
It is a block breaker with a gauge type power-up system. The player's ship can always fire a shot, which, combined with the power-up system, makes it an aggressive block breaker. The difficulty level can be adjusted depending on the ship, so it can be enjoyed by both beginners and experts.
Modeled estimate, not a reported figure. How we estimate →
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About
A block breaker + shooter game! The player's ship can always fire a shot, so combined with power-ups, it is an offensive block breaker.
The player can move freely within the screen, eliminating the frustration of conventional block breakers such as not being able to break the one remaining block.
The various boss battles that appear in each of the five stages are also a highlight.
There is also a score attack mode called "Challenge Mode.
CyberBlocker was originally developed for the Nintendo Switch software, smile basic4.
The game has been ported as a Complete Edition with additional stages, additional aircraft, a challenge mode, etc., and enhanced graphics.
A world where science and technology have become dramatically advanced.
AI technology has progressed remarkably, and the developed AI called itself the Messiah and declared war against mankind.
The use of any AI technology was banned.
Miraculously preserved in a stand-alone state, the Cyber Blocker, a reflective bomber equipped with combat-support AI, makes full use of it to launch a sortie with the last hope of mankind on board.
This is a block breaker with a gauge type power-up system.
You can acquire power-up capsules and use various power-ups to advance the game to your advantage.
The faster the ball speed, the higher the score. Aim for a high score!
The difficulty level changes depending on the machine you select.
Move your ship: Arrow key / Cross key / Left stick
Shot: Z key / A button
Speed: X key / B button
Power Up: C key / RB button
Button placement can be changed in the in-game options.
Mouse operation is also supported.
Move your ship: mouse
Shot: left click
Power Up: Right click
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
This is such a simple idea and I'm surprised I haven't seen it before now. It's really good! It's tricky and challenging but it feels completely fair. Any fan of old-school style arcade games should give this one a look.
STG + Arkanoid = Awesome!
The best way I can describe this game is if M2 Shot Triggers released an Arkanoid compilation and created a new game as a bonus as they did with Salamander 3. It's that good.
とりあえず2時間ほど、EASY/ NOMALをコンティニューの嵐でエンディング到達まで遊んだ感想です。 初プレイから数回の間は、ブロック崩し+シューティングで「アルカノイド」的な理解までは、とくに詰まる事もなく脳で処理できるんですが、子機の上下移動操作が意識できておらず、子機の存在を失念する事がよくありました。 子機の扱いや親機との役割分担に気付けると、一気に楽しさが倍増します。 親機・子機とも当たり判定がかなり親切設計でボールを拾いやすく、子機でボールを扱えるようになると「隅っこのブロック、ラスト1個がぁー」というシチュエーションもサクっと処理できるので、カジュアル・ライト層も楽しめると思います。 とりあえず「画面のできるだけ上の方で分裂弾パワーアップ」ができるようになると、爽快感バツグンです。 ただ、CHALLENGE MODEとかやりだすと、沼なんだろうな、という気配がします。 音楽のチョイスもとても良いですし、ちょっとした息抜きにもオススメです。 [spoiler] 最終面が 27面って絶対嘘ですよね? PONG直前のボスの姿と言い、絶対「ノーミスノーボム1億2000万点以上でTrueBossが出てくる」パターンのヤツや……。 [/spoiler]
Cool mix of breakout and shmup gameplay with 25 stages including 5 bosses
本作はシューティングゲームでお馴染みのゲージ式パワーアップシステムを備えたブロック崩しだ。敵キャラの雰囲気も相まって、ブロック崩しとシューティングの面白さが融合したような面白さがあり、両ジャンルのどちらかのファンには特におすすめできる良作。
ACのロケテから来ました。最高~ 個人的にはマウスプレイがお勧めです。トラックボールと同じ感覚でプレイ可能。 予習にはいいかも? スコアリングはCHALLENGEしか機能していません。ARCADEは1時間半ぐらいかけてだらだらやるのでしんどい.................... ブロック崩しは好きだけど結構精密な動作は苦手だったので、これは自分にぴったりでした。
自機が常に弾を撃てるので簡単かと思いきや壊せないブロックに阻まれて楽にはクリアできないですが 上の自機を上手く使い玉を誘導できるようになるとかなり爽快に遊べて楽しいです。 5ステージ毎に出てくるボス戦がシューティングとブロック崩しがミックスされてこれまた楽しいです。
Very fun
A very cool block-breaker game with added shmup elements. Enough interesting ideas to set it apart from classic Arkanoid-type games. Sweet graphics and tunes.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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