
WINNER: IGF China award for BEST GAME!Cubetractor is a neo-retroesque action-strategy-puzzle hybrid where you defeat enemies through an unconventional cube-pulling, turret-buildling mechanic. The game carries elements of a reverse tower defence and a grounded bullet-hell dodger to deliver a unique gameplay experience presented in a...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the this mix of dexterity and puzzle solving.
No tengo mucho que decir sobre este juego, es un juego de puzzles en toda regla, pero con mecánicas bastante innovadoras y con un concepto muy bien utilizado. Puede llegar a ser desafiante en ciertas áreas, pero con un poco de ingenio saldrás adelante. ---Gráficos--- Decente (pixelArt) ---Gameplay--- Bueno ---Audio--- Nada del otro mundo ---Audiencia--- Todos ---Requisitos--- Tostadora ---Dificultad--- Fácil de entender, difícil de completar ---Historia--- Algo es algo ---Tiempo de juego--- Corto (Medio si lo quieres al 100%) ---Precio--- Cómpralo si tienes dinero de sobra (En oferta) ---Bugs--- No experimente ninguno ---Recomendación Final--- Recomendable si te gusta la propuesta
This is a great game with an even better soundtrack. I wish this game got more popular. A definite recommend to friends and family.
An action tower defense game where you create towers by pulling blocks into each other. 12 main levels (which may have multiple maps), 36 side levels, and 4 tutorial levels. Very basic/simple story, mostly just blurbs of random dialogue between levels about following a robot that pulls cubes. Characters are pretty one-dimensional. You're only equipped with the ability to pull blocks towards you. Blocks are scattered around the level and when you pull them towards each other (and you get out of the way) a tower is created where the blocks collide. It requires decent dexterity to avoid the blocks you pull and the frequent enemy projectiles headed your way. There are different stars for each level: 1 star for completing it, 2/3 stars for collecting all batteries (enemy loot) within a relatively generous amount of time, and 4 stars for collecting them all within a speedrun-like timer AND not taking any damage. Side levels only give 1 star maximum. Worth a look if you enjoy the type of games that require you to maneuver and act quickly (speedrun games, platforming, bullet hells, etc.). Other thoughts:[list] [*]Since time matters the exit portal should be visible (but not usable) from the start instead of appearing out of nowhere. It's just memorizing something extra that doesn't need to be memorized. [*]The sidequest LQ62 was a pain because solving it either required you to do intricate/dextrous pull-dodges with two squares of leeway or trying to brute force it by setting up towers in the line of fire. [*]In sidequest RQ112, it was unexpected that you can walk through what looks like a plateau tile. [*]I'm not really a speedrunner. I enjoyed the side levels more because of no time pressure (no need to restart).
好
bok gibi oyun amüg
Te digo una cosa; me aburren las mecánicas que propone este título. Sin más.
Cubetractor
Boring game. My rating 3,5/10, not recommended.
A analise em português que tu andavas a procura. Jogo com uma boa mecânica e engraçado para passar alguns minutos a jogar. 4/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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