
Immerse yourself in a voxel game exclusively designed for VR. A beautiful infinite procedural world. Explore, gather resources, craft with your hands in 3D, and build anything you can imagine. Featuring great VR controls, near-infinite view distance, Steam Workshop mod support, and much more!
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About

cyubeVR (pronounced Cube VR) is a virtual reality voxel game fully designed for VR.

The world in cyubeVR is entirely procedurally generated. Enter a seed or let the game generate one for you, and explore a unique and detailed infinite world that no one ever saw before.
Find your way through complex cave networks going deep into the ground, climb up huge hills to get a great view over the world or try to build yourself a way up to massive floating islands.
All of that fully optimized for VR to get you the most immersive experience possible. There are no limits how far you can travel – your unique world is infinite in size.

Gather resources in the world and use those to build anything you have in mind. Allow your creativity and imagination to run free. Design a fortress on top of a mountain, construct a bridge to connect two floating islands or dig yourself deep into the ground and work on complex underground structures.
Experience a building system exclusively optimized for roomscale VR in a way that was never seen before. You can even move blocks after you have placed them!
Thanks to roomscale VR, even have a good conscience for the workout you did while you can marvel your new creations.
In VR there is no need for any UI, menus or buttons for crafting. Just use your hands and naturally craft tools and other items directly in the world.

Gravity Gloves! You never have to bend down or move much to reach items or tools - you can easily grab anything using gravity gloves:

Dynamic Weather! The weather dynamically and smoothly changes between sunny, rain, and snow. And cyubeVR probably has the best-looking snow of all existing VR games!

Great building controls, designed from the ground up for VR! You can mine, collect and charge magic crystals to conveniently place up to 9 blocks at once.

Full finger tracking on the controllers that support it (Valve Index Controllers), and the closest possible approximation on other controllers (Touch Controllers, Vive Controllers)
The game automatically detects which controller you are using and adjusts the controls to optimally work with your controller, and automatically shows you the tutorial fitting for your exact controller - currently, the game has 4 different control schemes, individually designed for:
HTC Vive Controllers
Valve Index Controllers
Oculus Touch Controllers (Rift, Rift S, Quest, Quest 2)
Windows Mixed Reality Controllers
Use either Smooth Locomotion or Teleport, depending on what you prefer. For the locomotion, you can choose between controller-oriented and head-oriented Smooth Locomotion. For turning, you can choose between snap turning and smooth turning. Snap turning offers options for either 22.5° steps or 45° steps, while smooth turning allows you to freely adjust the turn speed with a slider.

Dynamic Picture Frames that allow you to import any custom PNG/JPG files from your PC and display them in fully resizable and movable picture frames that you can decorate the wall of your virtual house with:

Dual Wielding with all tools! Twice as fast, and twice the fun.

There's an awesome furnace in the game, fully controlled with realistic VR mechanics! No UI interaction. Put combustible items into the lower chamber of the furnace, place items to melt in the upper chamber of the furnace, use flintstones to realistically generate sparks that light up the fire, and watch it operate!

You can easily collect items into your inventory using the awesome vacuum bucket that can be enhanced further with magic crystals for an even stronger effect! Blue crystal energy makes the bucket suck, red crystal energy makes the bucket blow. Use sunlight to charge a crystal blue, or use moonlight to charge a crystal red.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Ukrainian, Polish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Also erst mal: Großes Lob an den Entwickler! Für eine Person ist dieses Game echt ne Bombe. Auch die Tatsache dass nach wie vor daran gearbeitet wird und das Projekt noch nicht eingestampft wurde ist ein großer Pluspunkt. Das Spiel macht super viel Laune und ist echt unglaublich chillig zu spielen. Klar könnten noch einige Features mehr da sein aber da bin ich guter Dinge dass da noch mehr kommt. Geiles Game, Daumen hoch, liebe an den Dev!
Doesn’t run well even with good pc specs and mid graphic settings. To much light shafts. It’s worth trying but it’s hard for me to get in to
i dont know what it is about this game, but the tracking in it is abhorrently bad, like its insane how much the tracking sucks in this game. i can play blade and sorcery just fine, i can play budget cuts just fine, contractors just fine, no tracking issues at all NONE! but as soon as i load this game up every single time without fail i am unable to move without tracking failing in some way constantly. i can be standing still and everything is great and then if i look to the ground tracking messes up and im given the gray screen for a few seconds while it figures out what im doing. no other game gives me this much trouble, no other game to my knowledge has been so annoying as to be unplayable. and before anyone says it may be my headset or base stations, need i remind you i can play other more heavy VR games just fine and tracking is not an issue ever? i know the valve index isnt a perfect headset but its been fine for me this entire time and its only when i play this game does it suddenly not want to work at any point. the motion sickness i get is also incredibly bad because the only other game that has given me motion sickness is GreenHell VR but even that game the tracking wasnt an issue, it was simply the motion in the game being triggering somehow. i dont know why it happens with this game, i have no idea if the devs can even do anything about it, but until the tracking issue is resolved this game is unplayable for me. and the thing is i actually liked what i was able to play, i liked the graphics, the music, the mechanics, the fireworks deer, the crafting. the game itself is fine, but the weird issue with tracking is just not going to work with me. Edit: i want to make an edit here because i believe its worth noting. now that the game has gone from UE4 to UE5 (specifically UE5.6) i am hoping that the weird tracking issue i was having will have been fixed as well. i dont have a recording of what as happening, but even when standing still i was being slid all over the ground like the game was trying to figure out where i was standing and trying to place me there. i also didnt mention it because i didnt know it at the time of the review but i had broken my Valve Index due to the motion sickness, thats not the games fault, it is mine for how recklessly i took off the headset and it landed on the floor (carpet with tile underneath it) and when i made my review it was right after it had broke but before i found out. i bought a new (refurbished) valve index, and now that the game is using UE5 im hopeful that the issues i experienced were expelled from the game. i will be giving this game another chance to see if it has been resolved, and if so i will gladly edit and change this negative review into the positive one this game has been deserving all along. i only gave it a negative because i did have a negative experience and it was one that cost me a $500 headset (due to MY actions) and to buy another one. i look forward to trying this out again and i hope that i can change this review from bad to great. and like said no other game has given me this kind of issue. a grey screen once in a blue moon and only briefly? sure, but NEVER to the extent that any little movement i made sent me sliding around the worldspace like a lizard on a combo of speed, meth, and THC. i also attached my pc specs because i know my desktop isnt great by diehard pc gamer standards, but if i can run Star Citizen in VR and it be fine, i know it isnt my specs that are the core issue, only a small contributor of it and i want to make sure im being transparent about my rig.
This game is my zen space. Put on some music or a podcast and go to town. Wish they'd put red shimmerstone in it.
this game is great once you have a PC that can run it, the crafting is very unique compared to other games like this AND IT HAS A SHRINE TO THE SMOOTHEST OF BRAINS IN IT! only complaint is it just flat out refuses to even try to run if you don't have the minimum VRAM for it and the sun is so bright it looks like "scouting the Mojave wastes almost makes you wish for a nuclear Winter"
Pathetic rehash of a failed formula.
This game is amazing! The caves are what sold me, the atmosphere down there is utterly astonishing! I cannot wait to see where this game does.
Das Spiel macht mega Spaß und süchtig
this game is so damn beautiful
cyubeVR, developed and published by Stonebrick Studios, is one of the most ambitious sandbox experiences built specifically for virtual reality, offering a procedurally generated voxel world designed from the ground up to prioritize immersion, scale, and creative freedom. Rather than adapting a traditional block-building formula into VR as an afterthought, the game is structured around physical interaction, making the act of mining, crafting, and constructing feel tactile and spatially authentic. Since its Early Access debut, it has steadily evolved into a deeply customizable and expansive playground that emphasizes exploration and creativity above structured objectives or narrative direction. The world of cyubeVR is procedurally generated and virtually limitless, allowing players to create new worlds using random or custom seeds. Landscapes range from rolling hills and towering mountains to intricate cave systems that stretch deep beneath the surface. Because the environment is fully voxel-based, every block can be removed, reshaped, or repositioned, giving players the ability to sculpt the terrain to their liking. There are no artificial boundaries restricting exploration, which creates a genuine sense of vastness rarely achieved in VR. Walking across a valley, descending into a cavern, or constructing a sky-high tower feels immersive in a way that flat-screen sandbox titles cannot replicate, largely due to the sense of physical scale that VR provides. Crafting and building mechanics form the heart of the experience, and they are carefully designed to minimize menu reliance. Instead of navigating complex UI overlays, players physically grab resources, manipulate blocks, and assemble tools through intuitive gestures. Items can be pulled toward you with gravity-based mechanics, reducing the need for awkward bending or excessive locomotion. Furnaces, crafting stations, and other utilities function through interactive elements rather than simple button prompts, reinforcing the game’s commitment to tactile realism. This approach enhances immersion and makes even routine tasks—such as smelting materials or organizing resources—feel grounded in the physicality of virtual space. Unlike many sandbox survival titles, cyubeVR currently emphasizes a peaceful, creative environment rather than danger or combat. There are no hostile enemies or survival meters demanding constant attention, which allows players to focus entirely on architectural projects, exploration, and experimentation. For some, this tranquility is one of the game’s greatest strengths, transforming it into a meditative creative space where time seems to disappear. For others, the absence of structured progression or threat can make the experience feel open-ended to the point of aimlessness. The game relies heavily on player-driven goals, encouraging imagination rather than prescribing challenges. Visually, cyubeVR strikes a balance between stylized voxel simplicity and impressive technical ambition. Built in Unreal Engine, it supports dynamic lighting, weather systems, and a smooth day-night cycle that gives the environment atmosphere and depth. Sunsets cast warm hues across blocky landscapes, while cave interiors feel genuinely dark and immersive. Performance is generally strong when properly optimized for modern VR hardware, though large-scale constructions or high draw distances may require adjustments depending on system capabilities. The control scheme adapts across major VR platforms, ensuring broad accessibility while maintaining consistent interaction quality. Another defining feature of cyubeVR is its ongoing development model. Remaining in Early Access for an extended period, the game continues to receive regular updates and feature expansions shaped by community feedback. This iterative approach has allowed the developer to refine mechanics, add new materials and systems, and improve performance over time. The active dialogue between the studio and its player base has fostered a dedicated community that appreciates the transparency and steady evolution of the project. Despite its strengths, cyubeVR is not without limitations. The lack of multiplayer functionality and combat mechanics may deter players seeking social interaction or dynamic challenges. Additionally, newcomers to VR may face a learning curve when adjusting to full physical interaction and locomotion. While the absence of scripted objectives grants freedom, it can also result in diminished motivation once the initial novelty fades. Much of the long-term appeal depends on the player’s willingness to set personal goals and engage creatively with the sandbox. Ultimately, cyubeVR stands as a compelling example of what happens when a sandbox concept is fully reimagined for virtual reality rather than merely adapted. Its expansive worlds, tactile crafting systems, and emphasis on immersion create a uniquely hands-on creative experience that rewards patience and imagination. While it may not cater to players seeking narrative structure or high-intensity gameplay, it excels as a serene and expansive VR building platform. For those who value creative autonomy and the ability to shape an infinite landscape block by block with their own hands, cyubeVR offers an experience that feels both personal and boundless. Rating: 9/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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