
CRYODEATH is a hard VR survival horror aboard the Evriskon, a deep-space station too vast to ever learn. One life per engineer: die and the next wakes somewhere else entirely, so route knowledge is worthless. Scavenge, craft and improvise while something hunts you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CRYODEATH assumes you already have your VR legs — intense, physical and unrelenting. It is a hard game, and it is not the game to start VR on.
Die, and that engineer is gone. No checkpoint, no retry. A new engineer wakes up somewhere else entirely — and the Evriskon is enormous. A labyrinth you only ever see a piece of. Different decks, different dark, and nothing you learned last time worth anything.
Most horror stops being frightening the second you’ve memorized it. The Evriskon is too big to memorize.
Scavenge the station and wire together gadgets to distract, delay and disable. Sound carries, light betrays you, and panic makes your mistakes loud.
Every level below is worse. The lower decks hold things older, stranger and better at finding you. Getting good doesn’t make the Evriskon safer. It just gets you closer to escape.
Some content creators didn’t make it past their first encounter.
One life per engineer — death is permanent.
A station too big to learn — you never wake in the same place twice.
Route knowledge is worthless — no two playthroughs run the same way.
Deeper is deadlier — worse company the further you go.
Craft your way out — stealth keeps you alive longest, not forever.
Hands on everything — diegetic, physical, no floating menus.
Finish the station and it hands you something worse - new terms, its own ending, and a sidearm for when improvising stops working.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very promising game. I haven't progressed too far yet as I've had issues with my laptop. But I loved the tactility of the UI, the visuals (they aren't afraid to cloak you in darkness), and the level of interactivity. The devs have put a lot of thought into the design. Actually running from the enemies (you physically swing your arms) is frantic as hell. When I get my laptop sorted I'll be able to get back to this and enjoy it fully.
Its actually really fun and eerie. The movement, and controls are a bit janky, gripping is very off but it doesn't ruin the experience if you take a half second to focus on gripping as a lot of the times it doesn't grip it. I received this game for free like a million years ago but never really tried it until now and it took me 1 hour to meet the alien friends which made me shut my VR off because I can't stand horror. The graphics are amazing though you don't need an insane PC to run it either. Overall if its on sale I really recommend buying it
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CRYODEATH VR propose une ambiance vraiment immersive et oppressante. La station spatiale, qui se reconfigure au fil des morts, rend chaque partie différente et oblige à constamment s’adapter. Le côté survie, l’exploration, le crafting et surtout les interactions physiques en VR fonctionnent très bien et renforcent vraiment l’immersion. J’ai particulièrement apprécié le sentiment de vulnérabilité : on sait qu’on peut perdre son personnage définitivement, ce qui rend chaque rencontre avec les créatures beaucoup plus stressante. L’ambiance sonore, les environnements et la mise en scène contribuent également beaucoup à l’atmosphère horrifique. Le jeu est exigeant, mais c’est justement ce qui fait son charme. Il faut apprendre, explorer, improviser et surtout ne pas foncer tête baissée.
Come mai ho totalizzato così pochi minuti di gioco? perchè Cryodeath è terrificante! davvero ho il terrore di percorrere quei corridoi col rischio di incappare nella creatura. E' un gioco horror e lo è fino in fondo; nemmeno Alien Isolation è riuscito a terrorizzarmi così. Quindi, se volete un brivido di paura... consigliatissimo!
Players by region
Where this game's players are, estimated from review languages.
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