
Discover a digital realm shrouded in mystery. Sequel to an award-winning narrative driven hacking simulator puzzle game. Play as an AI assistant in a major corporation. Deploy intricate social engineering tactics and expose hidden truths in a world of ambition and high-tech deception.
Modeled estimate, not a reported figure. How we estimate →
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About
Cyber Manhunt 2: New World (全网公敌2:新世界) is the gripping sequel to the award-winning Cyber Manhunt. Set in a world echoing the predecessor, this hacking simulator brings players on a fresh, thrilling narrative that delves into profound real-world issues and challenges.
In the wake of the "Eternal Code" incident and hacker Van's disappearance, the world tightens its internet laws. Meanwhile, Titan Corporation emerges at the forefront with a pioneering AI project that promises hope. Yet, the implications of such a leap forward remain ambiguous.
In the wake of the "Eternal Code" incident and hacker Van's disappearance, the world tightens its internet laws. Meanwhile, Titan Corporation emerges at the forefront with a pioneering AI project that promises hope. Yet, the implications of such a leap forward remain ambiguous.
The deeper integration of AI into daily life offers unmatched ease, but at the cost of creeping into private realms. With AI, deceit and cyber assaults become trivial to execute yet difficult to detect, raising alarms of unseen perils in this cybersecurity-focused sequel.
Playing as an AI assistant born from Titan Corporation, you navigate this reality. Your mission to uncover truths tests your programming against ethical conundrums, as you determine whether AI heralds a utopia or a stealthy descent into dystopia.


In this immersive virtual world of a cyber thriller, take on the role of an AI and tackle intricate social engineering tasks inspired by real-world hacking incidents. Utilize authentic hacking strategies in this digital deception game, covering a spectrum from fundamental to advanced techniques. Experience a true hacking simulator.



Experience a narrative where each chapter, inspired by real-world events, forms part of a broader, interconnected story. Navigate the emotional depths and psychological struggles of each character, and uncover a complex conspiracy with you at the epicenter.


Meet a diverse cast of characters, each reflecting different societal aspects, motives, and backgrounds. In an AI-dominated era, uncover the hidden facets of these characters where no secret remains concealed.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,尤其是新加入AI检索来查缺补漏后,在大多数情况下可以无障碍过剧情了。剧情内容非常丰富,全游戏体验大概在5-10小时。大部分成就也都可以在玩的时候一遍过,除了结局分支2选一分别对应2个不同的成就,只能读20分钟的档回去重打一遍分支。 小游戏环节也挺好玩的,不难但丰富游戏体验。 尽管如此,有一些地方还是会卡,比如某一个角色的关键信息被归类给其他角色,然后就一直在疯狂原地无能狂怒。 希望赶紧出下一代,这Aluba我是期期都玩啊。
好
二代相比于一代而言各章剧情上要少一些环环相扣的感觉,不过信息辅助世界观建构还是很不错的(之后几章的一些人物在前面的章节会有出现,玩到后来会在某一刻顿悟“哦,原来是他”,不过也仅限于此了,他们与主线剧情没多大关联)。可能是因为一代世界观铺垫在前,玩二代的时候就没有认识一个新世界的惊喜和新鲜感,也少了挖掘泰坦内部阴谋时毛骨悚然的刺激感。第五章一开头我就已经猜到这章在讲什么了,[spoiler]而且南森的故事本身有些虎头蛇尾,这人和Niki的信息只是作为van引导玩家入侵系统打击adminX的通道。我想如果第一章开始就隐约把脑机芯片使人失忆、控制人生活这种设定一点点揭示出来会不会使故事更完整些……总觉得前面四章是教育游戏,第五章才进主线……[/spoiler] 。 但总体而言我还是很喜欢这款游戏的,希望有第三代!╰(*°▽°*)╯
豪玩
不错的游戏,质量高于预期,期待新作
好玩 但是我用的是mac,为什么boss战的时候输入不了代码TT是我电脑的原因还是bug?
好玩,全成就强迫症友好
剧情环环相扣,远超我的预期!
很切实的脑洞啊
质量很高的一部作品,如果你对《别喂猴子》这一类型的游戏感兴趣的话,这绝对是一款值得一玩的游戏,如果还有续作期待能有更丰富的关键词搜索方式
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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