
Crystalfall is a steampunk Action RPG where your ground loot matters and your skills offer endless procedural customization. Survive in a world destroyed by a mysterious asteroid and grow more powerful with steampunk weapons and lootable skills in an infinite endgame.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Команда из 16 человек сделала очень даже не плохой диаблоид, если проект все таки допилят (что к сожалению вряд ли учитывая отключение серверов) уверен будет на что посмотреть! Лут-есть Прокачка-есть Прогрессия-есть Какой никакой сюжет-есть Пачки мобов которых можно повзрывать-есть Тем кто пишет пасты про ужасные загрузки, лаги, не работает и так далее может оно у кого то так и есть, не знаю ребят, с первого раза все запустилось, работает плавно, грузит в моменте. Опять же, хочу напомнить что бюджет у компании 3 яблока+доширак и при этом в ранний она вышла бесплатно, хочешь заходи смотри не хочешь никто не заставляет. ( 90% проектов сейчас выходят в ранний доступ на платной основе при этом никто вам не обещает что игра оправдает ваши ожидания) Итог: Желаю компании только развития и если проект возобновят я однозначно захочу увидеть итоговый продукт и дополнить свою коллекцию игр еще одной (относительно не плохой на данный момент) игрой в которую можно будет переодически поигрывать.
this ♥♥♥♥ is sick ass hell greate game Luvvvvvvit, don't think this game is so bad that it deserves that many negative reviews. Gotta give some credit to the dev team and rate it fairly. To me it's solid and fun enough, a more lightweight and approachable version compared to poe2 plenty of fun for what it is. There are still limitations and some minor bugs, but overall it's still in development, so i say give this game a chance and respect the effort of the people making it. the disconnect issues are pretty much completely fixed now. Crystalfall is a free online Action RPG where your ground loot matters and your skills offer endless procedural customization. Playing this feels like pain in every aspect. The setting is good, but this is not a story game, it's about mechanics and they really suck. May be later something will change... This is what happens when a game developer asks themselves: "How can we make the worst ARPG of all time?" I was unfortunate enough to select the mage class, which was a torturous experience as I had to spam the wimpiest fireball spell of all time for the entirety of Act 1 while trudging through monotonous and boring areas with the appearance of grey sludge and nothing of interest to find. I dropped a neat Shotgun skill and decided to reroll to the Ranger class, but to my dismay the developers actually managed to create a shotgun that feels bad to shoot. A shotgun! That feels bad to use! How?! Crystalfall is truly a masterclass in horrific game design decisions. I'd recommend it if you enjoy torturing yourself. I am copying my review from the Demo to the now "Early Access" version of the game for visibility, and adding some additional feedback based on the state of Early Access. ==========Original review follows========== { {This was responded to by a dev, no need to reply to this again}} Summary - This game needs a lot of time to cook, but there is some potential here; Though given the 'available' listed is March of this year I don't have high hopes or expectations. --- Negatives: The combat is stiff and feels like it's from 15 or more years ago; Animation locks are everywhere, character movement is slow. "Identify" and "Portal" items that serve to only take up inventory space No WASD in a game that feels very clearly tailored to 8 axis play Awkward world interaction when using the 'default' move/attack left click bind, and even worse interaction (somehow) when using the only move option RNG Skill augmentation trees Skills can have Rarity and modifiers Items 'feel' bland and largely uninteresting Positives: Direct slotting skills to the action bar The actual socketables are largely interesting The passive tree has a lot to discover The skills themselves are what you would expect and varied enough to keep things interesting Neutral: Everything is one big brown mess Music that evokes older ARPG titles Character designs while not unique are well executed --- This is 2026, the ARPG audience has matured quite a lot and there are a lot of QOL things players tend to expect. ====================================== ==========New feedback========== First, and absolutely foremost: There is DARK PATTERN MTX Pricing. What this means is that MTX items cost 150, or 330 but points are sold in packs of 100 or 200 for $10 and $20 USD respectively. This means you will _NEVER_ be able to but the exact amount needed for any given MTX. This is shady as all hell and has absolutely NO PLACE in a modern indie title. Second, the game has MTX before a) Full release and b) any real content. Third, and finally in this segment: The supporter packs. I get it, you want to offer players a way to support your free to play game. That's fine, and I have absolutely no qualms with this. Many games do it. However, you have $1450 spread over various packs from an untested studio. 5, 10, 15, and 30 dollar packs are where you should focus. Make no mistake: I have ZERO problems with MTX in Free to play games; Everyone needs to eat and servers cost money after all. However, MTX should NEVER be the first consideration and should Never use Dark Pattern pricing structures. ====================================== My final thoughts as I will not be returning. IF you do have interest is this and IF you want to play it - I wish you luck because I suspect the team behind this while originally well intentioned fell into the trap that Mobile game developers often do of "Monetize, Monetize, Monetize"
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About
Take on the role of a convict who has been thrown into the dungeons by a powerful ruling organization. Embark on a journey through a world devastated by a mysterious asteroid, scattering powerful crystal shards across distinct world zones brimming with mutated creatures and steampunk enemies.
Delve into post-apocalyptic dungeons that randomize upon each visit and ascend to new heights of power with epic loot, extensive talent tree progression, and lootable skills with procedural skill trees.
Choose a character from the primary attributes strength, dexterity or intelligence. Specialize in a primary attribute or experiment with various combinations to create your ideal character build.
Embark on your path to mastery with an extensive tree of talents. Gain experience and unlock new powers to form synergies with your items and skills.
Loot skills of different rarities and unlock your path of choice through procedurally generated skill trees. Tailor the skill to your build with the help of unique nodes and quality upgrades. Insert lootable socketables known as skill crests for further customization.
Loot, upgrade and salvage your skills and items.
In Crystalfall, game mechanics revolve around item strength and theorycrafting to create synergies with skills and talents. Explore different character builds by growing your arsenal of powerful steampunk items.
Explore an endless endgame with new maps and challenging bosses. Journey deeper into the world of Crystalfall to uncover its secrets, pushing your hero to their limits.
Genres
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Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Turkish, Indonesian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
现在还可以啦!!!!!!!
Потраченного времени жаль...
La verdad es que no se como terminará siendo el juego, pero por lo que he podido ver por ahora es bastante malillo, no tiene un lore, no es fácil entender como funciona el juego en sí, las clases son extremadamente limitadas, no hay personalización de personajes. A mi personalmente me ha parecido una copia barata del Diablo.
Has potential however it's really rough I would wait around and see what the developers do further considering it reminds me of Torchlight but there's just something about this that I'm like meh right now
背包小没一键整理 贼无聊几分钟就退了. 还不如做成幸存者
Очень жаль! У игры был потенциал, несмотря на то что она является солянкой из: Музыка стиль Grim Dawn, Древо навыков POE 1, скилы Undercember. Порталы и свитки идентификации POE 1 и классическое Диабло. Атмосфера локаций Торчлайт инфинит. На старте в 1 день у игры не было даже настроек графики толком все 4 пункта макс. 2 патч добавил FSR и прочие апскейлеры но не DLSS. Оч плохая оптимизация даже сейчас. Всего 3 класса. Но их можно менять под стиль. Я сделал из рыцаря льва стрелка. Очень мало мобов на картах. Баги и рассинхрон серверов игры! Но самое главное игра умирает! Разрабы объявили что отключат онлайн сервера в июле и останется только офлайн режим одиночка. Но можно сохранить своего перса и перенести его в офлайн режим. Там кнопка в главном меню есть: "Скачать прогрес". Это вроде перенесёт онлайн персонажа в офлайн режим. Ещё что меня бесит: Я играл убил босса 1 акта. поговорил с квест персонажем. Меня стало переносить в Аркадию. Но из за забагованности игры, глючных серверов и вылетов я не смог попасть в Аркадию. Как итог игра вылетела. Когда я зашёл снова Аркадия не открылась. Хотя всё выполнено! Квест реплики у перса больше нету. При этом аркадия светит 2 акт. Но попасть туда физически нельзя! т.к не активирован портал! Ибо по норм сценарию после реплики квест персонажа и удачн переноса в аркадию надо было активировать портал! При этом предметы у торговцев в 1 акте светят из 2 акта! По сути я навечно застрял в 1 акте без возможности попасть во 2ой! А на персе у меня топ билд и 1 рарная шмотка коричневая. Обидно очень. У знакомого тот же баг с аркадией. Застрял в 1 акте. А у него пк получше моего. Так что баг этот частый я читал на форумах. В общем жаль что игра так загнулась. Crystalfall стал Кристал Фейлом и падением амбиций разрабов. Игру просто слили как в 1 акте когда персонаж через трубу мусорную выбирается.
Es una pena que el juego haya cerrado los servidores. No entiendo las criticas tan negativas. El juego no es nada malo. Se parece el progreso a Path of Exile. Es bastante entretenido y quizas le problema haya sido que fue lanzado inacabado. Muchas veces las prisas son malas consejeras y este juego es un ejemplo de ello. Juegalo offline porque es jugable 100 por 100.
1970 YILLARDA ÇIKMIŞ OLSAYI HARİKA OLABİLİRDİ.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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