
Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.86/day in the week after.
About

Ahoy there! Welcome to Cross Blitz, a unique deckbuilder RPG where heartfelt adventure meets fierce, strategic battles! Whether you embark on a thrilling Story Campaign or a ruthless Roguelite Run, Cross Blitz will push your deckbuilding skills and strategic mind to their limit!

Engage in exhilarating turn-based fights where any move can turn the tide of battle!
For each encounter you face on the 4x4 grid battlefield, you’ll need to carefully consider your card’s effects and placement, while strategizing around your deck’s synergies.
Draw out the master tactician within you: learn your enemy’s moves, deploy clever counterstrategies, and time devastating “Blitz Burst” ultimate finishers!
Experiment with new and exciting ways to crush your foes: hurling bombs, tinkering with deadly bots, cooking up powerful dishes, conjuring demonic groupies, or even releasing shrubasaur stampedes! It’s up to you to mix and match complementary archetypes to draw out the most powerful combos.
With over 500 cards, 160 relics, and 20 archetypes across 5 factions, infinite ways to Blitz await!

Arrre ye a hardened adventurer thirsting for challenge? Set sail for our roguelite mode: Tusk Tales!
Choose from 20 powerful mercenaries, each with their unique playstyle and starter deck, and challenge treacherous randomized maps. As you progress through each encounter and peculiar locales, strengthen and customize your deck to face increasingly difficult opponents!
Engage in captivating battles that require strategy and cunning - with more than 200 cards to experiment with - as you build powerful decks to stomp your foes into dust! Easy to pick but chock-full of challenge, you'll have to harness the strength of your minions alongside a plethora of spells, traps, and match-finishing Blitz Bursts if you're to claim victory!
Each run will reward you with precious Husks, a currency to invest in your mercenary or to unlock useful items you’ll find in future runs!

From the treacherous Swindler’s Wharf to the chilling Frostfall Peak, Crossdawn Isle is a vibrant world packed to the crow’s nest with colorful characters, intriguing locations, and delightful secrets.
Follow 5 determined heroes in the Fables Story Mode, and experience each full-length story campaign packed with action and intrigue! From hilarious moments to epic showdowns, witness each hero overcoming their struggles and achieving profound personal growth.
Redcroft - A mighty pirate burdened by the weight of legacy, forced on a perilous errand to regain his freedom.
Violet - A charming popstar running from her past, on the hunt for her evil doppelganger.
Quill - A pint-sized thief hiding a heart of gold, trying to break free from his crippling debt.
Seto - A noble martial artist searching for his long-lost master and the true meaning of his teachings.
Mereena - A sheltered but dutiful sprout elf on a journey to bring peace to her divided people.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tremendo juego!! Generalmente los juegos de cartas no destacan por su apartado visual pero este esta a otro nivel!! Muy bueno el modo campaña con sus puzzles que le dan un nuevo aire a los capitulos.
Amazing game. Exactly what I am looking for. Really hope they release more content.
The game has some balance issues, particularly with some of the characters or factions broadly just being objectively more powerful or easy to get rolling. That being said, the fact that there are so many different play options and cool combinations you can pull off is very fun. The deckbuilding is really emphasized, and the ability to permanently modify your cards in the rougelite mode makes it very fun and very replayable. The story mode is no slouch either, and lets you experience all the types of possible decks so that you can find the ones you like. Some reviews complaining about bugs. Personally, have experienced extremely few bugs, and the ones I did experience weren't game breaking, just annoying but manageable. For the price, the game is absolutely worth it. I wish the devs continued working on the project, particularly in expending the rougelite mode to be endless or have more varied challenges, but overall its a great game that I highly recommend to deckbuilding fans. If the Cross Blitz team added modding support it would be a 10/10, atm probably more like an 8.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I haven't played much of the story mode as i find Tusk Tales (Rogue-like game mode) more enjoyable and still i would recommend this game highly. There is plenty of variety in card's and mechanisms to make each deck and their corresponding mercenary different and fun to play.
Decent enough tcrpg/roguelike. I mostlý liked the story mode, although the dialogue animation was frustratingly slow with no way to change that (other than skipping the animation by clicking each time, which barely helps since even that has some delay and the dialogue is split over many, many text boxes), so I did end up skipping most of the story itself. For a card game thereś not a whole lot of depth to it, but that is not necessarily a bad thing. It will keep you entertained for long enough to be worthy of the price tag.
一款设计的还不错的打牌游戏,分为剧情和肉鸽两个模式,剧情模式扮演5位职业的代表英雄经历剧情的同时还能体验5个职业各自的几个主要流派,每个角色至少设计了4种可以玩的流派,虽然流派之间强弱还是比较明显,但是过剧情都是完全没问题的。肉鸽模式中也设计了非常多不同的角色与事件,甚至有些卡是剧情模式中遇不到的卡。20个角色各自的养成,外加简单和困难两个模式从内容量上来说完全足够玩家体验了。 但本身其实我还是觉得有点可惜的,因为在我看来本作是一个各方面都留有一点遗憾的作品。首先是特效,本作是设计有传说卡的,但是传说卡打出特效只能说聊胜于无吧,其他卡的特效与表示也都很简单,表现力上确实算是差的,然后剧情模式的剧情有点太无聊了,大部分时间我都只想去开始下一场战斗而不是看剧情。肉鸽模式的设计在我看来也是比较有问题的,是采取的关卡制,每个肉鸽关卡都很短导致很多时候还没成型就结束了。 外加本身在游玩过程中还是遇到了一些BUG的,总体体验只能说中等吧,主要是我是真的很喜欢原本炉石的冒险模式,所以想要尝试找类似体验的作品,本作在体验上只能说是勉强满足吧。
Very fun :)
Esta bastante entretenido.
我就喜欢这种画风,剧情模式体验感很好,卡组构筑种类挺丰富的,同一个流派也有快慢的分化。一步步解锁无敌卡组,比如[spoiler]红的炸弹,蓝的刀、专注,黄的偷,绿的毒,紫的龙舞者,都有相应圣物去配合[/spoiler],也有一些无脑流派,比如[spoiler]红的自责冲锋(2费6/3冲锋吓哭了),蓝的寒霜,拿到那个回合开始召唤虚妄寒影直接无敌,10费2/8一打直接赢[/spoiler]。个人认为蓝是设计得最棒的,各个卡组都非常有强度且好玩,并且除开4个专一流派(系统设计的4套卡也能做很多优化)有很多构筑方向,比如[spoiler]专注流完全可以融合格斗家和武士刀的卡,以及带不同圣物的细化区别构筑,不过吞噬流怎么没有圣物,从一开始打完虾助就发一张核心卡,结果玩到结束都没有对应圣物,怒了[/spoiler],自己动脑构筑完真的很爽。 其次就是剧情,我觉得作为fable,剧情无可厚非,我是认可的,且我也没怎么跳过剧情,挺喜欢的。5个人物的剧情是按时间顺序的,并不是互相独立,每个人物都与两位其他人物认识,很好的设计。 最后是一些吐槽,简中的文本经常有漏字或仍是英文状态;还有各种小bug,比如战斗界面卡牌的显示,场地上部分随从不能查看信息,圣盾吸血效果在随从死亡后依然虚空显示,打的太快随从从手牌出去后不在场上显示,卡组编辑第2页的卡组无法正常切换。还有tusk tale中无法在当前节点中查看后续节点走向。其他问题暂时没回忆到。 总体而言依然是很喜欢这部作品,期待后续有更多更新(个人更期待卡组编辑对战而非tusk tale)。
Très belle DA, gameplay très fun, histoires simples mais agréable
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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