
Lorna Ritten has learned of Alfred Cypress, her grandfather whom she has never known. Her family past has always been somewhat of a mystery and now she learns of an inheritance. An inheritance of which she has no idea of just how important this actually is to her and to others.
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THE NEW CYPRESS INHERITANCE: THE BEGINNING - NOW AVAILABLE!
The MAC version of the NEW Cypress Inheritance: The Beginning will update in the next few months.
(An update on the MAC version. We are still working to get this out and we will put new update out as soon as it is completed. This is a goal to get CITB ported to MAC.)
Cypress Inheritance: The Beginning came out in 2014. We went through a lot of changes after the launch. However, the game was still not what was intended to be.
We have been working to rebuild this entirely and now have completed. We have gone through a lot of changes in the company, and this has taken much longer than we expected but we have launched the new CITB game. This is essentially a completely new game. We are confident the game is now an exceptional experience, very engaging, with strong replay ability with its design. In the rebuild we have also added a considerable amount of additional content with several changes to the game play. Cypress Inheritance: The Beginning is now what was intended, and dramatically improved, with using the benefits of UE5 and many additions to the game play. We have made tremendous changes to all the art, UI, characters and overall flow of the game.
We are continuing to update and as well be adding additional content.
A few of the newer features include:
• 3rd person perspective
• A very strong inventory system.
• An in-game map system with scrolling ability, as well will be upgrade-able.
• Detailed weather system that does affect the character and achieving goals.
• Rebuilt in UE5
• Re-shot and new in-game cinematics
• Complete overhaul of SFX and FX systems
• Completely new assets including character, animations, and props
• Redesigned AI for a more challenging and engaging experience
• Steam controller Support
• Steam Cloud save
CITB continues to offer excellent replayability, as each newly started game randomizes item locations, necessitating adaptive strategies.
About:
Lorna Ritten has learned of Alfred Cypress, her grandfather whom she has never known. Her family past has always been somewhat of a mystery. She also learns of what she has inherited, of which she has no idea of just how important this actually is to her and others. After being contacted by a stranger, this leads her into the beginning of a very unique situation. Regardless of what she is facing, she must continue forward to achieve what is needed for herself, and so much more!
Arriving at a secluded island, the setting is somewhat overwhelming. But even with the vastness of the island, and what dangers may lie ahead, she is still very intrigued. While knowing very little about Alfred Cypress, it will become obvious he has an eccentric nature, as well as brilliance in him. The technology discovered conveys all this in many ways. There is so much to do, and find out, not a lot of time, and realization of the need to be extremely careful not to get caught.
Overview for Cypress Inheritance: The Beginning
Cypress Inheritance: The Beginning will give you a unique gaming experience to enjoy with also having replayability. We intended for this game to enable the player to have options, as well as objectives, in an environment with an A.I. that is defending the area. Cypress Inheritance: The Beginning delivers a true-to-life, stealthy gaming experience set in an open world. As you experience our true cause and effect system while on the path to achieving your goals, the strategy you use will have consequences and those decisions will ultimately determine your success or failure.
GAMEPLAY FEATURES
Single player, stealth based strategy gameplay
The Cypress Bloodline - Being adopted at birth, Lorna has never known anything about her birth parents and her true identity has always been somewhat of a mystery to her. After being approached by a stranger, Lorna discovers that she is part of the Cypress Bloodline and is finally given the chance to find the answers she has wanted to know for so long.
Open World - As Lorna, immerse yourself in a non-linear, open-world experience as you search to uncover the secrets of the Cypress family past. You will encounter hidden areas, outposts and vaults filled with secrets and challenges. From the endless forests to the dark shadows of the caves, there is so much to discover.
You only have one chance to complete your mission - On Cypress Island, every decision you make will have a consequence. The way in which you choose to use your resources will affect your chances of completing your mission in time and surviving the island. Choose wisely!
Locate – Collect valuable information and begin uncover the secrets that were kept from you for so long. Stealth technology will aid you on your mission by allowing you to search without being detected.
Protect – The secrets you uncover must be well protected. Remember, what you are about to discover could change the world!
Survive – You must learn to overcome obstacles while balancing your health and stamina. Having only 72 hours to accomplish your mission, you will need to combine strategy and patience. Stay strong to achieve your objectives.
The Enemy – Beware of Vonya and the A.I. that is there to assist her. She knows why you have come and is determined to capture you. Your strategy and the way in which you traverse the area are paramount in helping you gain the assets she is protecting.
Cause & Effect Gameplay – Based on the choices you make throughout the game, there are multiple ways in which a game can end.
Replayability – Being that the locations of the Cypress Family Secrets are randomly generated by the engine, you can enjoy different situations every time you play. You will never play the same game twice!
Family Friendly – Our game has no harsh violence, nudity or vulgar language.
Original Soundtrack – Enjoy an Original Soundtrack created by Award-Winning film composer and record producer Dani Donadi, as you journey through Cypress Inheritance: The Beginning.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
oculus rift support mid 2014 nearly 2016 payed money off steam for that reason
I am deal chaser and I like to play games that go off the beaten path. When I saw this game at sale, it caught my eye and seemed to have the elements I was looking for: nice graphics, exploration, a mysterious island, interesting gameplay (cause&effect). The game delivered on what I was expecting on the graphics part and exploration. Also, the island sure is mysterious and a deserted place only populated by those knights robots. For me, the game began on a high note with the briefing at the mansion and the scene at the port. Only enough information to get to the next place. I was intrigued. I arrived at the island and it was very nice, but then some execution problems started to pop up. I was faced with a bug that prevented me from continuing the game or even start a new game. Every time I tried to get to the island, I was kicked out of it and the game ended. I managed to get around it, but it was a frustrating introduction. Some other problems happened and also other good surprises that I try to summarize below. Pros: - Nice graphics - Nice atmosphere - Nice voice acting - Ok CGI - This game has some thing very nice and kind of rare that I always look for in games in: persistency, especially in Chapter I. If you drop an item, it will stay there. Forever. The ATVs have their position, fuel, flat tire persistent. If you leave an ATV in the back of beyond in the island, it will stay there. Your health, stamina is persistent. They only regenerate when you sleep/drink/eat. If you get a stun gun from a dispenser, it will never respawn. If you use it, then for this play through is gone. In this time that, for many games, even the health auto regenerates and every enemy you kill disappears within seconds, this is a welcome change. - Nice change of pace in the VR Desert (if you overcome the frustrating beginning). - Nice change of pace for chapters II and III. Almost different games. - Some vistas in chapter II and III are beautiful. - In chapter I, some times I saw one of those parked ships flying. Nice touch! - In chapter II, the room with all the old movies/cartoons. Wow! Another nice touch! Cons: - You know the persistency I mentioned above? Well, this can be a problem when encountering bugs. On Chapter II, I was stuck in terrain. Could not by any means get out. So I exited the game and entered again. I respawned at the exactly same stuck spot... - The map in Chapter I cannot be scrolled. - No transitions. If you get caught, got shot, fall from somewhere, the screen blinks and you go back to the respawn point. There is no animation, no sound. - The beginning of the VR desert, if you stay put and allow the knights to come at you, is very frustrating since the respawn point is very near where the nights already are. You enter an unnerving cycle of dying/respawning. - Many bugs that I got stuck in terrain. Especially if you try to find every game item... - Could not use only the controller. To start a new game or continue, I could only do that via mouse. - Found some bugs trying to collect all chapter I assets. After getting 4 of them and knowing which vault the fifth was supposed to be, I kept getting the same assets I already had. Overall, I had an enjoyable experience, but ultimately I was expecting a bit more of it. Some bugs almost ruined the experience for me so I feel more polish would greatly help this game.
Cypress Inheritance: The Beginning, developed and published by Cypress Inheritance, LLC, is an indie action-adventure game that sets out to combine stealth, exploration, and narrative-driven progression within a contemporary espionage framework. The story follows Lorna Cypress, who inherits more than just wealth from her grandfather—she inherits a legacy tied to secret technologies, hidden facilities, and a larger conspiracy that slowly unfolds as the game progresses. From the start, the game positions itself as a mystery-driven experience, encouraging players to uncover not just what happened in the past, but how it connects to the dangers of the present. The gameplay is primarily structured around stealth and careful navigation through enemy-controlled environments. Players are given access to a range of gadgets and tools designed to support different approaches, allowing for some flexibility in how objectives are completed. You can sneak past guards, use devices to distract or disable enemies, or attempt a more direct approach if necessary. In theory, this variety adds depth and encourages experimentation, but in practice, the systems feel somewhat limited. While multiple strategies are possible, they don’t always feel equally refined, and the game tends to favor cautious, stealth-oriented play due to the inconsistencies in its combat mechanics. Exploration plays a significant role in shaping the experience, with levels designed to reward players who take the time to search for hidden paths, items, and bits of environmental storytelling. The game attempts to create a sense of immersion through these details, offering glimpses into the world and its underlying narrative through documents, locations, and subtle visual cues. At its best, this approach enhances the sense of discovery and gives weight to Lorna’s journey. However, pacing can become uneven, as moments of intrigue are sometimes followed by slower, less engaging sections that disrupt the overall flow. Combat is present but clearly not the game’s strongest aspect. While players have the option to engage enemies directly, the mechanics lack the responsiveness and polish needed to make these encounters consistently satisfying. Shooting and movement can feel stiff, and enemy reactions are not always reliable, which can lead to frustration during more action-heavy moments. As a result, the game often feels at its best when it leans into stealth and avoidance rather than direct confrontation. Visually, the game presents a mix of strengths and weaknesses. Some environments successfully convey the tone of a modern, secretive world filled with hidden technology and covert operations, while others feel sparse or lacking in detail. Character models and animations can appear rigid, and overall visual consistency varies from one area to another. These elements reflect the game’s indie origins, where ambition sometimes outpaces technical execution. The narrative is one of the more compelling aspects of the game, even if it doesn’t fully realize its potential. The idea of uncovering a hidden inheritance tied to advanced technology and secret organizations provides a strong foundation, and the game gradually reveals pieces of this story as you progress. There is a clear effort to build intrigue and maintain player interest, but the writing and delivery can feel uneven, with certain plot points not receiving the depth or development they deserve. Pacing is another area where the game struggles to maintain consistency. The blend of stealth, exploration, and story-driven moments can create engaging sequences, but transitions between these elements are not always smooth. At times, the game feels like it is shifting between different styles without fully integrating them, which can make the overall experience feel disjointed. Despite its shortcomings, Cypress Inheritance: The Beginning stands out for its ambition. It attempts to deliver a multifaceted experience that combines several genres and storytelling techniques, and while it does not always succeed in refining these elements, there are moments where its vision comes through clearly. Players who appreciate slower-paced, exploration-focused gameplay with an emphasis on stealth and narrative may find aspects to enjoy, particularly if they are willing to overlook its rough edges. In the end, the game feels like the foundation of something larger—a project with interesting ideas and a clear sense of direction, but one that lacks the polish and cohesion needed to fully realize its potential. It offers a unique experience within the indie space, even if it doesn’t consistently deliver on all of its ambitions. Rating: 5/10
Игра не стоит даже своих денег
Jeśli płaciłbym za bugi to cena adekwatna. Szczerze w tej grze nic nie działa nawet celowanie, jest masa błedów niestety gra nie do odratowania raczej gra do kosza. Ocena: 1/5
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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