
Fight for Astaria's freedom as a revolution army against a kingdom-dominating cult with a bunch of teens in your party!
Modeled estimate, not a reported figure. How we estimate →
Media

About
There once was a kingdom filled with bliss and spirit called Astaria. It was a safe place for families to live and children to play. But one day, it suffered a dreadful fate brought to it by a terrible creature and the cult surrounding it. They are called the Cursed Order.

Find what your fate entails as a powerful teenage boy who lost his memories before being found by the revolution camp. As you adventure along, meeting charming characters on the way in this story-rich, delightful game full of fun dialogue while chaos ensues, relive the memories of someone and see shadows that lurk around where death reeks the most. 
Who, truly, are you? Why would this cult free such a wretched beast? Why were you selected to have such powers? Why is there a low-budget dog? Will the revolution camp be able to truly stop this government once and for all?
-NEGOTIATE WITH ENEMIES!
-MEET LOW BUDGET DOG!
-BEAT UP VEGETABLES WITH RHYTHM MINIGAME!
-FIGHT AGAINST A LITERAL CULT?!?!?
-WATCH CHILDREN'S HAIRCUTS GET DEMOLISHED!
-FIND YOUR MENTALLY UNSTABLE SIBLING!
-Don’t eat ants. (please).
-GET EXECUTED TOMORROW!
-ALSO LOW BUDGET DOG CAN DANCE NOW!
-(For your own safety, do not interact with the green haired girl, she's pretty weird...).

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good so far.
I have played the demo and have played the game up to now too. My review is slightly lengthy but I hope it is worth reading! I personally would say it is a good game and it has been given enough room to continue a lot of chapters if it is done carefully, leading into a lot of fun situations while remaining immersive with it's quirky characters as long as you can find your way around. With the way the game is going I think it could be an enjoyable experience if it gets the opportunity to progress and I can tell it has passion put into it since the characters were given so much personality no matter how they looked. (Maybe intended to be a backhanded roast?!?!) Some feedback in the review is based on my experience during my first playthrough: Although navigating can be confusing and the personality-based damage system doesn't seem super impactful, the atmosphere of the game and the witty humour is the blood and bones here, and a few tiny things that surprisingly increased the experience for me beyond the comedic events taking place between all the characters introduced was: There was an area to the right of Hitomi as she was giving the tutorial which had apples you could steal. As you kept taking them one by one, it eventually exposes you for being greedy and I think that concept of your decisions mattering (even when they don't) should be constantly placed through the next chapters! I enjoyed the hidden heartwarming events and although I wont spoil how to get them I will still hint they exist. In the next chapters, I hope the player feels more in control of the narrative and have their choices seeming impactful with different routes here and there. I think the game should progress like that along with having all these little secrets (hard not to spoil but it is really cool) so not only the map of the game feels so much more rich (whether with lore, indirect criticisms of the player, content, or random decisions becoming a repeatable joke throughout the run like hitting your head on walls), it also means the game will be focusing heavily on the main things that make this game enjoyable.. The interactions between characters, the consequences of decisions or punishments for lack of exploration, and perhaps intensity of fights. Finally, I personally hope the next chapters have the potential for the player to get swarmed and that the amount of enemies in certain locations whether it be a fort or a town can be reduced by doing things in the world of Cursed Order before immediately moving on with the story, which would reinforce the idea that seems to be a potential path in the game where you can talk to enemies and make them change their minds. (Which could have new dialogue options for persuasion if the player finds things around the world, allowing a whole different way to play the game! I genuinely look forward to future chapters.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyed the prologue! The evil bunnies really gave me a run for my money! I'm about to start chapter 1 and I'm really excited to see the future of the game! My only gripe was a serious lack of [h1] Dooboort! [/h1] Like seriously! I love that guy! Otherwise I love the overall atmosphere along with the creepy/epic music creates and environment that I can get lost in! I really hope to see the game improve as it comes out, especially the battle theme, it just went on and on, so i hope that its fixed in the near future. My final score is a solid 🌚/10
I was never interested in RPG Maker games, however that one got my interest. I randomly met the dev at the gaming event in Lithuania. We talked a lot and I was able to test the game there. I enjoyed it and stayed for several hours just to play the game more. Also, I played the other roulette game 1v1 with bunch of friends and this was super fun. Definitely recommend this one to try out!
it's got soul and a really cool dog
good game.
nice
Прикольная игра
Game is somting
This is the greatest game that I didn't have to pay for
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| ARK: Survival Evolved | $92.3M | 773.2K | 83% | $9.89 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
Related
| 意识分裂开篇季 | $2.5K | 93 | 90% | $1.70 |
| SWARMRIDER OMEGA | $2.5K | 127 | 78% | $0.99 |
| The Fruitless Flower 雾雨中的徒花 | $2.5K | 127 | 94% | $0.99 |
| Red Death | $2.5K | 127 | 78% | $0.99 |
| American Patriots: Boston Tea Party | $2.5K | 109 | 88% | $0.49 |
| Sayonara Golden Days | $2.5K | 101 | 97% | $1.99 |