
Crossroads Inn, a real-time management sim, unfolds in Delcrys' unique fantasy realm. Construct and oversee your inn, delight traveling heroes, and achieve renowned status for your services across the kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
About
Crossroads Inn is a real-time management sim set in the immersive fantasy world of Delcrys. Players must build, manage, and expand their tavern, catering to the needs of adventurers from far and wide.
With improved pathfinding, AI, engine performance, and UI, this edition brings two unique game modes, offering different experiences for both casual and hardcore gamers.
In Sandbox mode gamers will focus solely on managing their business and economy – to build their very own tavern, hire and oversee staff, manage the supply chains and create new dish recipes. In Campaign mode, micromanagement is just a prelude to a rich story as the kingdom is in turmoil and a shift of power is expected. Your Inn will soon attract the attention of important political and military figures, who are desperately trying to hold on to the reins of power. Gamers will become part of a large-scale drama full of political intrigues, vivid characters, treacherous NPC’s and dangerous quests inspired by RPG games – You will even have a damsel in distress to save!
1. Real-time management sim with RPG elements, combining immersive gameplay and storytelling.
2. Two distinct game modes: Campaign mode with a non-linear story featuring 12 different endings, and Sandbox mode for endless gameplay.
3. Rich, detailed lore featuring feuding factions, powerful organizations, and political intrigue in a low fantasy setting
4. Culinary adventure co-designed with experts from Nerds' Kitchen, offering unique recipes and a diverse menu to attract various social groups.
5. Complex tavern economy simulation with multiple customer groups, special guests, unique employees, and various resources and facilities tied together through a network of dependencies.
6. Original soundtrack composed by Marcin Przybyłowicz (The Witcher 3) and performed with traditional folk instruments from different cultures and eras.
7. Expanded in-game culinary recipes and a fully developed nutritional system to influence relationships with guests and factions.
8. Comprehensive in-game editor allowing for customization and creation of campaigns, scenarios, and adventures using all game assets.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUG多到爆炸
太特么垃圾了,无穷无尽的BUG,制作组还有脸出第二部,就这水准谁敢买。
К сожалению, я не могу посоветовать эту игру. Она дает тебе пролог, на который уходит примерно 2-3 часа, чтобы закинуть удочку и создать ощущение, что впереди прикольная и увлекательная игра. А когда пролог заканчивается, деньги за покупку уже не вернуть. И вот после пролога начинается чистейшей воды треш. Тебе дают задание поднять рейтинг таверны. Он увеличивается на единицу за каждые четыре довольных посетителя. Так вот, забудьте. Не будет ДАЖЕ ОДНОГО. Что бы я ни делал, чем бы ни поил и ни кормил посетителей, какие кровати ни ставил и какие декорации ни развешивал, результат один: 100% НЕДОВОЛЬНЫХ. Почему? Да иди ты в жопу, дорогой игрок, вот почему! Я несколько раз начинал заново. В конце концов построил тупо сарай, в котором помещался ровно один стол. Поставил его у стойки, прямо напротив двери на склад, чтобы свести время ожидания к минимуму. Нанял ТРИ подавальщицы на трактир, в котором одновременно бывает максимум 5-6 посетителей. И всё равно все уходят недовольными. В результате обязательное задание кампании выполнить невозможно просто потому что потому. Понятия не имею, баг это или в игре существуют какие-то неочевидные механики, о которых невозможно узнать, не читая мануалы и форумы. Но я не хочу играть в экономический симулятор, где нужно нащупать какие-то строго выверенные авторами паттерны, а любое отклонение от них карается без внятного объяснения причин. Это не железнодорожный или авиационный симулятор, где неправильное действие закономерно приводит к аварии. Очень жаль. На первый взгляд игра мне действительно понравилась.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, German, French, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un petit jeu sympa de gestion de taverne avec un gameplay tier ok Le jeu possede une interface confuse avec un manque d'explications mais sur le long on s'habitue. quelques bugs de déplacement et d'ordres et un design tier ok aussi Beaucoup de bugs sur les aventuriers spéciaux qui se bloquent quelque-part ou disparaissent et ne sont plus utilisables, il aurait été plus simple de ne pas les animer en train d'atteindre un bout de la carte auberge pour éviter ça. C'est assez frustrant. Il y a aussi le placement des sols qui foire pour les escaliers comme les combats pour jeter les fauteurs de trouble dehors qui sont cassés. Le mode histoire est assez facile je trouve malgré quelques passages mal foutus il est difficile de perdre. je ne pense pas que ça soit autre chose qu'un jeu chill au final en tout cas ça se joue j'aime assez on se laisse prendre au truc. Une certaine qualité et un jeu à part qui poiurrait être refondu dans un niveau vraiment plus compliqué et compétitif voir même une sorte de multiplayer de gestion qui serait vraiment le bienvenue.
Si ves que el juego está a 5€, te animo a comprarlo. Jugando simplemente la campaña, sin entrar al modo Sandbox, la compra te sale rentable. Pero, teniendo en cuenta que el Crossroads Inn 2 va a salir prontito, y si no te importa dejarte un poco más de dinero, creo que merece la pena comprarse directamente el nuevo juego, donde seguramente ya habrán mejorado muchas de las mecánicas fallidas del primero. El [i] Crossroads Inn [/i] es un juego con una idea inicial que me encanta (gestión de una taberna, de su personal y del menú, junto con la construcción y diseño del mismo), con muchas mecánicas interesantes pero lamentablemente, [u] no está bien ejecutado [/u]... Hay bugs que a veces no te permiten continuar jugando (hay que cargar la partida) o, simplemente, se te cierra el juego en la cara. El problema yo lo encuentro en la dificultad, y es que [u] es un juego demasiado sencillo [/u]: no hay posibilidad de elegir un modo hardcore y, una vez aprendes lo que tienes que hacer para que la tasca sea rentable, no dejas de ganar dinero y conseguir continuamente reputación para el negocio. Lo que me parece un horror es que, en el DLC "The Pitt", que tiene algunos objetos y cositas interesantes para montar habitaciones secretas y de apuestas, con el simple hecho de comprar un foso de pelea para ratas (que te cuesta unas 3.500 monedas de oro) y, con una apuesta inicial, y sin que tu tengas que hacer nada, a los quince minutos de juego se puede llegar a ganar una cantidad de 200.000 monedas. No se si es otro de los bugs o es que estaba pensado así, pero no tiene ningún sentido y le quita toda la emoción de seguir jugando e ir consiguiendo poco a poco recursos para mejorar la taberna. [b] Resumen [/b]: Por 5€, sí, y solamente si te encantan los juegos de gestión y no esperas demasiado de este.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 0 | 83% | Free | |
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| $103 | 1 | 0% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $1.8M | 11.7K | 96% | $5.99 | |
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