
It is a block breaker with a gauge type power-up system. The player's ship can always fire a shot, which, combined with the power-up system, makes it an aggressive block breaker. The difficulty level can be adjusted depending on the ship, so it can be enjoyed by both beginners and experts.
Modeled estimate, not a reported figure. How we estimate →
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About
A block breaker + shooter game! The player's ship can always fire a shot, so combined with power-ups, it is an offensive block breaker.
The player can move freely within the screen, eliminating the frustration of conventional block breakers such as not being able to break the one remaining block.
The various boss battles that appear in each of the five stages are also a highlight.
There is also a score attack mode called "Challenge Mode.
CyberBlocker was originally developed for the Nintendo Switch software, smile basic4.
The game has been ported as a Complete Edition with additional stages, additional aircraft, a challenge mode, etc., and enhanced graphics.
A world where science and technology have become dramatically advanced.
AI technology has progressed remarkably, and the developed AI called itself the Messiah and declared war against mankind.
The use of any AI technology was banned.
Miraculously preserved in a stand-alone state, the Cyber Blocker, a reflective bomber equipped with combat-support AI, makes full use of it to launch a sortie with the last hope of mankind on board.
This is a block breaker with a gauge type power-up system.
You can acquire power-up capsules and use various power-ups to advance the game to your advantage.
The faster the ball speed, the higher the score. Aim for a high score!
The difficulty level changes depending on the machine you select.
Move your ship: Arrow key / Cross key / Left stick
Shot: Z key / A button
Speed: X key / B button
Power Up: C key / RB button
Button placement can be changed in the in-game options.
Mouse operation is also supported.
Move your ship: mouse
Shot: left click
Power Up: Right click
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
The best Arkanoid clone ever! This game belongs on an arcade machine. I have to admit I've had this on my wishlist since the day Cyberblocker released. The issue is Cyberblocker never goes on sale, so I continued to play the demo for hours on end. The demo allows you to really enjoy the game. I purchased because the developer deserves it, and it felt more like a superchat than anything else. Looking forward to playing the complete game, and playing hours on end. Controller friendly.
Amazing block-breaking shoot 'em up. With added mouse support in the latest update, this game rocks, but other than that, it's a cool tribute to shmups, Arkanoid, and Pong in a way. Highly recommended.
neat Arkanoid-like that is as challenging as you want it to be!
Good👍
I was pleasantly surprised with this excellent game. The combination of Arkanoid style brick breaking with a shooter was executed so well that it felt very natural and fun to play. Gameplay is fun both as a shooter with joystick and a brick breaker with a mouse, which is no easy feat! The visuals and music are very appealing, as well done as a game from the heyday of the arcade era. I enjoyed it so much I made quick work getting all of the achievements. Now after playing, I'm tempted to get smile basic 4 for Switch just to try out more titles from the developer. I got it on sale, but even at full price I would be satisfied with this release. I'm excited to see what this developer does next.
このゲームのプチコン版から遊んでいます。 二つのパドルを操作してブロックや巨大ボスと戦う変則的シューティングブロック崩しです。 画面内を自由に移動できるパドルでボールを押し付けて一気にブロックを破壊したり、ボスのパーツを剥ぐのが爽快で、本当に楽しいです。 アルカノイドやメタルオレンジといった名作ブロック崩しに比べるとストレスも少なくブロック崩しの美味しいところと、シューティングファクターの爽快な部分を楽しめる良作と言えるでしょう。おすすめです。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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