
Cultivation Story: Reincarnation is a top-down pixel art style action roguelike based on cultivation and Chinese mythology.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我不太适合这类游戏,对五行一点兴趣没有
Beat Challenge 49 in under 3 hours (including failed attempts in 1 sitting). Witch talisman combo stacks messed up my FPS. 100% achievements in 14 hours 10/10 will reincarnate again.
Approximately "slightly better than average" in my opinion. I'm someone who has played more of this genre than I'd like to admit, and a large part of what this game does well is theming. I'd love for more games to take a stab at the Chinese fantasy wuxia/xianxa aesthetic, but sadly so few are around! This game combines survivor RNG mechanics with a Binding of isaac map layout, and a pretty good aesthetic. Unfortunately, meta progression is sparse and getting a good build can be a bit obnoxious due to RNG. Enemies very quickly spiral into health sponges who can insta kill you if you're not careful, but you'll get a few hours of satisfying gameplay until then, and if you're a masochist you'll get even more!
游戏非常棒!上头!一点点小意见,建议稍微调整: 1、手柄切换为鼠标时,光标箭头不出现,要摇晃一下右摇杆,才能出现。 2、当对局内拿到了什么被动,能否在背包秘籍书页那里高亮区分一下,已经拿到的,缺失的,武器特效页也同理
Better than most but not among the best.
终于全成就啦!整体来看,这是一款有点意思的小品级游戏,其中最大的优点就是通关可以使用的组合非常丰富,只要能够成功搭配出秘技的组合,每一种武器和法术都能找到它们的用武之地。 通关全部难度和挑战模式很简单,但是解锁全部图鉴和成就的过程着实有些劳神费力。不过在这个过程中,也能“被迫”去体验一下之前没有使用过的武器和法术的效果。得益于整体的强度较高,这个过程也不算是特别折磨。 期待下一作可以在故事性和剧情上有所优化,目前只能通过游戏中的寥寥数语来猜测整个剧情的框架,还是少了一点仙途的意境。
还不错,挺好玩,打折18块比玩手游强多了
刷刷刷 後期套路都出來就無腦刷 最後一次刷破難度9+49關王 挑戰的不是配招而是電腦的效能... 不過還是好玩 也在該結束的時候就結束了 推薦
GOOD
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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