
Cuban Missile Crisis is a real-time strategy game combined with a global turn-based tactical mode, thrusting gamers into a world ravaged by the military-political confrontation between the USA and USSR in 1962.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Bulgarian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 291reviews | 75% | — | $36.2K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я текста не вижу.
нет кнопки начать миссию
If you liked and have already played the Blitzkrieg series, this is a good alternative title to jump to.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10
It is good but, it's so hard Infantry die immediatly if not in Trench And tank die fast if fighting infantry in trench
Хых ) Зумерок решил поиграть в то что играл его отец ))))))))))))))))
Старая. добротная игра. Уже семнадцать лет ею наслаждаюсь.
все
+1 没中文 没成就 古巴导弹危机 《古巴导弹危机》是一款融合全球回合制战术模式的即时战略游戏,将玩家带入1962年美苏军事政治对抗所摧残的破碎世界。 本作对美古核僵局后续事件进行了架空演绎。当对峙局势崩坏,两大超级大国向世界倾泻核武库,都市化为焦土,放射性荒漠四处蔓延。在灾难中残存的城市意识到,洁净的土壤与水已成为最珍贵的资源。幸存的全球民众被迫卷入这场争夺生存权的战争。 游戏独创性地融合即时战斗与回合制全球战略模式,迫使玩家在调兵遣将的同时统筹资源与军团管理。征服新资源,划定新边界,亲手绘制世界新格局。 特色系统 贯穿四大阵营(苏联、法德联盟、中国、美英联盟)的数十项任务 新增直升机、火箭部队、侦察兵等多种新型武器装备 放射性污染区域将对军事装备与部队持续产生影响
怎么说呢,本作和闪电战是同引擎开发,同一家公司出品,游戏内系统差异不大,除了背景是在60年代,地图多在核战废土(法德:60年代核战后我居然还在开虎豹,真的假的?!东大:我初期甚至还在用小日子的一式自走炮) 游戏中分为四个势力,苏联,东大,英美和法德,战役剧情是基于现实的架空背景,就是古巴导弹危机美苏都没收住手,核战后为躲避核冬天,四个势力都要将国家进行南迁,每个势力的赢得战役后都会有段结局动画,苏联把列宁纪念堂移到了金字塔面前,美英把自由女神一类的建筑建到了复活节岛,东大在各种太平洋小岛上竖起了伟人画像,法德把埃菲尔铁塔盖在乞力马扎罗山前 游戏难度偏高,步兵反坦克能力太强,反坦克炮和单兵反坦克武器十分容易一发将车内清空,也非常容易被一炮打爆,后期都换主战坦克后会稍微好一点,但也只是一点,值得一提的是,本作也是极少数可以使用279工程的即时战略游戏 除了武器装备外,和闪电战最大的区别是地图里有高强度放射性区域,步兵进入暴毙,车辆进入乘员也会暴毙,必须使用防化兵消除沾染后才能通过 游戏中东大阵营部队采用中文配音,虽然也会出现“坦克从来都不怕敌宁”的抽象语句,但总体来说没啥毛病,和同时期的其它有中文配音的游戏比起来已经强了不是一星半点,玩完东大阵营后,你一定会记得一句话 “我战前是开拖拉机的” 游戏没有遭遇战模式,多人模式无法加入人机来实现PVE,这一点在DLC冰雪十字军里也是一样的 游戏体验中规中矩,因为总体难度太高,不能算优秀,但也基本保持了闪电战的水准,但是我必须得说,游戏音乐非常不错,个人觉得苏联和东大战役的战役简报音乐,好听爆了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.2M | 18.8K | 85% | $9.99 | |
| $5.5M | 4.6K | 87% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.2K | 246 | 49% | $5.99 | |
| $36.2K | 432 | 75% | $4.99 | |
| $36.2K | 354 | 95% | $8.99 | |
| $36.2K | 202 | 95% | $12.45 | |
| $36.2K | 529 | 53% | $3.99 | |
| $36.2K | 421 | 73% | $3.24 |