
Cursed Halls" is a horror game set in dark, cursed locations where survival is your only goal. Face unique demons in each level, search for items, and find a way out. With randomized placements, multiple escape routes, and permadeath, every playthrough is a terrifying challenge.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Cursed Halls is an unforgiving stealth horror game that takes you to dark, cursed locations where survival is your only goal. Explore an abandoned school, a desolate hospital, and a haunted prison, each with unique demons stalking your every move. Essential items needed to unlock exits and escape are randomized in each playthrough, ensuring no two runs are the same. But be warned: death is permanent, and every mistake brings you closer to a grisly fate.
With its tense atmosphere, randomized object placement, and permadeath mechanics, Cursed Halls will test your wit and courage. Can you survive the horrors and uncover the secrets of these cursed halls?

The gameplay of Cursed Halls blends stealth with heart-pounding escapes, creating a constant tension that keeps you on edge.
To evade the demons hunting you, you’ll need to strategically use throwable objects to create distractions and safely navigate the cursed environments.
You can take refuge in ventilation ducts that connect rooms, lockers, or hide under tables and inside cabinets to stay out of sight. If all else fails, your only option is to break their line of sight and lose them in the labyrinthine layouts.
Each level includes maps that reveal the layout and mark the locations of essential items, such as the flashlight, to aid your survival.
To heighten the stakes, traps scattered throughout the levels demand constant vigilance and quick reactions, making every step a dangerous gamble.



In Cursed Halls, you’ll explore three chilling locations, each with its own unique horrors and a demon lurking within. Navigate the eerie corridors of an abandoned school, where echoes of a dark past fill the air; the desolate wards of a ruined hospital, steeped in unspeakable secrets; and the oppressive cells of a haunted prison, where the despair of the condemned still lingers.
Each environment is meticulously crafted to immerse you in dread, with decaying walls, ominous shadows, and the faint echoes of unseen terrors drawing you deeper into the cursed world. These settings are not mere backdrops—they are integral to the fear, tension, and survival that define every moment of your journey.







The AI in Cursed Halls is relentless, always lurking near the player to maintain a constant atmosphere of tension and dread.
No two playthroughs are the same, as every key item is randomly placed in different locations, ensuring that you can never rely on past strategies.
Adding to the challenge, your inventory is limited to just 8 items, forcing you to make critical decisions about what to keep and what to discard.
Every choice matters, especially as you plan your escape route—each exit requires different items to unlock, making inventory management a key element of survival. Stay sharp, adapt quickly, and be ready for anything.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
"Pretty sure my mum is a Siberian husky because I never stop ♥♥♥♥♥♥♥ running" - The ghost in this game, probably It's rare that I find a horror game that hasn't already been extensively reviewed by everyone. I'm slow to the punch a lot of the time, but I wanted to try something a bit more new and deliver my thoughts on it. Cursed Halls is an escape room game, seven exits, seven different ways to get out. There's only one demon, and it's a ghostly woman who howls and screams louder than an ex-wife with a new partner... or so I would assume. I had my doubts about this game going in. When I first started it up, it did that thing where the screen resolution was a right tosser and pushed all the text to the right so that some of it trailed off. Didn't know whether to use the flashlight for finding things or to start a rave in the middle of the halls. Further to that, I paused the game, came out of it for a second to check something and came back to it, only for me to have busted the ghost. And not in the fun way with 80s technology far beyond our own, but with me being able to walk right up to the ghost and she pays me absolutely no mind. She ignored me like most of the female student body back in school, felt very nostalgic, and somewhat awkward when I was able to run around without the ghost wanting to throw hands. Of course, she eventually decided that she did actually have a problem with me, dashed up to me while screaming her lungs out and ♥♥♥♥♥-slapped me. Felt somewhat anticlimactic. It's almost as if the jumpscare is the obnoxious screaming, and her catching you (with her ridiculously large hitbox) is just the icing on the cake. Here's the thing, I actually liked this game. For all intents and purposes, it's basic as anything. It's very replayable, you're constantly determined to find everything you need to get out, and at the same time: The game makes it clear that you're not meant to be going into every single drawer and taking everything you find, you're only meant to find what you need for the exit of your choice, and maybe one or two other things for a contingency. There's a lot that needs polishing with this. It's one of those games that's a very obvious independent project, and while it's got a lot of promise, it also feels a bit like a more basic version of Monstrum with a few added exits and less steps. So, as you can tell, I'm very much of two minds about this. I genuinely think it's worth a shot, but the devs got a lot of work to put in to make it pop and make it interesting enough to keep you engaged for a long enough time to warrant the (reasonably small) price. My biggest gripe with this game is that even though it encourages you to be stealthy, you can only ever really *be* stealthy when you're in one of the rooms, because as soon as you step out into the halls, usually the ghost knows where you are specifically in the building. And while you're given things to distract her, it's not really enough. Not to mention, as soon as she starts chasing you, she's not gonna leave you alone until you find a hiding spot, or you manage to run far enough and loop her through the building enough to confuse her AI a bit. While understandable that the ghost is relentless, it still comes across more tedious than anything else to have to constantly be running and hoping that the ghost isn't doing what she's kind of always doing: Camping the spot you're in and hoping you'll come out. Oh, randomly: I'm not sure if this is a bug or what, but - I had infinite stamina in the game, and it shows that the game has a stamina bar in the trailer. I think this is an interesting game, it just needs... time, and polish. I will end this on a positive and say that I quite enjoy the randomised elements, the way the game has a way for you to check what items you have for what exit. But I will say this, it would be nice to have a button to look back while we're running. Feel like that would help a bit. 6.5/10
I'm really enjoying it, it's a very replayable game, it's developed by a single dev and it's going to give me a heart attack, 100% recommended a lot of tension and a lot of fun.
I found this game to be a very frustrating experience. It's one of those indie horror games where you are constantly running and hiding from a monster that you cannot kill and there's no way to defend yourself. One major problem is that the monster somehow knows where you are at all times and constantly appears right around the corner, even when you just moved to another floor. You also cannot manually save. This is more of a rogue like experience where you go on runs and must start all over when the monster catches and kills you. The monster is also WAY too fast and will most assuredly catch and kill you repeatedly. The graphics for this game are outdated, dark, and blurry with too much of a bloom haze effect in my opinion, I also experienced constant frame rate drops with an RTX4080 in 4k resolution no matter what I changed in the settings. I also was unable to disable HDR for some reason. There are also no animations for opening bags and such. You just press a key to search. As far as content, there are three levels with levels two and three being locked until you successfully escape from the previous level. To access the third and final level, you must escape from the second level twice. I gave up after I kept getting the typical "inventory is full" message, which I thought was strange for a game that is geared towards finding as many items as possible to escape. Overall, I found this game to be a very cheap and janky experience that I cannot recommend.
Hi dev team! Gracias por este juego! I like playing horror game especially with some mechanic (not just a walking sim). I really appreciate with this AI for the ghost in this game. It's really challenging!!! because when you only take a peek in the hall it will chase you! But finally I figuring how to escape from it after I remembering the map. Absolutely fun to play! I hope there's any update for the future especially the ghost and the map.
El juego es un “Hide & Seek” heredero de clásicos como Clock Tower o contemporáneos como “Remothered”. Al igual que en este último, contaremos con dos tipos de objetos. Unos serán “distracciones” que podremos usar para lo propio con el perseguidor, y el otro tipo son los tres objetos necesarios para poder desbloquear la salida del nivel. Se notan algunas costuras aquí o allá, como la necesidad, quizás, de una suerte de tutorial para hacer el comienzo algo más suave al jugador, pero la base es sólida y hay buen margen para afianzar aún más el producto. Se agradecerían mejoras como una fuente más grande u opciones de accesibilidad en general, pero no hay más que mirar el historial de actualizaciones para notar que se está poniendo cariño en el proyecto y, poco a poco, se van generando más mejoras. Dado su precio y ambición, recomendable para vivir aventuras cortas y trepidantes, sin una gran trama de por medio, como un buen arcade de la época. Ideal para sesiones cortas e intensas.
Cursed Halls is an indie game that stands out for its immersive experience and challenging gameplay. Set in an abandoned school, players must survive a relentless demon while collecting essential items to escape. The dark, tense atmosphere keeps players on edge, and it’s clear that a lot of effort has gone into its development, especially in the survival mechanics and permadeath system. Despite its challenge, the replayability is one of the game's strongest aspects, making each playthrough feel unique.
Un pilla-pilla terrorífico. Tuve la suerte de probarlo previamente en modo beta y esta versión final es MUCHO MUCHO mejor. Yo personalmente tengo un problema con los juegos "de miedo" y es........que me dan miedo !! XD. Super recomiendo este juego a todos aquellos que tengan la suficiente sangre fría y ganas de apoyar a un desarrollador español independiente. Por ultimo... promete nuevas mejoras y niveles/escenarios. Francamente... encantado de pasar miedo en estas solitarias y malditas salas. RECOMENDADO
COMO CORRE LA MALDITAAAAA
Cursed Halls is an absolute blast! The game has you navigating through a creepy school, hospital, and prison, collecting items and trying to escape. The random placement of objects keeps each playthrough fresh, and the tension is through the roof. I've only managed to escape through one exit so far, but I'm hooked and can't wait to try again. The graphics are stunning, and the game runs flawlessly. I honestly don't understand the review saying it struggles with a 4080, I'm running it on a 1070, and it’s smooth as butter with no stuttering. The game is highly replayable, and I’m loving every second of it.
Experiencia increíblemente gratificante!! La atmósfera está tan bien lograda que cada pasillo y sonido te mantiene alerta. Me siento orgulloso de apoyar un juego que demuestra tanto cariño y dedicación por parte de su desarrollador. La rejugabilidad es fantástica, y no puedo evitar imaginar lo espectacular que sería una versión multijugador en el futuro. Si te gusta el terror y valoras los proyectos indie con alma, Cursed Halls es una experiencia que no deberías dejar pasar. ¡Muy recomendado!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Strange Night | $4K | 477 | 60% | $0.49 |
| Cozy Crunch | $4K | 78 | 97% | $2.99 |
| Mahjong Destiny | $4K | 125 | 56% | $1.99 |
| Your Future Self | $4K | 96 | 81% | $2.99 |
| Virus Z | $4K | 66 | 56% | $2.99 |
| Jessica's Choices - Origins | $4K | 64 | 69% | $4.01 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |