
Shoot ’em up, with beautiful 2D pixel art, addictive shooter gameplay, classic levels and weapons that will let you perform a symphony of destruction of the alien base in the black eye galaxy.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Russian, Turkish, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Hmm, that definitely made me happy It's the best thing I've played this week.
2000 hit me in the eye
this day has come. the game has been on my wishlist for a long time ^^
正直、おすすめかどちらとも言えないので、注意喚起的にサムズダウンに。 セールでまぁまぁ安く買うなら、以下を読んで気に入りそうなら悪くはない。 先ず、ロストワールド的な見た目だが、カプコンゲーならセクションZやサイドアームに近い。 操作も左右に撃てる自機(冒頭など母線ステージは別操作でここがかなり微妙)に、自機の前後移動に連動して攻撃方向が変わるオプションが上下に付いている。 このオプションは固定や自動往復モードに切り替えられる。 この操作のキーバイドは変えられず、パッドだとAで攻撃RTで左右固定など、どうも前時代的な設定なのだ。 しかも移動に妙な慣性があり、その割にボスなんかは移動範囲も制限された中で細かい位置取りをさせられる事も。 その為か、体力制なのとチャージ型のバリアがあり、基本的にパターンを覚えてここでバリアでしのいで何とかするみたいな初見殺しゲーになっている。 チュートリアル面終了後はステージ選択型になっており、覚えてきたらそのステージで何の武器が取れるかで優先度を決めると楽かも知れない。 しかし、武器アイテムは自機とオプションのがあり、その見た目は同じでアルファベットが書いてあるだけなので、これも最初は判らない上に、結構な地雷武器と云うかそのステージに合っていないものが配置されている。 敵が微妙に堅かったり、アイテム配置などの問題で爽快感は薄く、その辺、よくある洋シューの解ってない感を強く感じる。 率直な感想は「素材は悪くないんだけど、操作関係とかその辺で何か印象が悪い」と言うものだ。
No, no, no, no. those aren't tears. you're imagining it.... I just remembered when I used to play something like this on the Playstation 2.
Where can I find a list of tracks that sound for Cyber mission? this sounds too good to pass up haha. I got a lot of emotions in passing level 2,3 and 5 Those are the ones I liked the most. I realize this may be sci-fi but I would love to see Cyber mission 2 with even more new unique levels and bosses but in the same style. AWESOME!
I love pixel games. So wonderful game. I like it
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the game seemed difficult to me. after playing a little, I realized that she was interesting :))
Nah, this ain't it. It's always so easy to get excited about a new retro or indie shmup, but look beyond Cyber Mission's (admittedly awesome) music and graphics and you'll realise they merely conceal a sloppily-designed game that's brutally hard for all the wrong reasons. Attacks and enemies fly in from off-screen, often timed in such a way that there is no reasonable window to react. Many of these occur in tight corners, where there is no room to move and your gigantic hitbox has no choice but to eat every bullet in your wake. Some obstacle gauntlets require divine intervention, often encouraging you to zoom to the far edge of the screen in order to avoid certain death, only for enemies to come flying on from that same direction. There are no instances where you have to avoid carefully considered bullet patterns, or have room for strategy; just pray that your mindless spraying takes out the avalanche of enemies before the next gauntlet suffocates you. Oh, and there's a weird glitch where sometimes your player takes ages to spawn at the beginning of a stage, often long enough that the introductory powerups have drifted off-screen. So yeah, that's nice. Avoid.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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