
Cube mission is a fun isometric action platforming puzzler. Travel through a floating world with all kinds of different obstacles and precarious puzzles. This journey can be enjoyed by anyone looking for an amusing, challenging and rewarding adventure.
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About
Get ready for a fun and challenging journey in Cube Mission! In this puzzle-platformer, you’ll guide your cube through tricky mazes, avoid deadly traps, and solve engaging puzzles. The gameplay mixes action platforming with thought-provoking challenges, making it easy to pick up and play. You'll have to outsmart enemy cubes, avoid spikes and flamethrowers, and use floating platforms, cranes, and elevators to navigate each level.
Control companion cubes and lead them to triggers, move crates to block lasers, and find the perfect path to your destination. With smooth controls, varied mechanics, and creative puzzles, Cube Mission keeps you engaged and entertained throughout. Whether you're stepping off platforms or dodging obstacles, this game promises a casual yet captivating experience for puzzle lovers.
Challenging puzzles: Mix of action platforming and puzzle-solving gameplay.
Companion cubes: Guide additional cubes to help unlock areas.
Varied mechanics: Use cranes, elevators, and crates to overcome obstacles.
Smooth controls: Easy to learn, engaging to master.
Avoid traps: Spikes, flamethrowers, and enemy cubes will test your reflexes.
Relaxing graphics: A visually appealing world to explore.
Jump in and test your puzzle-solving skills in Cube Mission!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
It's an ok puzzle / precision timing game. The puzzles are a bit too easy and the precision timing can be a bit frustrating, but overall it's a good, quick, time killer. Speed running possible.
I can accept that this game tends to adapt some logic at least in trying to determine how to get your cube to safely make it home without even tripping over but without a doubt, its easy. Expect your progress to escalate to a much higher difficulty and for a short casual game, it is worth your time nevertheless if you want to solve a puzzle in your head, you can solve it on screen. Very much in comparison to the other NanningsGames, menu is presentable, keybindings are from both keyboard and mouse, resolution adjustment and sound and effects adjustments are a breeze yet simple so all up, glad I didn't miss out, fun. A special thankyou to the developer for giving me the privilege to play another one of his creations. If you enjoyed this splendid review, please be sure to join my group and follow our curator @ [url=https://steamcommunity.com/groups/spiffybulletbandits#curation]Spiffy Bullet Bandits[/url] for more reviews to come!
Nice, small, and simple but really a good time!
Kleines minimalistisch daher kommendes Spiel, das aus isometrischer Sicht ein wenig Hirnschmalz, ab und zu schnelle Finger und Timing von einem verlangt. Der Schwierigkeitsgrad der Rätsel ist eher gering, nichts was man nicht gleich verstehen würde, das machen ist manchmal eher das Problem. Einige der 36 Level bedingen Timing/Präzision und die Finger sollten nicht komplett eingerostet sein. Andere Level haben Gegner, die einen platt walzen wollen und hier muss ich sagen, stört ein gewisses zufälliges Gegnerverhalten (bzw. deren Wegfindung) dann doch den eigentlich guten Eindruck. Wer in Ruhe Rätsel löst ist hier etwas falsch, ansonsten es ist relativ kurz, 1 bis 1,5 Stunden mehr braucht es nicht.
3/10 everything is at an angle so playing on a controller is god awful. 95% of my deaths are moving the wrong way by mistake...
36 levels, well-designed, reasonably polished, no blatant glitches throughout the game if you don't count the "thanks for playing" screen[1]. For $2, it's short, sweet, to the point and doesn't drag on. This is basically [url=https://steamcommunity.com/id/bradenbest/recommended/636400/]Cubots[/url], if it were designed properly. Barring some moments where the rules seem to arbitrarily contradict themselves[2], there's no crappy physics engine to be seen, it isn't accidentally a sokoban, and in fact one of the levels was so well-designed that it reminded me of Stephen's Sausage Roll, because it was [b]evil[/b]. I'm talking about the level where you have to take a red cube through several bridges guarded by spike cubes. Good level design. Evil, but good. I wasn't kidding about it being short. My playtime is what it took to 100% complete the game, although it's slightly tainted because I paused for about half an hour to get something to eat. And even with that, I could still theoretically refund it given the playtime. But I'm not gonna do that, of course. So yeah, this game's short. And easy. If you have a problem with that, then this game isn't for you. In my opinion, this is a fine game to pick up while it's on sale. 1. At the final screen, the pink cube's logic is slightly altered from that of the green cubes in such a way that if you are linked, are south of the cube, and move east, it will also move east (whereas the green cube stays in place so that you can "circle" around it). If you quickly move east and north, your cube and the pink cube will roll into the same place in a beautiful moment of r/softwaregore. 2. Chiefly, lifts lowering by themselves (I noticed one instance) and crates pushing other crates from the diagonal (I noticed two instances). Neither of these behaviors make sense. The first couple levels immediately make it clear that you need to be careful with lifts, by tricking you into softlocking yourself and having to restart the level because the lift is now inaccessible. One of the levels breaks this rule by having a lift lower itself after you drop off a "cliff". Crates also can't push each other from the diagonal. Obviously, if two crates are adjacent, they should slide past each other, and they do, except in two levels that break this rule, both laser-related IIRC. The dev clearly tried to telegraph this with the messy way in which the crates fall, but as the game lacks a physics engine and every movement is predetermined, it just makes no sense and is unpredictable. These rule contradictions are the biggest weak point of this game.
Изометрическая головоломка с кубиком. 36 уровней в комплекте. +1 идеальная игра.
Simple, cheap and entertaining. Smooth control and relaxing graphics. 6/10
谜题还可以更有深度一些。建议多观看Jonathan Blow的视频。
Loved the puzzles. To the Devs, excellent work.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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