
"This is the Gunjo Broadcasting Club. Is there anyone left out there?” CROSS†CHANNEL is now available to the whole world for the first time ever. Eight students relive an eternally looping week as tensions rise. Can they mend their broken friendships, or are they too far gone to salvage...?
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[h2]离群索居者,没有人是座孤岛[/h2] 孤独,想必当是现今世代一个老生常谈的命题,这部2003年初版发售,由田中ロミオ主笔的《CROSS†CHANNEL》正是围绕孤独这一伴随人之一生的终极关怀,思想前卫的交出了这份群青色的答卷。能对上这部电波的人,我认为是幸运的,幸运在能和作品产生思想的交错,如同在剧情中人与人的相遇交错那般弥足珍贵。对于作品本身,在经过几天的游玩后,也是感触颇深,所以决定简单写点分析心得,老规矩以下为正文主观且含剧透酌情选择 [hr][/hr] [h3]Testing,这里是群青学院广播社,有活着的人吗? [/h3] 开始首先提到,广播天线,作为贯穿游戏全篇的象征符号,文本描述其代表着可能性,与人联系的可能性。作为具像化交流这一概念的物件,其目的在于时刻向玩家传达一个信息:主角黑须太一以反复搭建和修理天线塔,作为向他者传递文字与话语的媒介桥梁。人籍由交流,建立起对抗孤独的手段,正如游戏中译名《交错频道》本身,读作黑须(kurosu),意为交错(cross),以天线为锚点,将人与人间疏远分散的信号收集相交 因为孤独,所以催生交流,渴望在交流中被他者认可、理解,却害怕在深入的过程,有限的表达中,会产生意见的分歧,猜忌 ,争吵,冲突,最后受伤逃避[strike]*是心之壁啊骚年*[/strike],回归到孤独循环之中。 游戏中有意采用夸张化的故事情节强化了冲突表现: 故事中的舞台,群青学院,这里是程度各异心病者的居所,具体体现在处理面对他人关系中。当无人的世界里只剩下彼此,四分五裂的八人,各自怀揣着秘密,一边渴求被触及,又在暗地里相互猜疑,伤害自己,伤害彼此,无可避免的在轮回的最后面临分崩离析 其中,写到这里就必须得提到男主黑须太一的塑造,在游戏中对于太一的形象,这可以说是一种有意为之,作为八人中伪人指数最高,他是一个异常的人,缺乏主体间性,体现在日常的互动对话中没有边界感,难以控制的黑色冲动等,其源于一段不稳定的童年期以及与他人交流的丧失,简单说就是没有建立起对自我的认识,人的自我意识形成,在于他人交际的过程中所产生,失去了交流,自我就无从发展。若人要构筑内部世界,就需要其他对象的存在。对太一而言,他清楚自己的怪物本质,毫无疑问他是孤独的人,而孤独又催生交流,太一渴望借由与放送部伙伴建立关系,能建立起自我,自己能作为“人”而活着,但同时越是在认识自我的过程中,越清楚知道内心不受控的自己会给这段关系带来伤害而恐惧,陷入两难困境中。换个说法,“豪猪效应”,相信老资历们一定不陌生的词,直到找到一个合适的距离为止,人与人的距离总是矛盾着的,正是在矛盾中促使了我们认识,理解自我。 [b]人与人在接触中产生纷争,纷争中产生理性,没有纷争的土地就无法绽放理性之花[/b] 归还线中,太一决定在完成自己与其他人的接触交错后,选择将他们送回了原本的世界,而留下自己去直面这份孤独,我的见解是,这是太一在理解了自我后毅然决然选择的道路,代表了他内心由非人走向人的成长 [b]人在孤独中降生,在孤独中死去 无论与谁关系再好,终究会是一人 就算可以交流,也不代表共有了一切 生存便是寂寞。重要的是,如何面对这份寂寞 我觉得,为此才需要他人的存在…[/b] 可以说是游戏的内核;亦是ロミオ给予玩家的答案 [h3]我们必须想象,孤身一人的世界里反复修理天线的黑须太一是幸福的[/h3] 问为什么只有太一要留在loop中,其实故事里并没有给出一个具有说服力的说法,对于有关的设定其实是不严谨的;有别于石门,ever17等传统轮回系作品,这里更多是想说在C+C中,轮回等设定仅作为田中想向玩家传达某种价值观的手段,也是为什么对于作品本身更多是用电波系来形容,其带有剧本家强烈的个人色彩,对于田中ロミオ功底之深厚,包括不只限于写出立体细腻的文字,在解析人的心理现象,哲学等等形而上的理论思想本身也是具有相当的储备,文中不是重点这边往下就不继续细说了 回到故事本身,TE的最后,当空无一人的世界里只留下了太一,面对孤独与荒诞的世界,有的只是一周的宝贵回忆,凌驾于孤独之上,支撑着他在每次的轮回中反复搭起天线以实现心灵的充实,脱离孤独与虚无主义的泥潭。这是一条自我救赎之路,旨在鼓励人在面对逐渐显现的孤独感中作出调解,重要的是,切记在往复奔流的日子里那些曾与你交错的,来自他人的电波,即使其不在于生命本身,也能使我们作为“人”坚强地走下去,成为各自的交错频道存在 [b]“我经常思考心灵这个东西。 心灵是生存的能力吗?一个人倘若不能自立,也就绝对不可能扩展心灵的版图 所以人们要一个人活下去 人与人之间,要拉开距离才能活下去... 利用他人并非坏事。为了活得充实,当然可以与他人产生羁绊… 你有和他人的回忆吗?那是万分宝贵之物,切勿忘却 以上,这里是群青学院广播社。有人活着吗? 如此祈祷着—— 就算明知徒劳无功 也要以此为契机生存下去,用尽全力向世界呼喊 那么,下周再见。”[/b] 9/10 额外提一嘴非steam版的原游戏中汉化的非常信达雅,特别是在将日语文本中大量谐音双关语转换成接近意思的中文表达上花费了大量心思,感谢汉化组员的努力付出,让玩家能体验到一部如此优秀的作品 [spoiler]晚安喵[/spoiler]
《CROSS + CHANNEL》一部实力完全配得上名气的作品,也是初次接触田中罗密欧的作品,田中罗密欧是真的才华横溢,游玩时无时不感慨那字里行间细腻文采,与炉火纯青的文字功底,故事于孤独的世界中不断探寻人与人之间的边界与距离,渴望被注视,渴求心灵的慰藉,为了自己依旧是自己,为了珍视之物永远存续下去,奔赴于生命里转瞬即逝的相逢交错。当之无愧的大师之作,GAL界不可逾越之壁。 “还有人活着吗?” “如果有的话,请听我说。” “我不知道你现在处于何种状况。” “或许是在绝望。” “或许沉溺于痛苦之中。” “又或者......即将迎来死亡。” “但是,我有话对你们所有人说。” “......请活下去。” “只要活下去即可。” “请一直活在这个世界。” “这单纯是我的愿望。” “倘若有人听见了我的声音,这说明我并不是孤身一人。” “只要有人听着,哪怕不知道自己在听着,在那一瞬间,我与你便建立了联系。” “我是这么想的。” “人在孤独中降生,在孤独中死去。” “无论与谁关系再好,终究是一个人。” “就算可以交流,也并不代表共有了一切。” “生存便是寂寞。” “重要的是,如何掩饰这份寂寞。” “我觉得,为此才需要他人。” “你有与其他人的什么回忆吗?” “那是万分宝贵之物。” “切勿忘却。” “那是直面孤独之人背后唯一的支点。” “理想情况下,由处于近处的某个人来担当这个位置是再好不过了。” “然而现在,连这理所当然的事情都得不到保证。” “但是呢......我在这里。” “在你身旁。” “这里是群青学院广播社、” “有人活着吗?” “那么,下周再见。”
[h1]In an attempt to reach her, I speak my words of power yet they fade into a sky of static[/h1] [url=https://www.youtube.com/watch?v=uOnDZhPYE9s&list=RDuOnDZhPYE9s&start_radio=1]Signal[/url] Can anyone hear me ? Is anyone left out there ? If someone out there can [strike]hear me[/strike] read this text. You're not alone any more. [i]"If we can love this world will change"[/i] In a deserted world, am I still human ? CROSS†CHANNEL is a highly atmospheric story about a fractured friend group. Behind its sequential slice of life scenes lies a deeper topic ; the [b]longing to connect to someone[/b], to feel understood, to know you'll be taken care of and that you'll take care of the Other in return. For some reason, I find it highly difficult to talk about the deeper meaning of CC. It is something deeply rooted in me, in all humanity, yet it feels so difficult to talk about it properly. What is highly enjoyable about Cross†Channel is the fact its philosophy isn't rambled about, but rather all of the story and little moments portray the core of its main ideas. Cross†Channel's philosophy is rooted in Human Nature as something inherently dependent, something that exists in relation to others, endlessly reaching out in a world that feels both meaningless and scary. Its about the paradox of human connection: the fact that [b]we are fundamentally dependent on others, yet forever separated from them[/b]. Can someone fully understand me ? Can I overcome my past, can i love through my trauma ? Is any human connection possible for the outcasts ? Cross†Channel takes a slow and melancholic approach to treat those subjects, which is mainly why i think a lot of people won't click with it. The amount of slice of life scenes may seem redundant and insignificant at first, but they all participate to the emotional building of the story. Light moments that always have a deeply tragic undertone, as we know connection will never fully be established between people. No matter what, I am alone, people are around me, we can talk, interact, I can change a thing or two to present myself more likeable, and whether or not we become closer (and even, almost merge as my body embraces the other's), it feels like there's still this gap between us, this tension born from [i]the desire to merge together and the impossibility for me to embrace someone[/i]. Suddenly, even the joyful moments become filled with sorrow and meaninglessness. [i]"Make no mistake Touko. I'm not leaving you. I promise."[/i] Every character deals with the world in a unique way. Some of them are stressed out by the world and the people. A lot of them hurt others despite wanting to heal. A majority of them hurt themselves despite wanting to feel happy. Almost all of them want to be seen, to feel safe. Everyone of them does their best at trying to reach out to others. Cross†Channel doesn't stop at this hopeless affirmation. In fact, it transcends it to somehow [b]give meaning to our attempt to connect to others, despite knowing it's impossible[/b]. Much like Serial Experiments Lain, it feels like Cross†Channel builds on previous works and expands its horizons to a beautiful light-hearted but still quite mysterious story. Compared to other Denpa works, which follow similar ideas/concepts, Cross†Channel takes a different approach. Whereas Denpa elements are used to distort reality and create fear, here they express something deeply human. Denpa waves aren't a symbol of madness, but one of our desperate attempts to be heard, for [i]someone to acknowledge us as another human being[/i]. By extension, an attempt to feel human. [b]Communicating is what defines Humanity[/b]! In its attempt to draw the outlines of humanity, Cross†Channel presents people with various mental illnesses and disabilities as a way to portray another characteristic from what it means to be Human. Self-harm, codependent tendencies, oversensitivity, difficulty understanding others’ emotions, difficulty expressing our own... these traits define the cast. They are placed in a special school, separated from the world. Perhaps to protect them from it, or to protect the world from them. People who don't fit in, people who are excluded from society, people who are called monsters. People whose humanity is often denied. Setting aside its critique of normative institutions (which Cross†Channel handles remarkably well), I love how, to portray what it means to be human, we are left with a cast of outcasts. Even with good intentions, all of the characters may hurt each other, they make mistakes, get highly emotional, let their first impulse push through what's socially acceptable. But even then, not once are they monsters. [b]Not once did they stop being human[/b]. Humanity isn't something you can gain from being Good or lose from being Evil. Being human means being capable of the greatest and the worst. It means helping without asking anything in return and with no remorse hurting someone else. [i]"So what's the right way to love someone?"[/i] "From now on, I would have to treasure my memories. And use them to keep on living." Humanity's greatest weakness - the failure to connect - can make moving forward feel discouraging. However, it is [b]with others that we can manage to find strength[/b]. [spoiler]The send-backs routes hit hard every single time. They offer speculative futures to each character. Will Youko accept someone getting close to her ? Will Miki grow up to be herself ? Will Kiri become strong enough to face the Evil parts of humanity ? Will Touko see the value of herself, instead of waiting for someone else to do it ? Will Misato push through her suffering and confront it ? The ending isn't a simple resolution of all their problems, but we can only hope Taichi's words reached their hearts strongly enough for them to stand up for themselves.[/spoiler] They wouldn't be able to begin healing, to realize the flaws in them, if others weren't there to reflect it. [i]"-You said it yourself, You needed others. -To hurt them? -No. For you to be yourself."[/i] For you to grow, For you to achieve who you are meant to be. [i]"Friendship is not asking anything in return."[/i] The memories made with our friends will grant us a promise for a better future. In loneliness, all there is to do is to remember those who mattered for us. [b]And even if it always ends with us collapsing under our own mistakes, I will rebuild that antenna[/b]. I will give it everything just to hope for our paths to cross. To meet at the intersection of that X, to feel, even for an instant, that fragile glimpse of unity. Destruction, Jealousy, Hate. In the end, they are all unconscious attempts to reach out, to get someone to look at us, to get someone to open their ears and listen to us. I want to believe that reaching out will give our existence meaning, [b]I still want to believe that reaching out matters[/b] [i]"The wall that keeps me from the world Has become my cell, my cage. And so, from loneliness I reach out As we gently wound one another. [b]And so, from loneliness I reach out! And embrace this ragged world."[/b][/i] I will live until this sky is gone [b][url=https://youtu.be/GHKTlshJwvE?si=P9r8gdSoZ6jtZg6Y&t=214]So let there be a Cross between the world電 and .̷.̷]̷ ░yourself██-.-. .- -.█░░ ᛝ It will become A channel for words to pass through\\\ █▓▒ -.-- --- ..- [[[ ╋━Then someday go and spread your hands out of this loneliness ⟟̷̡̛̤̠̦̖̼̺͚̬͍̼̪̹̠̘̓̓̓͐͒̚͜͝͝ ⟟ And embrace this rusting world波 as it fades away[/url][/b] See you next week.
没汉化让人很心痛,建议直接上学习版。只玩了开头我就被男主逗乐了,说话太有意思了,爱犯贱的小男生性格,但是是真的太爱性骚扰了了,随时发情,压抑程度令人发指。
[u] 人本质是倾向孤独的,人在孤独中降生,在孤独中死去。生存便是寂寞,重要的是,如何掩饰这份寂寞。 [/u]这便是本作主要讨论的内容,总体是很有意思且值得回味的 CROSS † CHANNEL,交错频道,[spoiler] 黑须频道 [/spoiler] 我认为是全然无法通过转述和解析来告诉别人有多好的作品,且后劲十足。测评主要起到一个记录自己感受的作用 黑须太一是迄今为止我接触过的gal里最性压抑的男主,设定实在超前而变态,henpri的主角在他面前只能算道德标兵小菜鸡,还是老资历日gal玩的花,不由得想要是现在国gal敢这样写要被抽烂了,恐怕受众接受度越来越低也是剧本环境越来越差的因素之一。说回这个男主,前期只想说长这么帅可惜是个超级无敌大神人变态,通关后竟然毫无反感,只有释怀和泪目。黑须太一我允许你性压抑 c+c的前半段充满h和荤段子,信息密度极低。r18亦有高下,按照本人主观排名,老虚的算优质h,打越的算优质荤段子,小高和刚的略微拙劣,口三才的都只能算劣质(虽然硬要说还是比柚子社要好啦…我还是原谅不了柚子社),再加上老gal的配音也很有时代感,实在不是很能欣赏得来。c+c的h场景我都自信skip,看到男主性压抑又能自信跳几秒,所以前半段推进速度极快,但是口三才能把这么劣质的荤段子和h自圆其说成润滑剂的推进作用我只能说算他厉害 后半段苦尽甘来,剧情推进有意思了很多,最后一章的氛围特别厉害,看得我想哭。 [strike] 全结束了想再看看每个人[spoiler] 告别时 [/spoiler]的场景,真的要落泪了然后一点开画廊满目hcg我真的会气笑 [/strike] 通关后还有个番外叫朋友塔记得查了看看。很黑暗啊很黑暗 我会记得你的广播,记得你的声音,记得蝉鸣和这群青色的孤独 [b] 黑须†晚安 [/b] 那么,下周再见
入正玩盗,因为找不到补丁。感觉不错 steam版的九个额外场景(个人视角+朋友塔+后日谈)挺好
Warning: This review contains a lot of self-centered ramblings about personal experience, if you don't wanna see random venting in a game review feel free to disregard all the things I'm about to say here. This is my first time making a review of something, so I apologize beforehand if my writing is a bit sloppy... Also I'm trying not to spoil anything major and I am very bad with words, please don't mind me. Prior to reading this, I have been familiar with the scene of visual novels before, but I had only read 2 proper ones in particular (To name: "Z.A.T.O: I Love The World and Everything in it" alongside Higurashi's Onikakushi arc), and I was fascinated on the "Denpa" genre in particular due to my familiarity with it somewhat and Z.A.T.O (Which can be categorized as Denpa) being my first ever "Proper" vn. I first heard of Cross+Channel from an article talking about the "Denpa" genre in visual novels, the premise caught my interest at first and I dug out a bit of info of what it's all about, since it seemed interesting. But at the end, I didn't really think much about it up until I found out that the game is on sale for only $1.1 off Steam, even when others had warned about how bad the translation is, I figured that it's a fair price to pay for such a steal the game was discounted at. And so my madness began. (Sacrificing Dies Irae, which I had planned to read after Higurashi xp) Starting out the game was very rough (With how you immediately get flashed by a girl in one of the first scene), and The MC--Taichi's demeanor not helping it at all with all his antics. I was already prepared on all sorts of perversions he'd display, since even the Vndb page made it clear in his character bio that he is 100% a pervert, and I still get caught off-guard by a lot of choices he made and the CGs complementing it. It really was a hard read at the start all the way until midways through the game. Adding to this, the scenes are all fragmented at disconnected here and there, confusing me even further on what's going on for most of the time (And it even made me theorizing about possible explanations like unreliable narrators or weird timeline bullshittery). Though at the same time, things starts to pick up with every line I read, and even from Taichi's monologues I can really sense that there's just something more about him than what meets the eye. This is made even more prominent with some scenes in my early plays and especially towards his aversion towards blood. Even from the get-go, before the main plot even picks up and before the opening sequence plays, one thing that stuck to me is just how much this game talks about the presence of others and connections between people, and especially with how prominent "Radio Waves" shows up in between the lines. If anything, my first impression of this game is that it felt like Z.A.T.O if it's for pervs (It's not a 1:1 resemblance and my vn knowledge is lacking to run my mouth on what's really similar and what's not, but I can really draw parallels here and there). It's a theme that I adore, so it had only increase my fondness further. That aside, I am also charmed by the amount of mysteries the game sets up in its first act. If anything, it's probably the only thing that kept me going at times whenever the Taichi actions gets a bit too unfunny. But anyways, Playing this made me feel like someone splayed my inner thoughts open and presented it in full display for the world to see. This might get a bit too personal, but I had always felt like an outcast in my class. It's as if my existence was a little bit too detached from others, and I can admit that I have this degree of apathy to others around me that scares even myself sometimes. It's kind of hard to describe, but due to an inexplicable amount of events in my life, I felt like I am an individualist better suited to live alone, inconveniencing nobody and unbothered by anyone; people are inherently alone anyway. I just feel like someone's troubles and problems are theirs to take care of and I have no obligations of helping them out and vice-versa. Again, another degree of apathy that I need to work on slowly. Sometimes, due to this belief, I found myself to be quite a awful person. All I wanted to do was to live and die alone, so that I won't have to deal with others and other dealing with me in a troublesome way. So that anyone won't be troubled for taking care on such an awful person that's apathetic to some degrees to their own problems.(This is going in circles you get what I mean somehow somewhat) And yet I still seek out conversations to others, interact and greet people daily, like some sort of parasite trying to mimic how it's like to be a proper human. ...Why is this relevant you may ask? This was because the game directly addresses this! Somewhat, or maybe something similar. I literally had to do a double-take when I've realized that Taichi's view of the world alongside Miki's resonated a liiiittle too close to me. Without spoiling much of the game, at the end, it really shows the message that humans, even if we are always inherently alone; Even if we were to try to isolate ourself and push away others; will always need the presence of others. And so they connect, exchange words, bicker, do activities together... To quote the game, "There is no existence without interaction". If were are all lonely ass chuds, that at the very least we can connect and try to make up memories so that we're less lonely (What) Again, this game really shines in showing how important connecting with others are,the way scenes hits me very close to home was enough to make me shed a tear or two. I also adore all the characters in this vn, as each and every single one of the main characters all has different quirks, flaws, and depth that makes the feel so real and human. All the characters also has some sort of mental disorders and game does a great job (imo) on portraying how it affects the way they interact and struggle in the story, as well as how it shapes their personality and character. Best of all, it's 100% canon since it's an integral part of why they're studying at the academy in the first place. You can take our main character, Taichi as an example. He might seem like a gross pervert at first (In my defense, he is), but beyond that, he's a dude who cares a lot about his friends and is observant of those around him as he highly thinks of connections between people, he was desperate to mend back the club and genuinely wants everyone to get along. Without much spoilers too, I really liked Misato's character arc and her dilemma regarding her strong compulsion to follow set rules and its repercussions. Again not much details bcs I'd like you guys to experience this by your own but both Kiri and Miki's character are very great too to dissect in-depth. Oh and Sakuraba is just stupid, bless him. If you've read this much and is planning to play the game somehow because of my review now, just be wary for any potential triggers since this game talks a LOT about Sexual Harassment, Abuse, and Assault alongside--again, mental Disorders in the cast, lots and lots and lost of fanservice, and there are lots of blood at some scene, I may recommend this vn because of how great I felt the story is, but due to its nature feel free to skip this one if you're highly uncomfortable on said topic. And to all my friends who's interested in this vn, 1. Why 2. If you're really down to it I hope this can help you understand a bit regarding things I don't normally show/talk about to others :) See you all next week, 'till the day the sky disappears...
神作无需多言,氛围感很不错 质疑田批,理解田批,成为田批。
为什么还要广播? 广播不是日记。 它不是写给自己的。 广播总是默认远处有一个人,有一个停下的瞬间。 可最后,留给太一的。 只剩广播。 这里是群青学院广播部。 还有人活着吗? …… 下周再见。
我****田中罗密欧,最爱的作品,田中批必须品鉴的一环。
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