
Cronus Monument is a surrealist adventure game where players must purify the world... No matter the cost.
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Cronus Monument is a surrealist 2D adventure game where you play as a little dog that follows the path of a destructive psychic snail.
Esoteric gameplay.
SNES inspired original soundtrack.
Abstract & surrealistic environments made with mostly 2D pixel art.
Puzzle solving in an expansive open area where the player has the freedom to choose their own path. (?)
Map navigation.
One boss fight with bullet hell elements.
Mild psychological horror elements.
Short experience that takes around 1 hour to beat.
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Languages: English
Reviews
Good. I feel very lucky for finding this game when browsing new releases
when i first played the itch release of this i did not know how to put into words what i found so fascinating about this game's presentation, aesthetic, general experience, etc, but after i watched my friend play this for the first time, i figured it out. i also discovered that saying what i love about it outright would maybe soil the experience a little bit. So! play it yourself, then watch someone else play it some time later, and then maybe you will get it too
I really liked it
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Concurrent players on Steam, sampled daily since tracking started.
cool game
court mais bon, j'ai beaucoup aimé l'ambiance rétro et la musique PE-PITE, bravo !!!
evil flower is a nightmare I'll never forget :D
In this typical 2D trash, I press start and the game just sits there thinking for like 10 seconds, and then you end up playing a simulator of reading really long, stupid text. I feel like even if the developer had released this game 25 years earlier, nobody would have played it and everyone would still think it's crap. Why even boost the reviews?
A short little fever dream of a game. The music is quite nice although some of the art assets are very blurry and/or look a bit out of place. But maybe that's part of the charm? There's not a lot of dialogue but there's some notes scattered around, mostly for puzzles. These puzzles range from "outright explained step to step" to "maybe not explained enough". It's overall a little confusing, but I think that's what it wants to be. I liked the crows!
Cool game, but some of the puzzles really do just get directly explained to you (Like the fruit and mime ones)
uh it's a game, idk i got kind of lost, would be cool if there was like a mark on the map showing me where to go