
A free platformer game with a bunch of unique enemies and landscapes. Jump your way through 24 different levels to find that delicious pint.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
This game is very challenging as you jump you have to control how fast you go it will give new players a fun challenge trying to finish. Very Much Recommended
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yum ethanol is a great gatorade flavour
yes
Physics Platform object strikes again
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This game makes me want to chew glass. Eion Flanagan, please die like right now.
Cup Of Ethanol is a free to play 2D retro pixel platformer with an alcohol drinking theme. Control a drunk guy in search of a drink through various 2D retro pixel platformer levels. The game has a fairly steep difficulty curve. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked, and there's no full screen mode. These flaws push this game far below minimum acceptable standards for PC. The controls are particularly floaty, and you tend to slide a bit before stopping, which seems like a deliberate way to pump the difficulty by making the player fight the controls as well as the environment. Clever gimmick, but everywhere I see it used, it's not fun, and detracts from the game. The game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises.
help me
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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