, otherwise known as the Crash Bandicoot levels as you get chased towards the camera while you try to escape as fast as possible. These were the most challenging ones not due to time reaction but rather your movement speed not being able to compensate for small mistakes. In fact, one of them features a particular star that can be a bit annoying to get considering what you have to do. Speaking of which, stars return as an excuse to explore the levels and in this case the third dimension certainly gave the dev more of a reason to get creative. Some are quite well hidden if you're not used to checking for ledges or turning the camera around and none require you doing crazy jumps or some air maneuvering like you would give some collectibles of platformers of old (Spyro 3 comes to mind). Take in mind that these are completely optional after all so even if you don't find them while exploring you may find yourself glazing at some details while snowmen, sandcastles and more that you can interact with. Lastly, it wouldn’t be fair for the game if I didn’t mention the boss fights and the witty lines you have with your child at the end of each level. As such, each boss is different like in the other games and while the third dimension is used for the way to defeat them they do still come off as quite easy until the final one whose fight is probably the longest because of certain waiting sections. Regarding the lines, I consider some of them to have cracked a smile but others didn’t click unfortunately. Humour is subjective after all. In short, I can safely recommend this one as a cheap 3D platformer alternative to the ones being recognized at the Game Awards and the such. Oh, and don’t fret over not owning a ps5 as you may jam to the beats of some of these levels instead.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a thorough lover of all of the Dadish games, that being said this game is unfortunately the weakest link out of all of them. I'd say you should check it out if you enjoy the series and want to finish it, but overall this one was the easiest and most lackluster, you could easily skip it and miss nothing. I still enjoyed it, but that's likely due to just loving the series in itself, I recommend it for that reason and not for much more.
I've always loved the Dadish games and this ones no different
非常單純有趣的3D動作平台小品,從角色的對話也看得出作者的幽默感不錯lol
Bought and cleared this game on a sale just to support the developer and to get another 100% on my profile. As much as I love Dadish series, the games can all be played for free on mobile (turn off internet so ads won't appear) and the Steam ports are kind of overpriced. The 2D games also have profile features limited, so they are generally not worth paying for full price on Steam.
Short, simple, charming. I enjoyed it for what it was. Dunno if the 2D ones are better as others have said.
Perhaps the best purchase I have made in a while. This game is exactly what 3D platformers should be and I love it!
Love the Dadish games. The transition into 3D is not perfect but FAR from bad. Bit slow, depth perception is a bit off BUT on a positive note. The game is by far the easiest of the series. Making it a great starting point or something to give kids. The sheer fun and charm of the writing and graphics makes it an easy recommend. So long as you´re not a gaming snob or a hardcore platformer. Sit back, relax, and laugh at jokes you feel stupid for finding funny.
Had never heard of the Dadish series before this game, but despite diving in fresh to this latest one I still had a lot of fun. This 3D entry plays like a more relaxed take on Toree 3D with an occasional focus on mild puzzle solving. I really loved the cute n chunky low poly visuals!! also you can jump on giant mushrooms and they'll launch you really high, so its a certifiable good game.
I've completed Dadish 1, 2 & 3. Dadish 3D is my favorite in the series. Maybe it's bias because of the obvious increase in graphic fidelity, but getting to see all the 2D enemies, traps, and assets re-imagined in 3D was extraordinary. The controls handle differently, not because of the three dimensional world, but the actual physics are different. Dadish controls have some weight to them, and he has a little bit of a turn radius akin to a wheel, so you must plan your movement slightly. The camera operates well and as expected. Sometimes if you get a wall behind you, the camera slams right up against you. A problem that's existed since the dawn of 3D games. Difficulty wise this was the most challenging of the series. Long levels and finding the collectible stars in the three dimensional world adds another level of difficulty. Despite this, like all the others in the series, I've finished the game in 2 hours. Minimal bugs, mostly due to the engine. Shadows don't render until pretty close and items in the distance may pop in and out of existence based on your field of view and/or camera positioning. I would guess this is the Unity engine and something that could have been corrected with some adjustments. All in all this was a great game and a great series and it's sad that it's all over. Hopefully next up is a Dadish 4D.
Players by region
Where this game's players are, estimated from review languages.
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