
Bounce, vault, and fight your way through a whimsical world with the help of your loyal companion. Eat snacks, collect artifacts, and travel the world to stop Bonnie and her boney band of troublemakers!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PLAY through worlds as Belle with the help of her companion Chime. Defeat a variety of enemies and avoid obstacles while you leap through each level!
DISCOVER hidden secrets and collectibles hidden in every area. They might just come in handy later!
CHALLENGE tough bosses on your journey in order to advance to more areas. Each one has a unique set of skills that you have to adjust for!
CONNECT with all kinds of colorful characters at every location. They might have tasks to perform, items to sell, or just a nice chat!

Unlockable character color palettes and main menu backgrounds
More than 10 unique areas, totally more than 50 stages
Numerous magical baked goods and ancient artifacts
Countless secrets hidden throughout
A killer retro themed soundtrack
Several side quest story lines
Over a dozen bosses
Arcade Mode
Plenty more!
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 383reviews | 96% | — | $202.6K |
| $15.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very fun, easy to pick up, but hard to master kind of game! I love the 8 bit aesthetics, the vibes, the music. Everything is so good, any retro fans will love this game. It also has an incredibly surprisingly rich world and lore, along with a surprising amount of secrets and extra content to play. You can finish the game pretty quickly if you go from point A to point B, but doing everything extra, and exploring, and trying to unlock the secrets, will take quite a lot of extra time!
Curse Crackers is a 2d platformer with Game Boy Color inspired graphics and design sensibilities where you, acrobat Belle with your floating companion Chime, are trying to save your date, a faceless dating sim protagonist named Clyde, from your childhood rival Bonnie that happens to control a skeleton army. The game implements the basics of the genre very well: the controls are simple and responsive, movement (especially fast) feels good, and mechanics are lenient enough that any mistakes always feel like your own fault. The game's unique mechanic is your floating bell companion, who you can throw as a projectile and bounce off to extend your jumps, and he can be deployed just as consistently. The game does not get in the way of your intentions, which makes it a pleasure to control. You progress through the story in a sequence of levels with some overworld exploration in between. The levels are varied, have interesting details, and have constantly changing environments. They are relatively short and are built around moving through at max speed, which makes them flow really well (mostly, there are also a few swimming sections). The soundtrack is excellent and it somehow keeps improving as the game goes on. The overworld provides some downtime, pleasant characters to talk to and side quests to partake in. Put together, it's easy to give your attention to this game for long sessions. Furthermore, this game is tailored towards completionists. There are several different kinds of collectibles, often hidden in interesting ways that are actually possible to collect 100% with the information presented in the game itself. This is also where the game's difficulty lives, as there are also performance-related medals that counts as a collectible. If you like to thoroughly explore things, this game can seriously scratch that itch. Separately it's worth flagging that this game is very girly. I don't mean this as the color palette being cynically pastel or women being Hollywood-empowered, but more in terms of how the game cares to present its characters. The protagonist is trying to be helpful to everyone, the side quests mostly revolve around providing help or strengthening social bonds, characters sometimes talk about dating and relationships but aren't defined by them, and most of the characters are female. Achievements unlock different color palettes for the player character and main menu art, most of which are costumes. This is an underserved niche and it's worth acknowledging. In short, this is a very enjoyable platformer with retro sensibilities that should me known in far wider circles. You will like this game more if you're an exploration completionist and like (short) speedrunning. I had fun, would recommend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good looking platformer with some really fun movement, great levels, and loads to do thanks to its side content, secrets, and overall replayability. Overall definitely deserves more attention than it gets.
Curse Crackers et un très bon platformer avec une mécanique vraiment unique et super addictive. Les contrôles sont immédiats, intuitifs, et le perso est hyper agréable à manier dès le début, on prend du plaisir très vite. Le jeu repose sur une idée simple mais ultra efficace : lancer son compagnon pour éliminer les ennemis ou rebondir dessus pour avancer. Ça se comprend en quelques secondes, mais ça offre une vraie profondeur une fois maîtrisé, surtout quand le jeu commence à demander plus de précision. C’est typiquement le genre de concept simple mais parfaitement exploité. Il y a énormément de collectibles, et c’est clairement un point fort. Chaque niveau propose 3 roses, dans l’esprit des star coins de New Super Mario Bros. À côté de ça, il y a aussi 3 médailles par niveau avec des défis variés : break the target, speedrun et tir très longue distance sur la cible de fin. C’est super satisfaisant à faire et ça donne une vraie raison de revenir sur les niveaux. Il m’est quand même arrivé de déclencher la fin du niveau sans le vouloir, parfois dès le début de l’écran, ce qui peut casser un peu le flow. Pour les roses, leur placement est parfois surprenant. Certaines sont directement sur le chemin principal, au point qu’on les récupère presque automatiquement, et parfois les éviter est plus compliqué que de les prendre. C’est un peu particulier pour un collectible censé encourager l’exploration, mais ça n’enlève pas le plaisir global. On trouve aussi des personnages, des livres et des statues un peu partout. Je ne sais pas s’il y en a dans chaque niveau, mais leur découverte est vraiment satisfaisante, et le jeu fait bien le taf pour suggérer leur présence sans les rendre trop évidents. Il y a pas mal de PNJ avec des quêtes annexes, souvent intéressantes et qui donnent plus de vie à l’univers. Par contre, le jeu n’indique pas clairement qu’on peut revenir dans les zones déjà visitées pour les activer, donc je m’en suis rendu compte trop tard et j’ai fini le jeu sans en faire une seule. Côté lore, on sent qu’il y a beaucoup de choses, même si tout n’est pas forcément facile à comprendre. Chaque monde contient 5 niveaux, avec des sorties secrètes qui mènent à des niveaux beaucoup plus difficiles en sous-sol. Elles sont bien cachées, peut-être un peu trop, vu que je n’ai pas trouvé celle du deuxième monde. Les boss sont vraiment réussis, fun, originaux, et demandent un petit temps d’adaptation pour comprendre comment les battre. Et pour ceux qui veulent plus de défi, il y a aussi des versions plus difficiles. La direction artistique est au top, avec un pixel art très propre et des musiques entraînantes. Il y a quand même quelques points noirs. Les pièces qui servent à indiquer le chemin ne réapparaissent pas après un respawn, ce qui peut forcer à faire des sauts à l’aveugle si on ne connaît pas déjà le niveau. La caméra ne permet pas toujours d’anticiper correctement les plateformes suivantes. Les boss sont actifs immédiatement en entrant dans la salle, donc il faut être prêt instantanément. Et la mécanique de course devient vraiment utile assez tard, ce qui fait qu’on peut facilement passer à côté ou l’oublier. Malgré ça, ça reste un excellent jeu de plateforme, très solide dans ce qu’il propose. Franchement hâte de voir la suite.
what a fluid movement, so many secrets around the world, diff game modes and amazing art. This game is worth every penny
An amazing platformer to play, quite a discovery I had. Nice 8 bit ahesthetics and fun story The good: -Extremely responsive controls -Variety in levels -Engaging story The bad: -Jumping into blind spots -Not comfortable way to keep track of stuff The ugly: -The game screams "I need an inventory!" I'm ok in one time use items but carrying one at a time and then backtracking to get more or experiment to find secrets is a drag -Paying to check the remaining collectibles on a stage is criminal considering you have a maxmun amount of coins at 999 in other words: "grinding on a platformer" One of the best games I've played this week and I think I didn't get the good ending, but the extra stuff you need to do to keep track of your progress is exhausting.
por fin, casi 45 horas con un joystick marca rinde 2 litros y uno nuevo pero chino con las direcciones terribles. Lo recomiendo pero colorgrave deja de esconder todo detrás de las paredes hijo de ******
A good, but pretty flawed game in my opinion. I have fun with the levels and exploration, but I have some gripes with the controls. They're pretty snappy but I really dislike the choice to map both high jump and dash jump to down and jump. It lead to a lot of annoying deaths that really didn't feel like my fault. I don't understand why high jump wasn't like, up and jump? Also this game is huge. My time was just to [i]beat[/i] the game, and even getting every rose I saw and the target medals I was only at 37% on completion. I could see a time where I felt the desire to go back but the last level drained everything out me. The hitboxes aren't great and that level really showcased that issue to the nth degree. So many times I just missed a platform with no real clue as to where I could've landed. Maybe someday I'll go back but who knows. I think it's fun so I still recommend it but a pretty cautious recommendation honestly.
these controls ♥♥♥♥♥♥♥ suuuuuuuuuuuuuuuuuuuuuck. no ♥♥♥♥♥♥♥ controller support either, i press jump, get a ♥♥♥♥♥♥♥ picometer off the ground with the damn dualshock. no ♥♥♥♥♥♥♥ rebinding so i cant even put it on a different button if my controller was broken and the ♥♥♥♥♥♥♥ keyboard controls are GOD AWFUL z or j to throw the chime??? on ♥♥♥♥♥♥♥ wasd and arrow keys?????? its worse than crab grip its ♥♥♥♥♥♥♥ isopod grip, how many fingers do the devs have???????????????
Incredibly well made. Lots of content. Very wholesome, with interesting lore for those who care to try to figure it out.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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