
You are a Cyberdrifter, part of a team of military tech specialists who enter cyberspace in VR. Enter a neon lit world armed with your data disc & cyber cycle to end the spread of a virtualized virus. Utilize your data disc to hack systems & obliterate the virtual enemies in VR!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a Cyberdrifter, part of a team of military tech specialists navigating cyberspace in VR.
Armed with your Data Disc, ride your cyber cycle into a virtualised world and cleanse the system of a sinister rogue AI.
Ride into cyberspace on your cyber cycle and utilize your data disc to hack or eliminate the virtualised enemy.
Cyber Drift - Race your cycle around the neon stadium for leaderboard glory.
Cyber Blast - Take down virtual enemies in an arcade-style shooter.
Disc Drift - Throw your Data Disc at plasma orbs before they reach the danger zone.
Support for seated or standing play, with smooth locomotion or blink/dash teleport.
Optimized for all major VR controllers.
Genres
Engagement
Reviews
Looks cool but the controls feel really clunky... Not a smooth experience. Love the look and idea though.
It's pretty good. No teleporting. This seems to be a hard feature to find actually. It feels like an indie game, but its cheap and not just a 5min tech demo, dead multiplayer arena, or empty open world. I wish the shield was a bit bigger. The enemies are mostly hovering spheres, triangles, etc which is somewhat less interesting than in other games. Soundtrack is fitting.
[h1]赛博子大作战[/h1] 你能否想到,当你来到了未来,成为一名赛博漂流者,你会怎么做? 在CYBERDRIFTER的世界中,你作为军事科技团队的一员,面对繁琐且复杂的网络环境。 你能否消灭敌人呢? 接进10年的二次打磨,游戏变得更加成熟与稳定。 在赛博朋克般的世界中,高度的色彩线条,迷幻的光影色彩。 玩家驾驶着赛博摩托,前往各个地点。 你即可体验地形的层次不齐,还能体验到速度与激情的快感,强大的眩晕感,仿佛真的在体验驾驶。 过程中,不断出现的各类敌人,有规则统一的圆形球体,有仿真式人型怪物。 挥一挥手臂,利用圆环武器攻击,或是手握手枪,给他们致命一击。 习惯了在电脑上大杀四方,戴上vr设备,你能否继续做个神枪手呢? 最后的最后,你能否将光盘放入电脑中,成功击败敌人呢? 不一样的vr体验,尽在CYBERDRIFTER中。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 20 reviews with recorded playtime.
Final Edit (until something changes): Dev has had zero communication with me since I got the game, so until something changes, all I can say is save your money. I tried everything in the level I am stuck on and it all points to a bug that prevents any progression. Also, a bug before you even start playing where you have a 20% chance where you can get to the main lobby without the video feed being cut off. It sucks too, game is fun for what it has, but there's no going beyond a certain point which means it's a broken game. For what it's worth, this game has the potential to be fun. I like the aesthetics, music, and gameplay. It's a pretty different game than others and it gives the vibe of a certain movie franchise pretty well. However, in it's current state, I can't recommend people to play it even if it's on sale. Before I get into the why, the developer has been in pretty active communication to fix the bugs as I find them, but as of this writing, there are game breaking bugs and the dev hasn't spoken about them. Many of the minor bugs have fixed, plus optimizations where they are needed. However, these three bugs are major, and it makes me wonder why the game was taken out of early access. First, the game doesn't seem to work well with the Nvidia GPU. I had to use the motherboard GPU to play. After the point where the virtual headset is put on, the display breaks. Sound and control work, but can't see anything through the VR headset, though it works fine with the mirror on the desktop (valve index headset BTW). An argument was made that the latest driver was to blame, but I didn't use the 595 update. Plus, it seems others complained about the same issue so I know it's not just me. Just to be clear, this bug seems to have been around for a good while. Second, one of the minigames, though not important to the main game, doesn't function. As soon as I click to start, I am left in a void. Seems to me the path to start the minigame wasn't coded correctly so there is no path to start the game. There is a hint that it isn't completed yet, but in that case it would be better to block access to the minigame than risk the game locking up (not freeze, but stuck in limbo). Finally, the real game breaking bug, and it makes me think that even if this one is fixed, there will be similar ones down the road. The third level has no way of progressing after fighting the boss. All the enemies can be defeated, but then no doors open, no drops to have the door open, and the consoles refuse to unlock doors. I'm sure it's because certain enemies weren't done being programmed, as they stay still and can't be attacked. The battle music stays on which shows they need to be destroyed to move on. I will edit this review as fixes happen, and i may even turn it into a like. For now though, this game shouldn't have left early access if it's still this messy. Edit: Nearly two months later and no communication of any kind. I understand this is a solo project but some communication is still needed or there is bad faith.
The Movement is better now, but the snap-rotation confused me. Need REAL rotation with thumbstick! Grafik looks good; but the gameplay needs a easy-mode.
CYBERDRIFTER is a focused virtual reality action game that builds its identity around the classic fantasy of physically entering cyberspace. Developed by Scott Wilson and published by UziGames, it places the player in the role of a military technology specialist capable of navigating a virtualized world. A rogue artificial intelligence has infected the system, and the objective is to enter this hostile digital environment, eliminate its virtual forces, and restore control. The premise is uncomplicated, but it fits the arcade-oriented design well, allowing the experience to concentrate on movement, combat, hacking, and physical VR interaction. One of its most distinctive ideas is the Data Disc, which serves as more than a conventional weapon. Players can throw it at enemies while also using it to interact with and hack systems throughout the virtual environment. This helps separate the combat from the large number of VR shooters centered almost entirely on firearms. Throwing a disc is particularly appropriate for motion controllers because aiming, releasing, and directing attacks become physical actions. The Cyber Cycle complements this mechanic by introducing high-speed traversal and racing, reinforcing the sensation that the player is moving through an artificial digital dimension rather than an ordinary science-fiction battlefield. The main mission combines these elements as players ride into cyberspace and confront virtual enemies while progressing through a neon-lit world. Combat has a straightforward arcade quality, prioritizing immediate action instead of complicated tactical systems. Hacking provides some additional purpose for the Data Disc, while enemy encounters emphasize shooting, throwing, movement, and avoiding incoming attacks. The result feels closer to an interactive VR arcade attraction than an expansive story-driven shooter. Players interested in extensive dialogue, elaborate characters, or a complex narrative may find the storytelling relatively lightweight, but the simple premise keeps the action moving without unnecessary distractions. Variety comes from the Cyber Arcade activities. Cyber Drift transforms the Cyber Cycle into the centerpiece of a racing challenge, sending players around a neon stadium while encouraging faster performances and leaderboard competition. Cyber Blast concentrates on straightforward arcade shooting against virtual enemies. Disc Drift instead highlights the Data Disc, requiring players to strike approaching plasma orbs before they reach the danger area. These activities make sensible use of the game's core mechanics while providing alternatives to the primary mission. Steam leaderboards also give the score-driven modes greater replay value for players interested in improving their performance. The presentation is arguably one of the most memorable aspects. Its environments embrace an intentionally artificial appearance filled with bright neon lighting, geometric structures, digital opponents, futuristic vehicles, and retro-inspired imagery. Rather than attempting realistic scenery, the visual direction emphasizes that everything around the player belongs to a computer-generated realm. The mixture of retro science fiction and futuristic VR concepts gives the world personality, especially when paired with the Data Disc and Cyber Cycle. There is a strong arcade atmosphere throughout, and players attracted to colorful digital landscapes are likely to appreciate its visual approach more than those looking for highly realistic environments. VR accessibility and comfort receive useful attention as well. The experience accommodates both seated and standing play, allowing players to choose the physical setup that suits them. Movement can be handled through smooth locomotion or blink and dash-style teleportation. This is an important option for a game involving first-person navigation and fast action because continuous artificial movement can be uncomfortable for some VR users. Support for major tracked VR controller configurations also reflects the game's emphasis on physical interaction rather than conventional mouse, keyboard, or gamepad play. The overall structure is relatively specialized, which can be both a strength and a limitation. Instead of attempting to become a massive adventure, it concentrates on a handful of connected ideas: virtual combat, disc throwing, hacking, racing, score chasing, and navigating a stylized cyber world. The inclusion of Steam achievements and leaderboards provides additional incentives for repeated sessions. However, players primarily interested in a long cinematic campaign or extensive progression systems may find the arcade-focused design comparatively modest. Its greatest appeal comes from interacting with its mechanics directly in VR rather than from chasing an enormous quantity of content. There is also a satisfying thematic consistency between the individual mechanics. Riding a futuristic cycle, physically throwing a digital weapon, hacking computer systems, destroying virtual enemies, and racing through glowing arenas all belong naturally within the cyberspace premise. The game does not simply place ordinary shooting mechanics inside a VR headset; it makes an effort to create interactions that fit its fictional world. This coherence gives the experience considerably more character than its relatively simple narrative might initially suggest. Steam Deck compatibility is extremely limited in practical terms. The Steam store classifies the full game as VR Only and lists tracked controller support, meaning it is designed for a VR headset and appropriate motion controllers rather than conventional handheld play. There is no standard Steam Deck compatibility rating displayed for the full game on its current store listing. Consequently, players should not purchase it expecting to run it as a normal portable Steam Deck title using only the Deck's integrated screen and controls. Its design fundamentally depends on a PC VR environment. Ultimately, CYBERDRIFTER works best for players who enjoy VR arcade experiences and retro-futuristic science-fiction aesthetics. Its strongest qualities are the distinctive Data Disc interactions, Cyber Cycle gameplay, neon cyberspace presentation, multiple arcade challenges, and flexible VR movement options. Its smaller-scale arcade structure and VR-only nature inevitably narrow its audience, but those characteristics also allow it to maintain a clear identity instead of becoming another conventional first-person shooter. For someone interested in physically throwing weapons, racing through digital arenas, battling artificial enemies, and chasing leaderboard scores inside a stylized virtual world, it offers an unusual and cohesive VR experience. Rating: 7/10
[h1]《CYBERDRIFTER》:《创》不出VR,我们来出VR![/h1] 作为一部二极灯管风格的经典科幻电影,原本因为是老电影而并没能让我有多喜欢的《创》完全是靠着Daft Punk令人惊喜的客串和令人意外的全程配乐才提起了我的兴趣。自此,《创:战记》的“PVP贪吃蛇”光轮摩托和“光盘大战”就作为我对科幻作品印象最深的记忆锚点深深地刻在了我的脑海里。而上海迪士尼的摩托型过山车极速创光轮更是圆了我的一半梦。 可惜,由于除了因为版权授权代理到期而下架的电影直接改编游戏以外,“Tron”这个IP正版授权的游戏并没有多少真正“还原”和好玩的作品,因此当我想要在游戏中体验更加还原的“创”体验的时候,没想到一部肯定没有拿过原IP官方授权的独立VR游戏来了。 它就是《CYBERDRIFTER》,一款套了个无中文的原创壳,但绝对能让你体验“光轮摩托”和“光盘大战”的《创:战记》同人VR游戏。 总之,本作通过相对原创的“霓虹灯”式科幻美术设计,在游戏中为玩家还原了更加贴近《电子世界争霸战》这种上世纪对电脑世界幻想的复杂地图设计,并在游戏中还原了脱胎自原版电影的摩托和信息“光盘”战斗体验,相当于是没有物理体感的“极速创光轮”,总之虽然像大部分VR游戏一样非常容易眩晕,但体验相当优秀。 当然,除了VR类型门槛比较高以外,游戏最大的缺点就是没有中文,所以一句“我们需要中文”、“We meed Chinese,please”我想还是很有必要的。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
更多VR游戏评测尽在83830 《数码浪客》是一款复古风格的射击VR游戏,游戏中玩家将进入到未来科幻风格的世界中,由于所有的人工智能都已经陷入疯狂失控,玩家需要击毁这些失控的AI并且恢复秩序。 游戏的画风非常独特,类似科幻电影《创世纪》那种未来风格,但是画面偏暗,加上刺眼的荧光色彩,长时间游戏下来容易产生不适。游戏的玩法和其他射击类游戏一样,不断在场景中移动并击毁看到的失控智能机械。 游戏的移动方式采用手柄扣动扳机加体感的方式,实际移动过程中很容易产生眩晕感。游戏售价36元,游戏的可玩性一般,仅仅只是独特的科幻画风吸引眼球,建议玩家谨慎购买。
Very Good Game, it is Tron in VR with cool cyberpunk musik. When you like the movie Tron just buy the Game you will love it. Ein tolles VR Spiel das die Tron Filme nahezu perfekt nach ahmt. Wenn Ihr die Tron Filme mögt kauft dieses Spiel Ihr werdet es lieben. Endlich kann man mit diesem VR Spiel im Tron Universum sein :-)
Simply amazing Tron like VR experience!
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