
Everything fell apart. People started getting sick… not in a normal way. Now the city is desolate, and the only thing that matters is finding out if your best friend is still alive. You'll have to explore, run, hide, and face the contamination.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Cry of Monster is a 2D survival horror game with a pixel art style that immerses you in an experience filled with tension, mystery, and gore. You control a young woman in an abandoned city, searching for her best friend who vanished under unsettling circumstances. In this short game (1 hour), you must solve puzzles, execute mechanics, explore environments, and face grotesque monsters.
Main Features:
Engaging Story: Uncover the truth behind your friend's disappearance through an emotional narrative full of unexpected twists.
Survival and Puzzles: Use your wits to solve environmental puzzles and escape deadly traps while managing limited resources to survive.
Multiple Gore Deaths: Every mistake can lead to one of many brutal and visually striking deaths.
Pixel Art Style: Enjoy retro 2D art that blends nostalgia with an oppressive atmosphere, complemented by a haunting soundtrack and sound effects.
Will you find your friend and escape alive, or become prey to the unknown?
Warning: This game contains explicit gore content, including graphic violence and bloody deaths, which may not be suitable for all audiences.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely enjoyable and fun, reminds me a bit of Lone Survivor: The Director's Cut, which is my favorite horror game. I don't get why people are complaining about the controls, I found them fine and adds a bit to panic about. The only issue I would have is that some of the controls like aiming and quitting the interaction with the car or motorcycle aren't told to you, at least, I didn't find the controls for using the gun if there were any. It was probably obvious how to stop interactions, it just took me way too long to figure out. I really look forward to playing the full game, I have high hopes for this
The story is peak honestly def recommend
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game story is amazing, and grapics are beautifull. However The controlls are completely nonesense and i have next to no idea what to do. I didnt even get passed the first monster where my car was broken down and i had to grab the gun. Am suppose to shoot the monster, run back to my car, beat it with a rusty piece of iron holding Z, stop in the middle, shoot the monster again, run to the other side, shoot it again, run back to my car and beat it with the rusty iron again. And there are NO explanations for this. They dont tell you how to shoot. They dont tell you, you need to use the rusty iron to hit the car. They dont tell you how to stop hitting the car. And if you die you have to start all the way from the moment you crashed the car. You cant skip dialogue you already heard and it all togheter goes from scary quickly to frustrating. I played the same part 9 times because i dont know how to stop using the rusty Iron on the car and there is no controll list either. Its very sad cuz the game itself looks amazing and the story is PEAK but purly because of the controlls and the none existance of save points it makes it very unfun to play. Like am not trying to dissencourage the developer, i know its early access and all. But what am saying is even for a demo this couldh've been handled way better. There are multiple moments where the keys show up for an event like "Press Z to smash car" or something like that so why not just put for something like the gun? I have to press ctrl to aim the gun and again, i get it early access, but just why tho. I dont want the developer to give up cuz once more, this story is absolutly PEAK. But please for the love of god put some manuals somewhere and make it clear what you gotta do.
spend 2 hours to die at the end anyway.
this game has so much potential and I can't wait for when it comes out
Good concept, like the atmosphere and sense of dread, this would be a thumbs down if it weren't for those because the controls....oh my god....I am bread was heaven compared to this, as well as unclear instructions most of the time makes this more a rage game than survival horror. Fix the controls for God's sake.
Trash game ragebait trashy controls horrible puzzles poorly bad ♥♥♥♥♥♥♥♥ dookie crap
Tremenda cagada -20/10 y zzzz Tengo un problema con los checkpoints de este juego... Y es que no existen, además de que los controles son los propios quiebradedos3000
Обычная хоррор страшилка на вечерок, душно но на любителя. A typical horror story for an evening, stuffy, but not for everyone.
The buildup is there. The spritework is there, even if some of the protag's sprites could use some improving. But it all suddenly falls apart when you try opening the gate because what suspense is built up gets replaced with frustration. Here's how it went for me -Screw up the electricity puzzle and die. Would be entirely my fault if one of the clues for the puzzle didn't suddenly become uninteractable, forcing me to wing it. Also the last checkpoint was when the car crashed. -Solve the electricity puzzle, get a clear warning that I'm about to have my first zombie, open the gate. Head toward the door and I get killed by a rusty iron that falls from the ceiling with no warning. Back to the crash. -Dodge the iron, collect it for something and head outside. Encounter the zombie and realize the game hasn't told me how to shoot and the zombie instakills me. Back to the crash. -Figure out it's ctrl to aim and space to shoot. Open the gate and try that aga- forgot about the falling iron and died. BACK TO THE CRASH! That goes on for a while until I figure out you're supposed to lure the zombie to the gate, fire at it twice to stun it, run back to your car and start hitting it with the iron to get the can of gas inside. Stop halfway through to stun the zombie again before it gets you, lure it back to the gate to stun it again, finally get the gascan and for the love of god don't shoot the zombie when you're next to the car now or it blows up and sends you back to the start. Stun the zombie, run to the bike to fill it, stop halfway through to lure the zombie to the gate again, finish the job and escape. This is the kind of ♥♥♥♥ you'd be doing in a pacifist run, not to get past your first zombie in the game. After you do get past that mess there's not much of the game left. [spoiler]Enter a building, follow a blood trail, get attacked and presumably die, leaving you to wonder if that's really how it's gonna end for the protag. Watch a cutscene and you're done.[/spoiler] Again, the spritework and the buildup was there. The button layout is a bit weird but manageable. The way how chests work is something I'm not a fan of. How it works is that the contents of a chest is a texture with a grid laid on top of it and you're supposed to mark the ones with the item you want to take but there's no clear distinction what you can and cannot interact with. Wouldn't be surprised if in the future people will just mark the whole grid instead of anything specific. I don't want to be harsh on what's obviously a demo for an unfinished game and I'm hoping these issues get sorted out but good lird the actual gameplay portion was not a good time. Oh and the 2 achievements are also broken and never unlock. cool
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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