
CycleQuest is an educational puzzle game goaled with teaching the basics of circular economy in an interactive way! Kai is an Econ student, who finds themselves applying circular economy principles to solve the various issues of campus residents and protect them from losing their livelihood.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 323 | 95% | Free | |
| approximately $2M | 6.7K | 95% | $14.99 | |
| approximately $532K | 4.4K | 95% | $7.99 | |
| approximately $147.7K | 829 | 99% | $9.99 | |
| approximately $18.5K | 231 | 83% | $4.99 | |
| approximately $17.9K | 112 | 95% | $8.99 |