
CUBERS: Arena, is an electrifying arena brawler/ twin stick slasher game. Play as Baller, a slave fighting his way through an array of gladiators to reclaim his freedom. Play solo or in a local Co-Op and fight waves of enemies using a variety of weapons, armory, and skills.
Modeled estimate, not a reported figure. How we estimate →
About
Multifaceted and immersive game modes; 4 uniquely themed arenas, all with their own atmospheric effects and enemies, destructible environments and fist-clenching boss fights in Campaign mode. An extensive line up of multiplayer (and solo!) mini-games such as Time attack, Defender, Sparring, Dodgeball, and many more! Try different skills, weapon type, upgrade items, socket gems or various difficulty levels for various outcomes in the fight!
Choose from an arsenal of over 100 unique weapons, armory, and skills to fight off waves of enemies. Two-handed weapon or a sword and shield combo? Gems to power up your weapons? The choice is yours! Finish a stage and receive gems that can be later used to increase the power of your items.
”Free-for-all” friendly fire system, meaning traps and enemies can hurt everyone, allowing for complex tactical options. Enemies can hurt each other too, so use it! Observe and plan who to defeat first and who will unsuspectingly aid you in battle!
Dynamic 360 combat experience. Slash enemies and move in any direction. Fluid gameplay means players have more control.
Gain points by playing in campaign mode and mini-games. PRO TIP: finishing a stage for the first time, gives you two times more awards and enemies, not killed in combat, give you only a half of experience and points. A huge combo is a key to a huge score! Compete with other players for the highest score on the leaderboard!Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Traditional Chinese, Simplified Chinese, Russian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1] 🌎 Overview 🌏 [/h1] The game is a frustrating slog that thankfully does not take very long to complete. It is a shame because this game has some fun ideas, none of them are executed well unfortunately. Only buy this game on a deep sale for its coop. [b]Score is at the bottom of the review, while you are down there, leave a like if you liked this review![/b] [quote][url=https://store.steampowered.com/curator/37072886/]Great reviews can be found at our curator page:[b] Devils in the Detail[/b] Make a deal with the devil and join our curator for more great reviews like this one![/url][/quote] [h1]Game Breakdown[/h1] [h3] 🎮 Gameplay 🎮[/h3] [u]Items[/u] The player is able to equip five items, one of each category. These items are weapon, helmet, cape, ring, and shield if the player is interested in a sword and board playstyle. Items are bought with gold earned by playing the campaign or the minigames. Items get progressively stronger the further into the campaign the player gets. Weapons provide attack while armor, capes, and shields provide defense. Rings provide bonuses to certain aspects such as movement speed or the amount of gold received at the end of a campaign mission. Weapons come in two varieties, one-handed and two-handed. Items can also be upgraded with the battle tokens that are received alongside the gold. Normal weapons can be upgraded three times only while legendary weapons can be upgraded higher than the max rank weapon that can be bought. I didn’t especially like how the game didn’t tell me what counted as a legendary item. I thought I would get it from loot, but I only got standard loot from ranking up. The legendary items it is referring to would be the ones with bonus skills, but I only discovered this by accident so it should definitely be made more prominent. https://steamcommunity.com/sharedfiles/filedetails/?id=2182628936 [u]Skills[/u] In addition to the powers provided by some of the weapons available at the blacksmith the player eventually gains access to four abilities with one ability coming from four categories. The first ability is a movement ability and it is essential to get power-ups. The best movement skill, from my testing, is unlocked at the beginning of the game. This is a bit of a problem with the other abilities. I only ever changed one ability to be a free heal. Additional power-ups are gained when the player ranks up. They are rather expensive, and as mentioned before, don’t provide a lot of benefits over the originally gained abilities. [u]Gems[/u] Items eventually get sockets. The higher level the item, the more slots it will have. There are four kinds of gems to socket and they all have different effects based upon which piece of equipment they are socket into. The attack based bonuses occur when placed in the weapon whereas monetary or experience bonuses happen when socketed into a ring. [u]Combat & Powerups[/u] Combat is the main focus of gameplay. The main mode to fight enemies is the campaign. The combat is really shallow and it gets boring quickly. This is because enemies will swarm you immediately and then the gameplay simply becomes kiting them around and holding the attack button. If there are ranged enemies the player simply has to run around and hit them while kiting enemies in a wide circle. Every once in a while, the player uses an ability, but it often outclassed by simply normal attacking enemies. It also doesn’t help that enemies are extremely tanky and only get tankier as one progresses through a world. This makes levels take too long and makes them feel more like padding instead of actual content. Each world also has a status effect gimmick that makes it so frustrating to complete. The first world has damage over time effects of fire. The second world focuses on poison which can stack multiple times. The third world is the most infuriating because it focuses on stunning the player which makes deaths feel cheap. The final world doesn’t use gimmicks which is nice. As for the difference between one-handed weapons and two-handed weapons, there isn’t really a meaningful one. The boon of using a shield is that projectiles can be deflected. There aren’t enough projectiles to make it worthwhile and the weapons do nearly a third of the damage a two-handed weapon does which in turn makes the tanky enemies even worse to deal with. The last part of combat is that is more of a disappointment would be that enemies doing damage to one another isn’t really explored enough. I would have loved to see a kick ability given near the start of the game that would allow for more utilization of the traps. [u]Enemies[/u] Enemy variety is rather low. This makes all of the worlds feel samey. That is not to say that the enemies reused don’t have new abilities, because they do and it makes them more formidable. It simply feels like recycling. This occurs quite a bit at the end of the game as some of the enemies aren’t changed such as the very large rock creatures that nearly one-shot the player. [u]Bosses[/u] Bosses are a test of patience. They have a ton of health and the player does so little damage to them. This is further compounded by the fact that half of the bosses in the game have a healing mechanic that makes them even more miserable to fight. [u]Mini-Games[/u] The mini-games feel like padding and aren’t interesting enough to keep playing. This is mainly due to the fact that they are simply endlessly replayable versions of the campaign. [h3]📚 Story 📚[/h3] I was surprised by how little story this game has. The player is a from a species of cuboid people. The player is however a circle due to some mutation. He was thus sold by his family to a gladiator arena where the player’s ball shaped avatar must survive. [h3]🎧 Sound 🎧[/h3] The music is pretty repetitive and quickly was turned off. The sounds are decent and have a nice and satisfying crunch upon impact with an enemy. WEnemy audio feedback is rather lacking as they make the noise as they attack instead of prior which doesn’t allow for a lot of reaction time. [h3]📺 Graphics 📺 [/h3] The graphics are really enjoyable. They are a bit cartoonish and they use a three-dimensional style with a lack of shading that makes contrasting colors pop. This helps with the player’s character as it makes them stand out from the crowd of enemies. The items are all well modeled and change the appearance of the player’s character which is a nice touch. https://steamcommunity.com/sharedfiles/filedetails/?id=2182628283 [h3]⌨ Controls ⌨[/h3] The control scheme for a controller work well. [h3]⚙ Performance & Bugs ⚙[/h3] [table] [tr] [td][u]Specs[/u][/td] [/tr] [tr] [td]Cpu:[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU:[/td] [td]GTX 1080[/td] [/tr] [tr] [td]RAM:[/td] [td]16 GB [/td] [/tr] [tr] [td]HDD:[/td] [td]7200RPM 2 TB[/td] [/tr] [tr] [td]SSD:[/td] [td]Corsair 240 GB[/td] [/tr] [/table] [u]Easy to Alt-Tab[/u]: [b]Yes[/b] The game is still pretty buggy. Enemies would teleport around and so would my player character. I also had my player character get stuck inside of enemies more than once. This often occurred with enemies that jumped or the boss that erupts from the ground. [h3]💰 Replayability & Price to Content Ratio 💰[/h3] The campaign lasts about 6 hours and the mini-games aren’t especially interesting. This makes the replayability rather low as well. https://steamcommunity.com/sharedfiles/filedetails/?id=2182628552 [u]PrCR: 0.33x - Bad[/u] [h3] 🌟 Overall 🌟[/h3] 👍 [u]Pros[/u] 👍 Complete couch co-op experience 👎 [u]Cons[/u] 👎 Short campaign Uninteresting mini-games Shallow Combat [table] [tr] [td]Gameplay[/td] [td]4/10[/td] [/tr] [tr] [td]Story[/td] [td]2/10[/td] [/tr] [tr] [td]Controls[/td] [td]7/10[/td] [/tr] [tr] [td]Sound[/td] [td]5/10[/td] [/tr] [tr] [td]Graphics[/td] [td]8/10[/td] [/tr] [tr] [td]Game Length[/td] [td]4/10[/td] [/tr] [/table] [h1] 👑 Final Rating: 5 👑 [/h1]
Cubers is a really fun game with a surprising amount of depth. Today was my day off when I happened upon this game in the new releases, and I thought I'd give it a go because I love arena games. So far it has been a pleasant ride. The game plays and feels like your usual ARPG, with a ton of different skills, items socketable with gems, and fluid combat controls. Things can feel a little tough when you get to bosses, as it was for my first boss. So you might need to go back and grind for an arena level or two. Also the music is really great, I really love the atmosphere here and it sucks me into another world! Overall, an unexpected diamond in the rough for indie games PS: the monitor brightness slider at the beginning of the game threw me off! I had to adjust it again after hitting the menu in the settings
Really, really good game for couch gaming with friends, but single player mode it's good too. :) I really like rpg elements, original graphics, when our character is unique in this universum :) I have amazing fun with this game! Must have for indie players :)
[quote] *中国鉴赏家同好会[开发者邀请]评测 *开发者邀请评测由开发者邀请同好会成员免费测试游戏的方式,最终产生的玩家评测,故该评测仅作为参考,望读者理性阅读,谨慎购买。 欢迎加入[url=https://steamcommunity.com/groups/jsjthh]中国鉴赏家同好会群组[/url]&关注我们的鉴赏家[url=https://store.steampowered.com/curator/27093039/]中国鉴赏家同好会[/url][/quote] [h1]前言[/h1] 《Cubers: Arena》是由Tomasz Dziobek (TomiGames)制作Teyon发行的一款动作角色扮演游戏,玩家扮演被亲人卖掉的生物波勒(伯乐???),成为了一个奴隶,在竞技场战斗直到重获自由。 本作于2020年7月28日在STEAM平台发售,售价50元。 [h1]体验[/h1] 本作采用了第三人称俯视视角的游戏方式,3D立体风格,玩家扮演的是一个类似黑炭的煤球,不对!球形人,有着类似菠萝的头发,大眼睛和大嘴,一手持盾,一手持剑,看上去十分讨喜。 游戏场景十分鲜明,并有昼夜和白天,雨天等等分别。 游戏有四种难度,简单,普通,困难和神话,其中神话需要通关一次才能解锁,游戏的剧情十分简单,讲述波勒被卖掉,在竞技场一直战斗的故事。 游戏有着竞技场代币以及金币两种货币,玩家在战斗后可以花费金币找铁匠买装备或者用竞技场代币升级装备,找战斗大师学习新技能,或是给自己的装备镶嵌宝石强化力量。或者在一开始的训练场进行训练。 同时可以在火堆处进食来恢复生命。 之后可以在杰洛斯处(竞技场)选择游戏模式,进行剧情战役或者本地单人/合作游戏。 玩家可以选择装备五种物品,在军械库可以看到,有武器,盾牌,头盔,戒指和斗篷,在开始战役之前可以选择自己角色的头发眉毛以及眼睛颜色,查看更改装备的技能以及武器单双手等等,同时还可以加入玩家2,但是要注意有些游戏只能单人游玩。 在竞技场中会出现大量怪物以波次的形式对主角进行攻击,主角可以利用场景中出现的陷阱,比如地刺,转刀等等来走位攻击敌人,战斗手感流畅,周围观战的观众还会扔一些道具比如补血的,增加攻击的以及金币进场,打败所有波次敌人打开宝箱通关,获得并且解锁一些物品和新的游戏模式。 比如PUP游戏中,可以选择游玩躲避球,练习赛以及PUP杀死尽可能多的敌人来积累分数,分数最高的玩家胜利,摔角以及打地鼠等等。 有些游戏模式需要完成剧情战役1-4关才能解锁游玩。 玩家可以随时重新开始关卡,选择关卡难度,并且在竞技场外进行武器装备的购买升级强化,虽然设计了不同的游戏模式,但多数都是在一个竞技场之内进行攻击和防御,敌人数量较多,打不过的时候别忘了升级装备。不能进行线上的合作联机。 [h1]结语[/h1] 本作采用了3D立体风格的游戏画面,第三人称俯视视角的游戏方式,角色场景颜色鲜明并且有着昼夜天气的不同变化,玩家在竞技场中抵挡分波次进攻的敌人,敌人数量较多,注意利用和躲避场内陷阱,击败boss,升级并且解锁技能装备,而获得的奖励可以在不同的NPC处进行RPG式的购买升级以及宝石的镶嵌,有着很多小游戏可以进行单人或者本地合作的游玩。
[b]《Cubers: Arena》 [/b]是一款第三人称3D俯视视角动作游戏,支持单人模式.本地双人联机合作与玩家对战。玩家使用的角色是个黑色球体史莱姆,左右手持盾和武器,在竞技场中为了自由搏杀。 [h1] 游戏玩法 [/h1] 游戏中的基本操作共包括攻击、格挡、一个位移技能和三个主动技能,格挡可以弹回飞行攻击,四个技能用金币购买后都可以进行替换。竞技场中敌人陆续出现,从各个方向的小门中不断涌出,随着关卡和波次敌人陆续变强,每次玩家进场都要进行三个波次的战斗,在每一轮中都会有血量、攻击力或是速度的补给品,欢呼的观众还会在一波次胜利后向玩家扔出钱袋。 [h1] 装备与宝石 [/h1] 玩家可以装备五种装备,每个类别之一。这些装备是武器,头盔,斗篷,戒指和盾牌。玩游戏或玩迷你游戏时用金币购买物品。武器提供攻击,而装甲,斗篷和盾牌则提供防御。戒指可为某些方面提供奖金,例如移动速度或战役任务结束时收到的金币数量。武器有两种,一手和两手。物品也可以与金币一起获得的战斗令牌进行升级。物品等级越高,它将具有更多的插槽。镶嵌的宝石有四种,根据它们所插入的设备的不同,它们都有不同的效果。基于攻击的奖励会在放置在武器中时发生,而金钱或经验奖励会在插入环中时发生。 [h1] 技能 [/h1] 玩家可以同时拥有四个技能,一个位移技能和三个主动技能,技能也是需要金币购买并装备,强大的位移保命技能和伤害技能能在后期比较难得关卡和敌人中取得比较良好的表现,技能也是需要金币购买并装备。 [h1] 音乐与图形 [/h1] 音乐有点重复,声音是体面的,并且在与敌人碰撞时具有很好的响声。游戏有点卡通风格,并且使用三维样式。这些人物都经过精心建模,并且游戏中可以改变玩家角色的外观,触感很好。 [h1] 总结 [/h1] 色调鲜明的画面带来的不错的视觉体验,表现上乘的竞技场环境,加上双人模式和几种小游戏,更能带来双倍的快乐,武器与技能种类多,竞技场的陷阱机制和敌军间的友伤有点意思。但战斗思路仍较为单一,后期体验枯燥。游戏中的鼠标指针不太明确,在混战时经常找不到鼠标,不好控制攻击方向。不过就一款小体量游戏已值得推荐! [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
[quote=Brodaty] https://www.youtube.com/watch?v=j_1sir-cSco [/quote] [b]🔔 Więcej:[/b] http://youtube.com/c/brodaty / [b]💬 Discord:[/b] http://discord.broda.tv [h1][b]💥 Piękna low poly giera, z pasją, ale trochę krótka :) [/b][/h1] Obserwowałem polski tytuł Cubers: Arena od dłuższego czasu i jestem pozytywnie zaskoczony, jak to wyszło łącznie. Pierwsze wersje pozbawione były wielu animacji, detali graficznych, cieni i obiektów. Wersja pełna jest po prostu low-polygonalnie piękna. Ale co jest celem gry i... czy ten cel jest fajny? To twin stick, czyli faktycznie poruszamy się jakby dwoma gałkami, oczywiście można grać na klawiaturze za pomocą WSAD i myszki, na padzie również spoko. Naszym celem jest przeżyć na arenie w walce z masą najróżniejszych potworów. To dość spora zaleta gry - są ciekawie wykonani i wymagają odpowiedniego podejścia poza masowaniem lewego klawisza. Mamy system innych umiejętności, mamy masę przedmiotów podzielonych na parę kategorii, system ich ulepszeń za pomocą podnoszenia poziomu oraz umieszczania klejnotów. Sama gra jest dość krótka - to 4 areny podzielone na 9 starć oraz konfrontacje z bossami. Aleeeeeeee, ogromnym plusem jest tryb kooperacji, który ma masę różnych podtrybów i sposobów rozgrywki, ale wyłącznie w trybie sieciowej kooperacji. WARTO!
un tres bon jeux d'apres moi,le systeme de progression donne envie de continuer,malgre quand meme une difficulte assee presente meme en mode normale(pas teste les autres modes)mais on progresse quand meme..on recupere de l'armement apres chaque arenes,et des cosmetiques qui permettent de fair evoluer notre perso.on debloque aussi des competences,on peut enchasser des gemmes,un peu comme comme dans diablo.il y a le mode aventure,un mode avec des epreuves et le mode avec un autre joueur.vraiment pas decus de l'avoir acheter.exellent merci aux dev.
это шедевр, только добавьте нормальный мультиплеер , однозначно стоит поиграть!
Cubers : Arena is a hack’n’slash set on in little arena were you’re goal is to survive many foes for become more powerful and obtain new power and equipment Graphics (6.5 / 10) : The shader effect and foe design are quite simple, with many “cubic” form, but this is suffisant for get a good atmosphere, the graphics are ok without being wonderful Four differents arenas with four different atmosphere (day, night, rain, fog) are presents. Gameplay (8 / 10) : Fast paced hack’n’slash, good number of skills (24) and many different foes to kill with some special patern and way to kill them, two type of gameplay (one handed sword + shield, more defensive gameplay, and two handed sword, more offensive gameplay), each win give you money,xp and tokens for upgrading you’re equipement or bought new one, get new skills or enchanted you’re stuff. There also trap in the battlefield that could help you to kill the enemy (or kill you youreself) The game is also full playable with a gamepad, alone or with a friend (two playerwith only local multiplayer) There also 4 difficulty levels (easy, medium, hard and extreme (extreme is lock in the beginning)) The only negative point is that enemy don’t drop equipment, there any loot in the game. Price / Life time (6.5 / 10) : The game cost 15 € / 15 $ . The main carrer mode have at last 36 levels in it, there also good replayability because enemy get at you’re level when you come back to earlier level (it is easy to farm in this game), the game have also bonus mode such a challenge in one player mode and mini-games for two players mode. The time before finish the game and get to the level cap (Level 40 minimum, maybe more) is around 6 to 8+ hours depending of the difficulty and the way of playing (get to level 8 in one hour) Miscellanous [Story / Music / Optimisation] (6 / 10) : Story : The story is quite simple, kill all 4 bosses in each arena for gain you’re liberty, quite simple but there any side quest in the game, the main goal is to complete levels for get new stuff and complete harder levels. Music : The music are ok, with all sound effect in the battle, just no awesome music in it. Optimisation : Don’t get any problem at this point (played on a i5, 8 Go RAM, 2 Go VRAM), no freeze and played on full resolution Conclusion : Cubers : Arena is a original hack’n’slash create for fast paced gameplay with a lack of story for only focus on the gameplay, If the story and the loot system is not so important for you, you should really try it. + : Fast paced gameplay Arena Atmosphere & Cubics design Quick evolution of you’re character Full playable with a gamepad and with a friend - : No archer / mage gameplay Quick repetitive Lack of story / side quest No loot system Final note : 6.8 / 10
i will recommend this game if bugs in 4th chapter will repair. - sometimes dragon slides over area when i use slap skill and it is [dragon] breathing. - 4.8 - i cant beat second wave. area is cleaned but new wave wont start. (i think that some opponents fall dawn from arena)
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