
Crop and Claw is a classic-style JRPG all about dragons. Delve into swamps, temples, and ruins and fend off flora, fauna, and unsavory dragonfolk.
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About
CROP AND CLAW 
A miasma consumes Garden.
The decay brings lawlessness
and madness to the land.
Rogues, cults, and evil
plantlife rule the realm.
Crop and Claw is a classic-style JRPG centered around dragons in a lush realm known as the "Garden". The plantlife has gone awry, bringing an era of struggle across the realm. One dragon sets out on adventure, for reasons only known to themselves, to see if the Garden could be restored.
KEY FEATURES 
* Multiple dragon types to take the role of, each with their own unique specialties.
* A continent stuffed with dungeons and secrets to find.
* A simple and classic combat system focused on resource management.
* Dragons, dragons, dragons!
REPLAYABLE 
The continent of Crop and Claw is vast. With multiple playable dragon types, a timer and step counter, and few restrictions on the player's routes, Crop and Claw is feasible for challenge runs and alternate approaches.
If you've already gone through the game and scavenged every corner, try a Randomized run which shuffles enemies and loot!
CLASSIC AND REPAINTED 
Is your computer not powerful enough for more than a few colors? Switch to Classic mode in the options for a cosmetic change back to the original visuals and music.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
This game wears it's inspiration on its sleeve. Emulating old school NES RPGs, Crop and Claw is a game about buying dragonfruits to diving into random caves full of bandits and dragging yourself out with just enough health to get yourself back to a town alive. At least that's what it feels like right now. If you're a fan of the original final fantasy games, Dragon Quest, I think you'll find a lot to like here. Though I will say the game makes you play at it's own pace, which I could imagine might feel slow at times. Also, completely unrelated to the gameplay, but I think the setting for this game is really cool, maybe it's the hand drawn art frame used to house the little NES game, but it kinda feels like stepping into a children's book, which looking at Dinoleaf's other work, is probably deliberate. I hope the team gets the opportunity to work on something that's higher fidelity cause a more realized depiction of this world is something I'd really like to see.
If steam had a mixed option rather than Yes/No I would have picked that. My final playtime on my first blind play-through was nine hours and two minutes (09:02), for those who are curious. Crop and Claw is very much a game inspired by old NES RPGs, and that brings with it both good and bad. If you haven't played any game like those previously then be careful with this game, since you're likely in for a rude awakening. One versus one combat is also an interesting choice in that very few games does that, and for good reason. There is basically no turn economy considerations at all since you don't have more than one character. The best option then will always be what kills the enemy the fastest without you yourself dying. To be honest though, my biggest complaints with this game are the following: 1. Not enough music. The songs that are there are good, but another dungeon theme as well as maybe another track for town music would have done [i]a lot[/i] for the experience. (LAPIS also uses the title screen song, which I find rather grating to listen to at length. 2. Lack of in-game QoL. Games like these usual came with manuals that had all the info so you could reference it. And the INFO command in-game [i]usually[/i] give you the gist on items. But I feel like lack of QoL features don't really add much to the retro feel but makes the game clunkier to play. Here's a non extensive list of things I would have wanted to see personally: [list] [*]TP cost indication for spells in battle. [*]Icon for item types before or after item names in shops and inventory. (One each for: Weapon / Armour / Accessory / Orb / Consumable / Spell learning item / Key Item) [*]The ability to glance at least on your own stat ups / downs in battle. [*]Some indication if damage inflicted deals extra or less due to exploiting a weakness / hitting a resistance. (Final Fantasy 3 (NES) does this by changing the damage text colour). [*]The bestiary being a free action. You're already wasting inventory space if you're carrying the thing around, an entire turn with this kind of turn economy is a pretty big ask. [*]Some NPC or something that can tell you how much EXP you need for the next level. Given that the ORBs (especially the poison one) encourages min maxing, this would be rather useful. [/list] 3. The story I feel is too absent. It takes a little bit too long before any sort of plot happens. There really does not need to be anything big, but say DQ1 and similar at least put an eventual end goal on the map right from the start. For most of the game it's really hard to not feel like the protagonist/you are just drifting from town to town and just happen to help out. Unrelated, but I had the game crash a lot for me. But I couldn't say for sure if it's the game or if it was screen sharing it on discord that caused these issues. Regardless I figured I should mention it. The game's very robust autosave feature made sure I didn't really lose any progress to it at the very least. I'm looking forward to future cute dragon themed RPGs by these developers, this one was a treat and a more complex sequel would be a blast.
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Imagine the first Dragon Quest game on NES but you play as an actual dragon. That's this game. For better or worse, it's a throwback to the early 8bit era, where talking and checking are selected from a menu, and things like bag space are at a premium. It runs a bit slow, mimicking the tech limitations of the era, but to me that's just part of the charm. If you're a fan of the old OLD school JRPG, don't miss out on this one.
A dragon themed 8-bit style retro JRPG taking inspiration from the original Dragon Warrior. It comes with all the good and frustrating elements of games of that era. The game is fairly short and simple. There are loads of hidden treasures to find. The game doesn't hold your hand, it merely suggests where you should go next if you're paying attention. I noticed enemies have an obscenely high crit rate and I found combat frustrating and slow. There are random battles every 3-4 steps, hindering exploration. You can't load your game or exit to the main menu - you must completely exit the game in order to load a save. You have to select abilities from a menu every time you want to use them - it doesn't remember which ability you used previously. The ability list is fixed order - it would have been nice to be able to rearrange it. Having to dig through my ability menu every single time made combat so tedious. I enjoyed it overall, but I think it could have been a lot better with some more modern touches.
Crop and Claw is a super charming retro RPG. From the look and sound to the menus, dialogs and gameplay, everything is meticulously crafted to feel exactly like old NES RPGs like Dragon Quest. The game is well balanced, challenging and rewarding without being too grindy. The design of the world is somewhat open, allowing you to explore the different parts of the map freely in any order you like. The world and dungeons are full of secrets to discover and sometimes small puzzles to be solved. Of course, being reminiscent of almost 40 year old games, Crop and Claw comes with some inconveniences. Bag space is preciously rare, navigating the menus can be tedious, the character is moving quite slowly and random battles interrupt the exploration every few seconds. This all serves to recreate the feeling and nostalgia of early console RPGs though. You pretty much get what you'd expect of this type of game - which is part of the fascination. The game can be finished in around 10 hours so it doesn't overstay its welcome. There is some additional endgame content if you crave for more. If you are looking for a nostalgia filled trip back into the late 80s, I highly recommend Crop and Claw.
What I like about the game. 1. Gameplay is simple. Level up and venture further. Discover more of the world. 2. Nostalgia. Done in the style of an old skool JRPG. Bringing me back to the NES era.
Very cute and relaxing RPG. Extremely great homage to the early Dragon Quest games except you're questing as a dragon! I had a great time exploring this charming world and attempting to find the secrets. Im glad a lot of these secrets are hinted at by NPCs and you generally make a decent investment by paying NPCs for information although some of them feel like you break even being led to gear which your character won't use since it's meant for a different build and that's fine by me. Took me around 10ish hours to feel like I did a good majority of content on a single Run by getting Max level and throughly exploring the world attempting to find all the secrets but doesn't overstay it's welcome. It's a fantastic length and felt rewarding for figuring everything out myself.
I originally came in heavily reminded of a freeware game I played way back called Warrior Dragon, which was itself very much a homage to Dragon Warrior but you played as a dragon! Crop and Claw feels very much in line with classic JRPGs, tied together with charming visuals and soundtrack. Difficulty can be very spiky at times and it also includes some of the typical trappings/lack of QoL of old-school JRPGs but it's overall a very rewarding and in a nice, compact package. Looking forward to the team's next works!
画像もシステムもファミコンレベルのRPGなのでセールで買うのが値段相応に思える。主人公はドラゴンだが、皮を変えただけなので人間キャラでも問題ない。ぶっちゃけ画像が粗いのであんまりドラゴンには見えないが、それもご愛敬。 最初から行ける範囲はやたら広いが敵は相応に強くなっていくので遠出すると詰みそう。始めたばかりの頃の金策はだいぶ厳しく、最初の目標(中ボス)に到達するのに装備を揃えて2時間近くかかった。 レベルが上がって安全に行ける範囲が広がると金策も楽になり、レベルアップも速くなってきたのは稼げる経験値が増えたからだと思われる。3つ目の町まで到着したが買える武器防具がドラクエのように劇的に強くなるわけではないので戦士ならばスキル、魔法使いならば魔法に頼って進めていくものなのかもしれない。 敵の攻撃は激しく、いつもTP(他のゲームのMP)が切れる頃にはHPもボロボロになっていることが多いが、ダンジョン脱出用・移動用のアイテムは割と安価で、宿も安いのでダンジョンやフィールドで行けるところまで頑張って、また町に戻って回復して出直す、というのを繰り返していけば、順調に進んでいけてるようには思える。 魔法使いで始めてみたが、戦士、盗賊、僧侶と思われるクラスが他に選択できるので他のクラスだと難易度はまた変わるのかもしれない。TPの上がりが悪いが、レベルアップで上がる能力値で魔法のダメージが増えるため、2~3レベル上げると、きつかったところも何とか進めるようにはなっている。 メモリもハードも食いそうにないのに、やたらに落ちやすいが、オートセーブ(おそらく戦闘終了後)はあるので今のところ問題はなさげだが、できたら、とっとと直してほしいところ。 それでも、この手のオールドゲームが好きな向きには[strike]まぁ、[/strike]お薦めできる。何だかわからないドラゴンにも愛着が湧いてくるし、チープな音楽も懐かしい
A very cute little homage to the original Dragon Warrior, where you play as an actual dragon in a world full of other draconic characters. Relaxing and simple, but it has a few underlying mechanics that could be useful to understand, especially since there are several "classes" to choose from. Really adorable promo artworks and character/enemy designs too. Plus the "Repainted" mode even features some good ol' MIDI music, which is always great.
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