
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Art: I think the art style is fantastic. I do enjoy the theme Gameplay Hook is there. Combat: Frustrating. Targeting - Animation locking - Lack of Queued actions (e.g. health/mana potions) where you have to wait for animations to do anything. I think the devs who are in charge of combat should play other games to really understand proper flow, like Elden Ring/Mortal Shell 2 - Stagger is ridiculous and the curve on standard difficulty and the systems is not readily intuitive.
The game was just ok. Compared to Elden, it just felt unpolished, and a bit slow and clunky. to me it felt more like Elden ring when you are heavy rolling, and without the fully open world.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game runs great it just needs controller button rebinding
game is fun, but final boss crashes the game on a specific move around 60% health. co-op stability is poor as well.
Game is crashing, a lot
神经病装备词条都不能换游戏改变没做完没有一套可以用的垃圾
fix the f camera
geht fit echt jut
super fun co-op! great to play with my buddy
Phenominal game. TL:DR incredibly playable and reasonable time for 20 bucks 90% of negative reviews are from people who died like one time and said "meh game sucks" if they have less than like 5 hours i wouldnt even trust them. its a roguelike - it takes time to feel the core of the game out combat system has a clear identity and is fun to learn. Maybe a little clunky in some ways compared to your average triple A but its easily telegraphed, very parry'able and easy to play around. over the course of gameplay your core character does get somewhat stronger but most power scaling comes down to gear (which you can carry from run to run to some degree) and blessings inside individual runs. Even the weak stuff is perfectly playable and leaves a lot to player skill. Multiplayer at its core is also a great time. Its not no triple a masterpiece but for 20 bucks it delivers a very reasonable product. Id overwhelmingly recommend you grab the game if you are interested! i have a few complaints but for me, knowing these things id still buy the game again as these are fairly minor. -whoever hosts will be the only one to get credit for some out of run quests and achievements which is a little frustrating and i havent heard plans to cover this yet. -on launch id frequently get DC'ed when playing with my duo but we have kept playing and its been better so i have faith it should be perfectly reasonable soon if not already. -some enemies need to be executed and i have ran into the execute credits not working and soft locking me a few times which does major suck but thats only happened one out of like 20 runs. -there are a few menus or design choices that dont have visual feedback or make much sense but they take like 5 seconds to work around every now and again. some common complaints i see other reviews make and my thoughts: "You cant customize your controls!" - sure it doesnt have true custom controls on release but A. pretty sure the devs have said its in the work after hearing the concern. B. there are multiple control mappings the game gives for mnk and controller. C. the standard controller mapping is the same mapping that 99% of other soulslikes have. Mnk does suffer from some weird default controls but lets be real - if you are playing a soulslike on mnk in the big 26 your gonna run into some problems in one way or another. "The camera isnt automatic and frequently sucks!" - there is a single standard enemy type and single boss where ill happily conceed the camera is buns on. but apart from that the camera works as clearly intended 99% of the time. if your having camera problems thats a player issue 9 times out of 10. it doesnt automatically angle adjust outside of lock on so claw grip does make your average gameplay a little more fluid but its so playable for an average joe without claw grip. "The boons dont do anything" - some kinda dont. but if you pick a boon that you actually interact with you will feel the effect. im convinced people just dont read.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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