
A slow, system-driven space sim about contracts, reputation, and survival through careful decision-making, not combat or heroics.
Modeled estimate, not a reported figure. How we estimate →
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About

( Deep Range Independent Freight and Trade )
A slow-paced space simulation focused on contracts, reputation, and systemic decision-making.
Operate within a living galaxy that reacts to your actions.

You don’t follow a story.
You accept contracts.

Reputation determines prices, access, and opportunities.

The system reacts. It doesn’t adapt to you.

Slow and deliberate
System-driven
Contract-based
Reputation-focused

An action game
A narrative-driven experience
A power fantasy

"The galaxy doesn’t care if you succeed"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, French
Reviews
Not a bad little game from an indy dev! UI took a little getting used to but is pretty streamlined. Not quite an idle game as you have to actively play while on a mission as they are timed. But, very chill none the less. Only a few hours in but it is holding my attention.
Is a small indie space game that’s easy to get into. You jump between systems doing missions like cargo, rescue, mining and exploration. It starts simple, but after a few hours you end up thinking more about routes, mission timing and how to manage your ship. UI takes a bit to get used to, but once it clicks the game is pretty chill and keeps pulling you back for “one more run”. Not a huge space sim, but it doesn’t try to be. Solid little game if you like mission-based gameplay and a slower pace.
No lo entiendo. Yo le agregaría un tutorial. Volveré más tarde a jugarlo cuando sepa qué tengo que hacer.
The good: Runs great on linux, very relaxing soundtrack, and a clean, intuitive UI. Didn't expect it, but after a while playing it, really pulled me in, especially funny how it turned someone who usually plays shooters and racing games into doing cargo runs. The not so good: Space can feel a bit empty sometimes, auto-nav is a little hit-or-miss, and a few UI readability tweaks would help. Still, it's a chill, engaging and interesting space sim with solid foundations and plenty of potential. Keep the good work!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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