
Her future, as well as of the whole world depends on her ingenuity and bravery. The path to her fiancé is blocked by ghosts, dragons, demons and other creatures from beyond. Will she overcome her fears? Will she find her beloved? Play "Cursed" and find out!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Czech*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fairly decent and easy hidden object game. If you like hidden object games, it might be worth it to spend a couple of hours on this game.
Don't know why but now the game will not play passed the opening cut scene will kick me out every time pity i liked this game it was the first game i bought on steam.
Excellent point and click adventure game with interesting and challenging puzzles... up to a certain point. The game refuses to let me leave the crypt after reviving the rose, and although I can interact with the crypt, all of the controls and inventory are frozen.
bom jogo
норм
Interesting puzzles and entertaining little game.
Not sure if this was good upon release. Now it's severely outdated. The main problem with this game is that the image is kinda zoomed in on modern screens. You might not notice that until it starts interfering with puzzles. You simply don't see everything there is which makes some puzzles much harder than they should be. Even the in-game map of locations cannot be fully seen. You can't change resolution here and switching to windowed mode doesn't help. Beside that, the graphics are very old, animations are a joke (even when the game tries to scare you, it looks funny), The puzzles are mostly easy apart from the mentioned problem. Story is pretty generic.
Игра не стоит потраченного на неё времени: ни интересной истории, ни интересных загадок вы тут не найдёте. Всю игру вы будете искать штуковину, чтобы суметь достать другую штуковину - открывать двери, чтобы достать ключ от другой двери. Притом всё это в стиле пиксель-хантинга: непонятно, с какими предметами можно взаимодействовать, а с какими нет - тыкаем во всё подряд: интерактивные предметы не отличимы от фоновых. - The game is not worth the time spent on it: you will not find any interesting story or interesting puzzles here. The whole game you will be looking for a thing to be able to get another thing - open doors to get a key to another door. Moreover, all this is in the style of pixel hunting: it is not clear which objects can be interacted with and which cannot - we poke at everything in a row: interactive objects are indistinguishable from background ones.
This game's strongest point is definitely the graphics. Stunning. Overall, it's a nice little casual point-and-click (not HOG). I found it generally very easy, except for one puzzle in particular where it was very unclear what you were supposed to do. In that puzzle, a key button for the puzzle mechanics looks like a reset button, and since there are no instructions, it's really confusing. There are also various instances where one item doesn't work with a given hotspot but another very similar item does, with no explanation as to why. Also, unlike in most point-and-clicks, the protag usually doesn't say anything when you click on objects. This both can make it unclear what you're supposed to do and hurt the immersion and story depth. Not that the story is particularly deep anyway. Also, Albert talks like such a tool. It's weird. Even with the gothic vibe, they didn't need to write the character so unnaturally.
Przyjemna acz krótka gra tzw. ukryte przedmioty na jakieś 2-3 godz. , polecam :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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