
WINNER: IGF China award for BEST GAME!Cubetractor is a neo-retroesque action-strategy-puzzle hybrid where you defeat enemies through an unconventional cube-pulling, turret-buildling mechanic. The game carries elements of a reverse tower defence and a grounded bullet-hell dodger to deliver a unique gameplay experience presented in a...
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Más entretenido de lo que pueda parecer a simple vista, los puzzles son relativamente sencillos y asequibles para gente que no se le den excesivamente bien (mi caso).
Parece un juego educativo o creo que lo es (ni idea) xd ,tiene bonitos graficos,gran numero de niveles y un soundtrack no es tan malo,lo unico que no me gustó es que hay algunos niveles en que te ponen las torretas enemigas muy juntas y en lugares que te va a requerir armar mas de 6 torretas para poder destruirlas,igualmente luego de un rato se te puede hacer muy repetitivo y aburrido Calificación: 5/10 Cubetractor
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A small and very nice game.
6ez9
Le genre de jeu ultra polish qui passe au travers du temps, écrasé par des gros titres beaucoup moins bons. Quel dommage. Essayez-le, tout est ultra bien pensé, et la jouabilité au pixel près. Génial.
Update : I still stick with what I said but maybe it's more mixed. Still a mess, they tried to do too much at the same time. What was their goal here? The controls are sluggish or maybe delayed just enough that it makes it so frustrating. They want you to move fast, think fast and avoid projectiles WHILE being timed for best goals. This was such a waste of a fun idea that could have been great if they just weren't trying to do too much BS at once.
A delightful little puzzle game. Success in this asks for a bit of both, cleverness and dexterity. The player has to figure out what are the best positions to place towers, so that they are able to take aim at the opposing towers without receiving too much return fire, all the while weaving between incoming bullets and hostile creatures. For a seasoned bullet dodger the game is not too difficult while not being trivial either. I found the difficulty just right, though I ignored the scoring system and did not aim for the highest honours. Getting the maximum rank requires completing levels without taking any hits while being mightily quick at the same time, and I can imagine that being a hair-pullingly devilish endeavour. I had very nice time spending a few bite-sized moments with this game over a week, until I had passed all the levels. I can very well imagine returning some day to try to get a perfect score.
No tengo mucho que decir sobre este juego, es un juego de puzzles en toda regla, pero con mecánicas bastante innovadoras y con un concepto muy bien utilizado. Puede llegar a ser desafiante en ciertas áreas, pero con un poco de ingenio saldrás adelante. ---Gráficos--- Decente (pixelArt) ---Gameplay--- Bueno ---Audio--- Nada del otro mundo ---Audiencia--- Todos ---Requisitos--- Tostadora ---Dificultad--- Fácil de entender, difícil de completar ---Historia--- Algo es algo ---Tiempo de juego--- Corto (Medio si lo quieres al 100%) ---Precio--- Cómpralo si tienes dinero de sobra (En oferta) ---Bugs--- No experimente ninguno ---Recomendación Final--- Recomendable si te gusta la propuesta
An action tower defense game where you create towers by pulling blocks into each other. 12 main levels (which may have multiple maps), 36 side levels, and 4 tutorial levels. Very basic/simple story, mostly just blurbs of random dialogue between levels about following a robot that pulls cubes. Characters are pretty one-dimensional. You're only equipped with the ability to pull blocks towards you. Blocks are scattered around the level and when you pull them towards each other (and you get out of the way) a tower is created where the blocks collide. It requires decent dexterity to avoid the blocks you pull and the frequent enemy projectiles headed your way. There are different stars for each level: 1 star for completing it, 2/3 stars for collecting all batteries (enemy loot) within a relatively generous amount of time, and 4 stars for collecting them all within a speedrun-like timer AND not taking any damage. Side levels only give 1 star maximum. Worth a look if you enjoy the type of games that require you to maneuver and act quickly (speedrun games, platforming, bullet hells, etc.). Other thoughts:[list] [*]Since time matters the exit portal should be visible (but not usable) from the start instead of appearing out of nowhere. It's just memorizing something extra that doesn't need to be memorized. [*]The sidequest LQ62 was a pain because solving it either required you to do intricate/dextrous pull-dodges with two squares of leeway or trying to brute force it by setting up towers in the line of fire. [*]In sidequest RQ112, it was unexpected that you can walk through what looks like a plateau tile. [*]I'm not really a speedrunner. I enjoyed the side levels more because of no time pressure (no need to restart).
О, "Cubetractor" — это когда ты берёшь трактор, но вместо поля он пашет... кубики в космосе. Ты — огромный кубический трактор, который толкает другие кубы, как будто это тетрис на стероидах. Уровни — сплошные "подвинь, поверни, не упади в бездну". Я прошёл за 20 минут, потому что после третьего уровня мозг просто сказал: "Это уже не трактор, это я в пробке". Саундтрек — электронный гул, от которого хочется выключить звук. Вердикт: 5/10. Если хочешь почувствовать себя трактористом-алкоголиком в матрице — бери.
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