
Madam, if you have no money won't you sell your body? That's where you and your huge... "wallet" come in! At first they're doing it to pay off their husband's debts, but once these four married maids are hooked on your donations they'll be calling you Master in no time~
Modeled estimate, not a reported figure. How we estimate →
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About
Screw your husbands, I have MONEY! Four desperate wives have no choice but to become your personal milk maids if they want to pay off their useless husband's debts. Once you've paid off the waitresses it's time to upgrade the menu to offer some special items for cultured connoisseurs: a veritable all-you-can-fuck buffet of MILFs, Maids, Models and more!

Come in to quench your thirst with two giant jugs of Ayano's own mommy milk.

If that doesn't hit the spot try tossing a healthy salad with the innocent glasses-wearing Yuri- she'll really appreciate if you can provide her with some of your special sauce.

Chisato is a former model who will provide you with excellent eye candy as she performs the shop's special charm to make sure the food is delicious and the sex is hot and sweaty. Say it with me if you know it, "Moe Moe CUUUUUUM! Hard-on desu YOO~ "

Make sure you leave some room for desert as we have aphrodisiac laced chocolate fed to you mouth-to-mouth style by a tsundere tomboy to finish off this four course meal!
So please, dear customer, cum on down to this Maid Café and try the daily special: NTR à la Maid~
Translated version of the original Japanese Visual Novel
All four milky maids are fully voiced with original Japanese dialogue
Original artwork HD upscaled with 16:9 and 4:3 variants
Hours of story content
Audio including music and special effects
Enhanced with character sprite animations
Gallery and Scene selections
A full on orgy in front of the helpless husbands as you fuck their wives before their eyes!
Cuckies & Cream: Maids for Milking Is the English localization of a Visual Novel originally created by prolific Japanese developer Miel. We at Cherry Kiss aim to provide an authentic Japanese Visual Novel experience to gamers outside of Japan.
**PLEASE NOTE**
All characters described and visually represented in this game are over 18 years of age, and no actual, nor identifiable minor was used in the production of this game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
ᅟᅠ ᅟᅠ《女仆人妻放题咖啡厅》是由高产母猪厂Miel社所制作的一款短篇拔作,本作选择了女仆咖啡厅+人妻题材, 日文名《奥さん、金が無いなら身体で払ってもらいましょうか?~人の妻たちのケツを並べて食べ比べ!寝取り喫茶接待!~》,翻译过来大致就是“夫人,缺钱何不用身体来赚?并排比较人妻的屁股!睡茶招待!” [h1] 缺钱人妻用肉体赚钱[/h1] ᅟᅠ ᅟᅠ作为Miel社的纯拔作,本作上来很直接,这次没有轮番上场羞辱男主的环节,而是女仆装扮的四人直接在男主面前袒露胸脯、接受充满淫欲的窥伺,并介绍缘由。 ᅟᅠ ᅟᅠ从母乳人妻的咖啡店老板娘、刀子嘴豆腐心的咖啡店服务员、看似高冷实则温柔的反差系女教师、和资本家结婚的前模特,几位已婚妇女由于老公无能而背负着几亿的巨额负债,在有钱男主的金钱攻势下、卖身于男主。 ᅟᅠ ᅟᅠ所谓花钱买服务、讲究个你情我愿,而咖啡馆招待则相当于某种情趣play。 [h1] 堕落人妻的奴隶宣言[/h1] ᅟᅠ ᅟᅠ虽说都是为了钱而来的,几位女仆却保持着各不相同的接待态度;有的还稍保留有人妻的自尊与羞耻,有的姑娘就一副“很需要钱、请给我钱”的坦诚姿态,但为何有的娘们刀子嘴啊、要尊重雇主、尊重顾客啊!调教!必须狠狠的调教! ᅟᅠ ᅟᅠ整体依旧是插入即堕的情节设定,负棒抗的人妻们面对男主的大棒攻势下、均是瞬间堕落,刚开始便宣誓成为奴隶,而后将人妻各自的老公用安眠药绑来、在各位原老公面前实施强硬的夫面前寝、人妻奴隶宣誓,讲究一个杀人诛心,可谓是极度快餐化体验。 [h1] 有分支、单结局[/h1] ᅟᅠ ᅟᅠ游戏有三处分支选项,第一处分支选项是CG顺序的选择、挑选对哪位人妻先下手;二、三处则是选择白汁灌给谁、从而影响CG,均不影响结局。 [h1] 变化不大的稳定GHS [/h1] ᅟᅠ ᅟᅠ作为Miel社2012年10月26日的一款作品,老实说,毕竟相差数10年,画风相比新作肯定是要老不少的、色调上区别明显,但整体差别也不算特别大,尤其是题材上更是突出一个发挥稳定。 ᅟᅠ ᅟᅠ本作总共具有十四个CG回想,整体体位常规,应该说“女仆服务”没有带来多大的特色,除了母乳play可以算的上女仆服务,其余更多还是“人妻即堕”的元素占了大头;不过服装上倒是贯彻了女仆咖啡厅这一主题,从头到尾女仆服饰没脱过。 [h1] BUG反馈[/h1] ᅟᅠ ᅟᅠ游戏的读档系统(第一个选项分支处)存在较大bug,每次往前读档、都会将已选的选项给删除了。在第一个选项分支处,如果重复多次读档,会将选项删除光,使得只有第一次会给予4个选项,之后3次CG都跳过玩家选择,重复“千里”的CG多次。 ᅟᅠ ᅟᅠ我估计这种一次性快餐作、制作组本身也没考虑往前读档的事情,而我是想看看不同顺序的选项有没有区别,嗯,实际没区别,但一测就测出个大bug,之前该社别的游戏好像没出现过这毛病。 [h1]总结[/h1] ᅟᅠ ᅟᅠ《女仆人妻放题咖啡厅》是由高产母猪厂Miel社2012年所制作的一款短篇拔作,本作选择了女仆咖啡厅+人妻题材,讲述了在有钱男主的金钱攻势下,几位人妻为帮老公还债、在咖啡厅为男主提供不健全的女仆服务,并逐渐堕落臣服、抛弃老公。作品特色一般,与该社其他拔作差别不大,剧情上经典的人妻插入即堕、为作品带来极致德快餐化体验。虽说画风相对较老,但整体依旧可冲,具有配音、有码社保,感兴趣的可以尝试一下。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
Mosaics and a skippable story.
스팀에서 키면 실행중이라고만뜨고, 게임 실행 안돼요. 이거보다 사양높은것도돼는데 왜이런지모르겠네요. 삭제,재설치 무결성검사 해보고, 혹시몰라서, 5-10분 그상태로 계속 기다려보니까 실행됩니다..;; 쩝. .왜이런지 다시실행할때는바로실행됌 왜이런건지모르겠음;; 다른비슷한게임들은 이런적이없는데. 시간꽤날림이것때매 쩝..;
劇情太短圖片太少,整體略顯敷衍, 抱歉了,我只能給負評, 半價我都覺得貴。
[h1]《女仆人妻放题咖啡厅》简评[/h1] [h1]前言[/h1] 钱不是万能的,但是没有钱是万万不能的。本作中四位不同性格的人妻因各种原因急需大量金钱救急,就职于女仆咖啡厅时遇到了腰缠满贯的男主,虽对其一脸不屑但怎奈他有钱啊,达成交易开启了一段不可描述的涩交,一番调教下来皆被俘获,最终成为了他的形状,玩家代入感很强。 [h1]游戏内容及体验[/h1] 游戏流程不长,几小时即可速通,全程部分存在选项也仅仅是cg解锁顺序不同,单线之下丝毫没有影响。重点上在于男主的调教手段高明啊,虽说人妻们也属实有点降智,可能是为了钱代入过头了,以女仆式服侍供男主把玩,多敏感部位调教下尽数爽翻天,不得不说男主器大活好,四位人妻基本就是一个照面就屈服了,整的就是一个堕落要素。 涩涩上,Miel社以其一贯的画风像玩家展现了其最爱的有容奶大的人物,加之前后性格反差及人妻要素,给人以极大的爽度体验,涩涩画面没有一点演示,一番前戏而长驱直入之外还加入了传统工艺尿x、怀孕,在后续更是来一波夫前侵犯,背叛加ntr之下真的把苦主们难受死了,玩家带入男主基本上会较为舒适,众人妻已经完完全全成为其后宫,调教非常的成功。 [h1]总结[/h1] 整体而言,游戏把人妻题材应用的非常到位,与同社作品相比该有的都一贯沿用下来了,熟悉的涩涩口味与到位的CV,搭配淫秽的涩涩场面,玩家能较好地沉浸其中,美中不足的是人设不似前面几作有些许刻画,一番动作下来对四位人妻了解不大,不过也无伤大雅,对于该类型游戏,量大管饱就是王道,玩家们冲就完事了。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Cuckies & Cream: Maids for Milking developed by Miel and published by Cherry Kiss Games is a niche adult-oriented visual novel that places its focus squarely on stylized character presentation and a straightforward progression system rather than deep gameplay or branching narrative complexity. It operates within a very specific segment of the visual novel space, where the primary appeal is tied to its theme and artwork, with interactivity serving more as a means of pacing than as a core pillar of engagement. The structure of the game is largely linear, guiding players through a sequence of scenes built around dialogue and character interactions. The story establishes a scenario involving a group of characters navigating a financially driven situation, using this premise as the foundation for its unfolding events. While the setup has the potential for more layered storytelling, the execution remains relatively direct, prioritizing progression over exploration of deeper themes or character development. Dialogue moves the experience forward at a steady pace, but choices—where present—tend to have limited influence, reinforcing the sense that the narrative is designed to be followed rather than shaped. Gameplay elements are minimal and function primarily as a progression system. Players engage with simple mechanics that determine how and when new scenes become available, often involving repetitive interactions or light resource management. These systems are easy to understand and require little effort to navigate, which makes the game accessible but also limits its depth. Rather than offering meaningful challenge or strategic decision-making, the gameplay acts as a bridge between story segments, ensuring a consistent flow without significantly altering the experience. Visually, the game places heavy emphasis on anime-style character art, which serves as its central attraction. The designs are stylized and expressive, aligning with the expectations of its genre, and remain consistent throughout the experience. Some illustrations display a higher level of detail, while others are more simplistic, but the overall presentation maintains a cohesive look. Backgrounds and interface elements are kept relatively minimal, functioning mainly as support for the character-focused scenes rather than as standout features in their own right. The audio design is understated, with limited use of music and sound effects. The soundtrack, when present, provides a basic atmosphere without becoming a defining element of the experience. The lack of strong audio presence places more emphasis on the visual and textual components, which aligns with the game’s overall focus but also contributes to a somewhat bare presentation outside of its primary content. In terms of pacing, the game is relatively short and can be completed in a brief amount of time. This compact structure makes it easy to engage with in a few sessions, but it also limits its ability to build momentum or introduce significant variation. Once players become familiar with the core loop, the remainder of the experience follows a predictable pattern, with little deviation or surprise. This repetition may not be an issue for players specifically interested in its content, but it does reduce broader appeal. Replayability is minimal due to the linear nature of the narrative and the lack of meaningful branching paths. There are few incentives to revisit the game once it has been completed, as the experience remains largely unchanged on subsequent playthroughs. The focus is clearly on delivering a single, contained progression rather than offering multiple outcomes or extended engagement. Despite these limitations, the game succeeds in delivering a focused experience that aligns with its intended purpose. It provides a clear, easy-to-follow structure and a consistent presentation, making it accessible to its target audience. It does not attempt to expand beyond its core concept, which helps maintain cohesion even if it limits depth. In the end, Cuckies & Cream: Maids for Milking is a specialized visual novel that prioritizes simplicity and thematic focus over mechanical or narrative complexity. It fulfills its role within its niche effectively, offering a straightforward and contained experience, though it lacks the variety and depth needed to appeal beyond that specific audience. Rating: 5/10
挺好的剧情也不错,三十多差不多
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] Cherry Kiss发行的短篇拔作ADV《女仆人妻放题咖啡厅》,本作是Miel社相当早期的作品,首发于12年11月。早在十多年前Miel社的风格就已经定型,并一直沿用至今,相比之下本作除了流程更短一些外和如今的作品可以说是完全一致。 [h1] 游戏剧情 [/h1] 在一个以人妻为主题的女仆咖啡厅中,有4名身份各不相同的人妻,不过她们有一个共同点就是都欠下了大额的债务。随后扮演有钱人的就是本作的男主,为了能够把她们全部NTR走,男主花大价钱包了场。于是熟悉的魅魔男主又出场了,鸡2上仿佛涂了媚药,前一秒还对男主万般嫌弃,透过后立刻就百依百顺。不仅把4名女主全部变成了RBQ,还把她们的老公绑了过来,开始了当面NTR表演。 [h1] 交互元素 [/h1] Miel社的游戏剧情一般和没有一样,一般也没什么选择支,不过本作还是加了两处。第一处只影响HS的先后顺序,第二处倒是会有少量的差分变化,不过对剧情是完全没什么影响的。剩下的地方就毫无区别了,长达十几年的祖传UI和功能,本作同样支持场景编辑,不过Miel社作品的可用素材并不多,因此演出效果也比较一般。 [h1] 游戏体验 [/h1] 作为早期的作品,本作的流程要显得更短,后几年的作品在第一章把男主想干嘛说清楚后,后续还会有十几章找各种理由触发HS事件。本作虽然只有短短4章,HS的数量也比较少,不过剧本观感一点不差,尤其是结尾表演现场NTR,给人感觉参与感十足。负责本作剧本的是志村右城,是Miel社早期的编剧,这也是他在Miel社的最后一作。原画师则是T-28,这位就是骨灰级员工了,直到现在还在给Miel社打工,完全奠定了Miel社的数十年来的游戏画风。 [h1] 结语 [/h1] Miel社流水线的早期作品,实际上和后十年的作品没什么区别,真正意义上的祖传风格。游戏的篇幅比较短,HS数量也更少,不过剧本都是一个味,玩法也非常熟悉。
以這內容而言這價格小貴,但看在有毛毛人妻的份上我還是買單了 有興趣的等特價再入手八
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