
Cultivation Story: Reincarnation is a top-down pixel art style action roguelike based on cultivation and Chinese mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
辣鸡游戏! 市面上那么多成熟的肉鸽射击游戏,抄作业都不会抄吗? 1. 心法/秘技/武器/法术的解锁条件,写得含糊又隐晦,你写清楚不行吗?还要玩家去猜?哪个肉鸽游戏,不是把角色/技能的解锁条件写清楚?就你玩神秘,看着玩家一遍遍试错消磨掉耐性,觉得有趣? 2. 现在是2026年了,还有哪个肉鸽射击游戏是没有自动攻击模式的?就你只能用手动?问题是你一个硕大的鼠标图标在那里杵着,再加上我的武器特效,两个东西在我面前已经搞得我看不清楚敌人的子弹了,游戏体验极差!你们的设计师自己玩过你们的游戏么? 3. DPS打半天上不去,打到后来砍小怪都砍不动! 4. 远程武器很少,大部分都是近身武器,问题是你看看你们那些近身武器有一个能打的吗?敌人移动超快,子弹也多,我只有一把武器,怎么砍得过来?哪个肉鸽游戏不是N把武器,就你们只有一把武器?打鸡毛? 5. 隐藏BOSS又臭又长,血厚得一比,除了恶心人之外毫无任何用处 总之是个相当令人失望的游戏!
我不太适合这类游戏,对五行一点兴趣没有
Addictive
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Initially, the game feels quite low-key and simple. But the more you play, the more deep layers you uncover that you can grind again and again. Expected playtime is 50+ hours.
终于全成就啦!整体来看,这是一款有点意思的小品级游戏,其中最大的优点就是通关可以使用的组合非常丰富,只要能够成功搭配出秘技的组合,每一种武器和法术都能找到它们的用武之地。 通关全部难度和挑战模式很简单,但是解锁全部图鉴和成就的过程着实有些劳神费力。不过在这个过程中,也能“被迫”去体验一下之前没有使用过的武器和法术的效果。得益于整体的强度较高,这个过程也不算是特别折磨。 期待下一作可以在故事性和剧情上有所优化,目前只能通过游戏中的寥寥数语来猜测整个剧情的框架,还是少了一点仙途的意境。
Beat Challenge 49 in under 3 hours (including failed attempts in 1 sitting). Witch talisman combo stacks messed up my FPS. 100% achievements in 14 hours 10/10 will reincarnate again.
relies on combos of talents - really good game.
游戏非常棒!上头!一点点小意见,建议稍微调整: 1、手柄切换为鼠标时,光标箭头不出现,要摇晃一下右摇杆,才能出现。 2、当对局内拿到了什么被动,能否在背包秘籍书页那里高亮区分一下,已经拿到的,缺失的,武器特效页也同理
Better than most but not among the best.
One of my favorite games
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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