
Dab On Darkness is a cozy, short, non-linear visual novel where you learn real world, practical tactics to deal with those nasty thoughts you would rather not have. Make the correct decision as your inner negativity manifests into a cute anime girl, lest you despair into the darkness...
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
❤️
First of all, my ex gave me this game about 9 months ago. (I just now got around to spending 12 minutes on it) In principle it was fun and ridiculous, but very stuffy. Perhaps I would have liked the game more just 9 months ago when I was severely depressed. But Idk. Nevermind
What the ♥♥♥♥ did I just play.
Ok?
This game helped me cope with my mental anxiety. It's simple... but when you think about it... so are the answers to the mental problems we face. We just don't give the answers in our mind that much thought... or just choose not to accept them as answers.
This is pretty much the greatest thing ever created
peak fiction 11/10
its actually a really good game. i only spent 25 min but i got all the endings and it was kind of fun and ill probably play it again later
人有两件事特困难,一个是承认自己的错误,一个是跟自己和解
There's something about SIGYAAD's 2020 work which obviously resonated with me during lockdown. A sickeningly sweet enthusiasm-- perhaps the imagining that if this one message can touch the right person-- is evident. Almost three years out, the game has been given a reboot, though of course nothing about the brevity of this project has diminished. It's nice and that's all it ever needed to be to me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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