
What happens when a proficient assassin enters a thieves stronghold directly? Use skills to backstab enemies from behind, or fight head-on. Will Cronie be able to successfully complete the commission?
Modeled estimate, not a reported figure. How we estimate →
Media

About


A girl whose family was killed by bandits came to the Assassin Guild to issue a commission.
Facing the girl who had no one to rely on and no money, Crone stood up.
"Without money, what equivalent can you give?"
"...This, my treasure."
The girl handed over her precious doll, and Cronie accepted the doll.
"Deal."
Crone took the doll and headed to the bandits' stronghold.
Can Crone, the assassin, survive a head-on confrontation with the bandits……?

Whether it's sneaking behind their back and ending their miseries,
or going head to head can reduce the number of witnesses.
【It's assassination as long as there's no witness!!】
The classic arrow maze, if you get it wrong, you'll be caught in an endless loop!!
There's also a unique portal maze to test your memory!!
Every time you open a chest, it's a surprise,
Even if it's the same chest on the same map, the reward is randomized.
Have a taste of Gacha-box!!
To match the fast-paced modern lifestyle,
there's no lengthy plot or complex background.
Clearing is quick and easy!
There's also no need to go for New game++++ just for one missed CG
All are unlocked after the first clear!!



Stealth exploration RPG
H scene during battle
Memory Mode
Dialogue skip
Full-screen mode
Keys can be changed/Gamepad can be used
Conversation window can be hidden
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
白发白虎连体丝袜女杀手! 一头白发,穿着连体丝袜的女杀手,你爱不爱,我爱了。在入库这款游戏之前,有不少评论说游戏流程有点短,就当我思考是否入库的时候,看到女主既然是连体黑色丝袜,太性感了,于是我的老二告诉我一定要买,一定要冲,于是我们就开始了冲冲冲! 《暗杀者克罗涅的任务》是一款小众类型的RPG黄油,游戏讲述了杀手克罗涅接受一个讨伐山贼的任务,可恶的山贼杀死了小女孩一家!虽然克罗涅是一个杀手,但是这个杀手不太冷。 游戏的核心玩法就是潜行、寻宝、解谜、暗杀。战斗系统潜行到敌人的背后一击必杀,但只有正面一半的奖励,但对于前期的我们来说就算一般也非常有用,这种暗杀需要玩家有一定的观察能力,掌握了NPC的移动轨迹和移动时间。游戏的其他玩法比如解谜、寻宝这两个我就一笔带过,主要原因还是本作设计不多,难度非常简单。 游戏的弊端也非常明显了,这款游戏属于冷门小众赛道了,玩法和剧情是一样的,而且流程非常短,好在女主的人设和穿搭真的非常有感觉,不然这游戏大概率要批评。然后CG方面也是有质量但没有多少数量,大部分触发事件需要战败才可以,像我这种RPG高手整个通关没有战败过,所以只看了两个CG动画,但是我也心满意足,强大的男人不需要画面。
[h1]暗杀者克罗涅的任务[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote] 欢迎大家加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url]&关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:RM引擎制作的小体量黄油 [*]游戏剧情简介:一位被盗贼团灭门的少女来到暗杀公会发布委托,但因拿不出钱来而被众人无视。女主主动接下了少女的请求,并收下了少女的玩具熊当做报酬,身为暗杀者的女主要如何一人消灭整个盗贼团呢?[/olist][/b] [h3]【游戏玩法】[/h3] [u]本作以潜行暗杀和回合制战斗为主为主,融合了迷宫和推箱子要素[/u] [b][olist] [*]【F4】全屏。按住【Ctrl】在游戏内打开菜单栏,可以存档/更换装备/使用消耗品;在对话中按【Ctrl】是最高速跳过,按【Z】是快速跳过 [*]仅在敌人正背后才能暗杀,不用过度强求全程暗杀和纯洁通关 [*]宝箱九成时间是各种消耗品,没什么惊喜感但完全弥补了升级不回满血量蓝量的不足 [*]推箱子翻车是正常的,有些挡路箱子藏在柱子后面,解谜失败了切换房间再回来就重置了 [*]中期迷宫的解法是踩上传送阵后传送到对应方向的墙后而不是同颜色的传送阵,记好黄上红左绿右蓝下的传送规律即可轻松过关 [/olist][/b] [h3]【瑟瑟部分】[/h3] [b][olist] [*]游戏CG部分:均为静态cg,共10段 [*]游戏配音部分:无配音,无涩涩音效 [*]游戏角色立绘:银发冷脸御姐,人体方面也没什么问题,立绘还是很不错的 [*]游戏画廊:通关之后一键解锁全cg [*]游戏XP和玩法:强制爱、战败凌辱、多人、有非常少的触手和孕肚内容 [*]游戏可攻略角色:仅女主 [*]游戏是否有汉化:本地化工作非常出色 [*]游戏是否需要补丁:无需布丁 [*]游戏内是否有码:步兵无马 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]难度不高,即使全程不换装备也能轻松通关,失败惩罚很轻 [*]通关后cg一键解锁,观看cg回想即可解锁成就 [*]有云存档功能 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]按键过于反直觉,开场非常容易错过教程,导致笔者全程不知道怎么存档/战斗外吃药/更换装备,但即使这样也能打倒最终boss通关 [*]剧情比较单薄,聊胜于无 [*]没有配音,甚至没有涩涩音效,非常可惜 [*]推箱子解谜在柱子后面放根本看不到的箱子,还没有重置按钮,必须切换房间才能重置,跑图比较枯燥 [*]宝箱中除了药就是药,玩起来没有惊喜感 [*]最终boss盗贼头目的立绘看起来像个圣骑,有点敷衍 [/olist][/b] [h3]【改进建议】[/h3] [b][olist] [*]配音方面可以考虑增加一些内容,哪怕只是涩涩音效也比现在静悄悄的要好 [*]推箱子谜题旁增加重置按钮 [/olist][/b] [h3]【游戏总结】[/h3] 甜品级小黄油,立绘不错,难度不高,成就有手就行,不强制要求纯洁通关,遗憾的是没有配音让涩涩方面稍显不足,建议喜欢潜行暗杀和对战败凌辱题材感兴趣的玩家好价入手
주인공이 암살자인만큼 전투보단 던전을 돌아다니면서 길찾는게 메인인 게임입니다. 암살자답게 뒷치기하면 보스제외하고 적이 한방에 죽어버리며, 암살자답지않게 정면에서 붙어도 여주가 무쌍급으로 강해서 장비 다벗어버려도 잡졸들은 쓸어버립니다.(심지어 중간보스한테도 장비없이 붙었는데도 '어어..이길거같은데?'라고 느낄정도로 셈) 막보조차도 적당히 회복약 빨면서 싸우면 무난하게 이깁니다.. 플레이 시간은 한시간남짓으로 클리어하면 모든 이벤트씬이 열리기때문에 무리해서 이벤트씬모으러 다닐필요는 없습니다. 다만 대부분의 도전과제가 이벤트씬과 관계있어서 도전과제 목적이면 던젼 구석구석 돌아다니고 중간보스, 라스보스 한번씩 패배해야합니다. 참고로 각 이벤트씬들은 음성은 없고 그림 일부만 움직이는 움짤로 되어있습니다. 장점 -수려한 그림체 & DLite판과는 다르게 노모 -나름 복선과 여운이 있는 엔딩(주인공이 암살자인게 어울리는 그런 엔딩임) -빨리빨리 도전과제 완클가능 단점 -너무 짧음 -짧은 플레이 타임으로 인한 이벤트씬의 절대적 부족 -적 캐릭 시야가 넓고 방향전환이 빨라서 암살자가 암살은 못하고(?) 무쌍찍는 이상한 전투 시스템 -일본어 플레이 한정 심각한 버그. 일본어로 플레이시 도전과제를 획득할때 게임이 에러가 나면서 프리즈됨 (일본인들 평가가 나락인게 이게 이유) 결론적으로 할인 세게할때 사시면 좋습니다.
[h1] 「暗杀者克罗涅的任务」 [/h1] [h2] 「游戏介绍」 [/h2] 暗杀者克罗涅的任务是nikukyu社制作的一款别具一格的潜行和回合制战斗的R18游戏,他有其他类似游戏没有的,独特的潜行玩法。这是他比较出众的一点。游戏无配音,H场景无音效,CG数量和质量中规中矩,主打战斗H。 [h2] 「游戏内容」 [/h2] 游戏中女主身为一名暗杀者公会的暗杀者,一位家人被盗贼残忍杀害的少女,身无分文却怀揣着一个玩具熊来到暗杀者公会。其他暗杀者纷纷拒绝她的请求,主角克罗涅被少女仅有的泰迪熊所打动,接下了讨伐盗贼首领的艰巨任务,然后独自一人踏上了孤身潜入盗贼巢穴的冒险之旅 。 潜行和解谜是这款游戏的主要玩法。玩家需要操控克罗涅小心翼翼的走过盗贼巢穴的地图,利用环境来避免被他们发现。绕开他们的路线,这对走位技巧和预判能力都提出了很高的要求,需要观察敌人的行动规律,寻找最佳的潜行路线。然后从背后给敌人致命一击。 如果被敌人发现,就会进入战斗状态,这时,敌人如果使用H攻击,就能看到战斗H的CG,如果在战斗中失败的话,就会进入战败CG。 如果玩家潜行技术过于强大,有可能一路杀穿,导致很多的CG看不到。但是通关可以解锁全CG,就是少了收集CG的乐趣。 [h2] 「总结」 [/h2] 暗杀者克罗涅作为一款R18游戏来说质量一般,但是对于他的玩法来说还是可以的。绕后潜行的玩法给游戏增加了很多挑战性。适合喜欢潜行解谜和战斗H的玩家。 如果你下议院通过的话,可以让他拨款来体验一下这款游戏。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h1]暗杀者克罗涅的任务简评[/h1] [h2]游戏背景[/h2] 有一位父母、手足都被盗贼残忍杀害的少女,来到暗杀公会提出委托。因为没有钱的缘故,没有人愿意搭理她,更不用说接下她的委托了,然而这时克罗涅站了出来。 作为交换,少女递出了自己宝贝的泰迪熊玩偶,而克罗涅收下了玩偶,因此契约成立了。克罗涅带着玩偶,前往盗贼的据点。身为暗杀者的克罗涅,正面对上盗贼能不能安然无恙呢......? [h2]游戏体验[/h2] 因为克罗涅是暗杀者的缘故,所以游戏除了正面硬抗敌人之外还可以选择暗杀敌人,潜行到敌人的背后,给他一个痛快!虽然刺杀只有正面一半的奖励,不过也是一个不错的选择。 游戏里也有很多既有特色又有挑战性的机关,比如说经典的箭头机关,只要踩错就会让你无限轮回!同时也有独特的传送门迷宫,非常考验你的记忆力! 每次打开宝箱都是不一样的惊喜,就算是同张地图的同个宝箱也会出现不一样的道具,让你体验“抽箱”的感觉,玩起来感觉有点像抽卡了,挺有意思的! XP方面的话,有战败、触手、捆绑、陷阱……还算是比较丰富吧,应该能够满足各位LSP的需求了!游戏通关之后就能解锁全CG,不用故意战败看CG了。 [h2]总结[/h2] 一款质量非常不错的潜行题材RPG小黄油,虽然整体流程稍微有点短,不过CG质量很不错,有兴趣的朋友可以试一试这款游戏。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b]
Cronie the Assassin’s Mission – The Teddy Bear Payment is a compact fantasy RPG that blends dungeon crawling, stealth mechanics, turn-based combat, and adult-oriented storytelling into a focused indie adventure. Developed by nikukyu and published by 072 Project, the game follows the assassin Cronie after she accepts a strange request from a young girl whose family has been murdered by bandits. Lacking money, the child offers her beloved teddy bear as payment for revenge, creating a surprisingly emotional setup that gives the story more weight than many smaller fantasy RPGs. What begins as a simple assassination mission gradually turns into a dangerous journey through enemy territory filled with traps, hostile enemies, and hidden threats. Cronie herself serves as one of the game’s stronger elements. She is portrayed as a skilled but emotionally distant assassin whose profession has hardened her personality over time. Her interaction with the grieving child creates an interesting contrast between professionalism and hidden compassion, helping establish a darker tone early in the adventure. While the narrative does not become deeply complex, it succeeds in giving players enough motivation to stay invested in the mission as Cronie pushes deeper into dangerous territory controlled by bandits and criminals. Gameplay revolves around dungeon exploration mixed with tactical encounters and stealth-oriented mechanics. Players guide Cronie through hostile areas while collecting items, avoiding traps, and choosing whether to confront enemies directly or eliminate them through stealth attacks. One of the more enjoyable mechanics is the ability to ambush opponents from behind, rewarding careful positioning and observation before combat begins. This stealth element adds variety to the gameplay because players are encouraged to think strategically instead of charging into every fight recklessly. Combat uses a traditional turn-based system inspired by classic Japanese RPGs. Battles are relatively straightforward but still require attention to resources, skill usage, and enemy behavior. Stronger opponents later in the game can become dangerous if players rely only on basic attacks, making proper preparation increasingly important during longer dungeon sections. While the combat system is not especially deep compared to larger RPGs, it remains engaging enough throughout the game’s shorter runtime and supports the overall pacing effectively. Exploration also plays a meaningful role in the experience. Dungeons contain branching pathways, hidden items, environmental traps, and event scenes that encourage players to search carefully rather than rushing toward objectives. Certain sections create tension by forcing players to navigate dangerous environments where poor decisions can quickly lead to defeat. The dungeon design itself remains fairly simple overall, but the inclusion of stealth mechanics and environmental hazards helps keep progression more engaging than a completely linear structure. Visually, the game embraces a retro-inspired anime art style similar to many classic RPG Maker titles. Character artwork and event illustrations receive the most attention, especially during story scenes and adult-oriented content. Cronie’s design stands out well, helping give the game a recognizable visual identity despite its modest production scale. Environments and enemy sprites are relatively simple, but the consistent fantasy aesthetic helps maintain immersion throughout the adventure. The soundtrack complements the game’s atmosphere effectively. Dungeon themes create a feeling of tension and isolation during exploration, while combat tracks help maintain energy during encounters. Sound effects are simple but functional, providing enough feedback during battles and exploration without becoming distracting. The overall audio presentation fits the game’s smaller scale and supports the darker fantasy tone reasonably well. As an adult-themed RPG, mature content naturally plays a major role throughout the experience. These scenes are integrated directly into progression and story events rather than existing purely as optional extras. Players familiar with adult fantasy RPGs will likely recognize the game’s structure immediately, as it balances dungeon crawling and narrative progression alongside fanservice-oriented content. While this approach works well for the intended audience, players looking primarily for deep storytelling or highly tactical gameplay may feel that the mature content occasionally overshadows character development and worldbuilding. One of the game’s biggest strengths is its concise structure. Instead of stretching the adventure across dozens of hours with excessive grinding or filler content, the game remains relatively focused from beginning to end. This shorter pacing helps prevent the gameplay systems from becoming overly repetitive and allows the story to maintain momentum throughout most of the experience. However, the game’s limitations are still fairly noticeable. Combat mechanics lack significant depth, dungeon environments can become visually repetitive, and the overall production quality reflects its indie origins. Animations are simple, environmental variety is limited, and some gameplay systems feel basic compared to larger RPG releases. The balance between storytelling and adult content may also feel uneven depending on player expectations. Despite these shortcomings, Cronie the Assassin’s Mission – The Teddy Bear Payment succeeds within its niche because it combines classic fantasy RPG structure with stealth mechanics, exploration systems, and a surprisingly emotional central premise. It understands exactly what type of experience it wants to provide and avoids becoming overly ambitious. The focused pacing, atmospheric dungeon progression, and character-driven motivation help elevate the adventure beyond a simple adult-themed RPG. For fans of retro-inspired dungeon crawlers, anime-styled fantasy adventures, and adult RPGs with light tactical gameplay, the game offers an entertaining and reasonably polished experience. While it lacks the mechanical complexity and production value of larger role-playing games, its focused structure and atmospheric progression still make it a worthwhile experience for players interested in smaller indie fantasy RPGs. Rating: 7/10
Get this on sale if you like noncon. It's not the best but better than the average H rpgmaker games out there. There is parts that feel repetitive but actually but has enough content for a reduced price.
还凑合吧,最好打折再入
[quote] 《暗杀者克罗涅的任务》是一款内容简单的角色扮演小游戏。我们将扮演的主角是一位内着连体黑丝身披围巾大衣的银发女杀手克罗涅。游戏由nikukyu制作,072 project发行,主要玩法为控制角色的通过各个关卡的同时与敌人交互触发特殊剧情。游戏的游玩时长为一小时左右,通关过后即可解锁全部sence,属于一次性游玩的轻松向产品。 故事的开端发生在一个架空世界观的暗杀者组织工会大厅里。一位女孩冲入大厅带着家庭破灭,举目无亲的愤怒发出求助。可惜的是,这里是信奉等价交换的利益至上者的聚集地。若是没有相应的报酬,连一只盘旋在这里的苍蝇都不会被杀死。 或许是善意驱使,或许是看到了曾经的自己,总而言之银发女杀手克罗涅来到女孩面前,以女孩的泰迪熊为报酬接下了女孩的复仇委托。 游戏的基础机制简单到了简陋的地步。人物成长只有随着等级增加数值,装备只有小刀到袖珍小刀的提升,道具只有增加hp、mp和降低欲望值的道具。角色战败会触发h场景,增加 欲望值后角色重新回到游戏起点。 关卡设计主要建立在迷宫环境和一些小的解密游戏。地图中会有特殊事件和用于获取道具的宝箱。由于关卡过于简单,因此即便是迷宫地图,也不必担心关卡引导的问题。 除了基础的RPG回合制战斗外,游戏还引入了暗杀元素。敌人被赋予了视野机制,若玩家出现在敌人视野之中,则会强制触发战斗。若在视野之外接触敌人,敌人则会直接被秒杀,同时玩家获得一半的经验值奖励并且无道具掉落。由于寻敌机制不够智能,导致暗杀的触发十分蹩脚。 游戏中道具资源完全满足无脑通关,游玩过程切忌追求完美。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code][/quote]
[H-Game] พูดตรงๆครับ เกมดีมากครับ เน้น Gameplay มี CG ไม่ค่อยเยอะ แต่มีเรื่อยๆระหว่างเล่น
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Concurrent players on Steam, sampled daily since tracking started.
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| Toroa: Skycall | $13.1K | 53 | 94% | $12.99 |
| AOISHIRO HD REMASTER | $13.1K | 64 | 92% | $13.99 |
| Archamon | $13.1K | 50 | 68% | $9.99 |
| Isoland 2 - Ashes of Time | $13.1K | 307 | 95% | $2.99 |