
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
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About
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Crimson Desert Beautiful World, Great Combat, But Missing Something After spending some time playing Crimson Desert, I have mixed feelings about it. I don't regret buying or playing it, because there is genuinely a lot to enjoy, but at the same time it feels like the game is missing that special spark that keeps you completely hooked. The biggest strength of the game is, without a doubt, exploration. The world is absolutely beautiful and encourages you to go wherever you want. See a mountain in the distance? You can climb it. Notice a strange ruin or forest? Go explore it. The freedom is fantastic, and simply wandering around the map can be incredibly rewarding. The environments are varied and make exploration one of the most enjoyable parts of the game. Another feature I really liked is the variety of companions and mounts. You can collect different pets like dogs, cats, birds, and even rarer companions. The mount system is also impressive—you can ride horses, wolves, bears, drakes, dragons, and more. It adds personality to the adventure and gives you plenty of options depending on your playstyle. The combat is easily one of the highlights. It's fast, satisfying, and stylish. Pulling off combos, jumping into the middle of large groups of enemies, and chaining attacks together feels amazing. Every fight has the potential to be exciting, and the combat system has enough depth to stay enjoyable for quite a while. Unfortunately, the game also has some major weaknesses. The story is by far the biggest disappointment. Honestly, it barely feels like it exists. If you're buying this game expecting a memorable narrative, interesting characters, or emotional moments, you'll probably be very disappointed. I would personally rate the story 1/10. It's forgettable and does little to motivate you to continue beyond simply wanting to explore or fight. Progression is another issue. Everything feels very slow, and while some players may enjoy the long grind, others may find it exhausting. It often feels like you're putting in a lot of time without getting a meaningful sense of progression. The gameplay can also become repetitive after many hours. Although the combat is excellent, you'll eventually notice that you're doing many of the same activities repeatedly. The amazing combat helps hide this problem for a while, but it doesn't completely solve it. There are also occasional technical annoyances. Sometimes your character takes a while to load in properly, which can be immersion-breaking and is surprising for a game with such impressive visuals. Overall, Crimson Desert is a good game with incredible exploration, excellent combat, and plenty of content to discover. However, it lacks the "wow" factor that would make it truly unforgettable. A stronger story, faster progression, and more variety in gameplay would have elevated it to another level. Pros: Amazing open-world exploration. Beautiful environments. Excellent, satisfying combat. Great variety of pets and mounts. Plenty of freedom to explore. Cons: Extremely weak story (1/10). Slow progression. Gameplay becomes repetitive over time. Occasional character loading/pop-in issues. Feels like it's missing that extra spark to make it truly special. Final Score: 7.5/10 Crimson Desert is definitely worth playing if you enjoy exploration and action combat, but don't expect a compelling story or a game that constantly surprises you. It's a solid experience with a lot of potential, yet it falls just short of being truly great.
This game does not respect your time.
Beautiful game, gave me that Skyrim/RDR2 open-world feel. While the scope is admirable, the inclusion of such a huge number of poorly explained mechanisms/systems left me feeling confused about....everything. After 38 hours, I still can't keep track of all the keyboard commands, skills, etc... Its just all too much. Combined with some poor boss design (looking at you Excavator) and lack of detailed explanations of so many mechanics it led to me spending more time googling questions than actually playing the game. I wore out. Got to hand it to the Devs though, its absolutely beautiful and a joy to explore.
Je vais le faire, mais il faut savoir ce qu'on achète. Après presque 10h de jeu je pourrais le résumé : "Pour pas mal d'oseille, vous pourrez ramoner une cheminée, sauver un chat en détresse, écouter beaucoup de villageois pleurer et s'insulter, pour sauver des chèvres ou des moutons." Au début l'histoire est vraiment prenante, une histoire de guerre de clan, et boum, début du jeu... des quêtes à la con, sans vraiment beaucoup de lien avec l'histoire qu'on nous vend. Le seul but ? Je crois que c'est pour mettre en avant la "bienveillance" du personnage principal. Alors on comprend finalement que c'est dans un certain but scénaristique, mais franchement, c'est pas mal d'heure dès le début à faire des enchainements de quête débile. Côté graphisme, c'est propre. Côté bug, j'ai eu un crash mais le jeu sauvegarde automatiquement très régulièrement. Les combats sont acrobatiques, c'est pas mal. Cependant énormement de combo, c'est bien sans l'être. Les énigmes sont chiantes à souhait et très mal expliqué. Beaucoup trop de touche à apprendre et comprendre, ça me perd. Je n'ai pas encore vu une seule quête intéressante, même les traques sont nuls. Oh une tueuse à gage avec une prime, ça promet quelque chose d'intéressant ! *Appuie sur R" pour l'attraper ; lui met 3 baffes et la livre à un PNJ qui a toujours le même discours. C'est bien comme jeu mais il manque un quelque chose. C'est dommage.
Combat-wise, the game is too easy. Never-ending, boring, mindless combat to take over the forts. I can probably cook a 3-course meal in real life while taking over the forts on my laptop. I should have looked into the game more before buying; I like the more linear, difficult souls games like Elden Ring or Lies of P. It also starts wayyyyy to slowly. Again and again you have to follow people with your horse and listen to them talk so you can go do some easy quest. I thought after getting deep into Chapter 4 the game would stop making me do these stupid horse following tasks, but right after getting assigned another one to go learn to shoot arrows as if the player hadn't learned that themselves by now, I came here to write my review. I fully regret spending $100 CAD on this game, it's not worth that much. They think because the game is long they deserve to charge $100.
this game is a great game very fun for the most part but i cant give it a good review at this point because of these issues that seem to to keep ignoring to many bugs cant complete game if not done in the correct order if you finished the game before all the updates you are locked out of new pet mounts cant get all knowledge to 100% the game because of glitches / bugs there are some very bad game mechanics like if you want to use only your bow you can because every time you take any damage you auto draw your sword ever time its like fighting the game over and over and over re drawing your bow some of the challenges you have to have super human reflexes id say at least 1/3 of the game is just really really miserable game play CONTROLS ARE THE WORST
If you like open world slop, then this game is for you. I immediately saw what kind of game it was when I started playing, and I am glad I refunded it. This is only a game to play if you think the combat looks fun, and you want a time sink. The little bit of story I saw seemed atrocious. I didn't even like the combat that much. This game is literally all flash but no substance.
不好玩,许多功能还放在主线后期解锁,但剧情比原神还诡异让人没有玩下去的动力,只能说画质不错
This is a positive rating, but not a positive review. I have never felt more conflicted with how I feel about a game more than this one. On one hand, there is so much to do, it truly is an RPG sandbox; play however you want, do whatever you want, the game lets you. On the other hand, it is the most empty, unmotivating, shallow game I have ever played. There are so many things to say, I genuinely feel overwhelmed on where to start. Gameplay - The simplest way to put it is half the mechanics of this game are straight garbage. The UI for quests, the puzzles, the bosses. All of the gameplay elements could be fixed by a single method - playtesting. All they had to do was play it themselves or get a group of monkeys to do it for them, and they would realize a million things wrong. This was very evident by the state of release, to which they have slowly improved, and yet it's still baffling how many absolutely abhorrent mechanics are still in the game. Story - it's bad. That's about it. It's 10x longer than it needs to be, and it has no idea what it wants to do. It has no stakes, it has no interesting characters, and it has awful dialogue and character motions (hold still when you talk, please!) Speaking of characters... Playable characters - whoever's idea it was to create 3 playable characters instead of just 1 needs to be shot in the head. One of the most retarded decisions of all time. Show me the stats, I dare you, I guarantee less than 1% play the other 2 side characters and over 99% play the main guy. And they have the audacity to lock skills and weapons to these side characters, which you will never play, and if you have the desire to play them for whatever reason, they are almost always locked during the story anyway, doing who knows what and you can't even play them. And when the game forces you to play as them for a mission or two, they are severely underequipped, so you white-knuckle through the mission, and then play the main character and never look back. All they had to do was give all the characters the same equippable weapons, then give the side characters a bonus to those niche weapons, so everyone wins. But no, your main guy can only use a certain set of weapons, and the others are locked behind characters you will never play. The World and The Loot - It's big, expansive, and breathtaking. And yet it's the most depressing, unmotivating, empty world to explore. Look at that mountain! I should go check it out. *Checks it out* Well, there were a few bandits, and 5 apples. Um. Okay. That's cool, I guess. Oh, some of these locations have a level up. Cool! And... I have 100 of these now. Oh look, a cave! Now time for some real loot! And... it's a basic sword with the same stats as every other sword in the game. A cloak that looks cool, but has the same stats. If you couldn't tell, the main problem with the world is the incentive. Why is it worth my time to go out and explore? In reality, there is no reason, other than it looks cool. Nothing in this game rewards you for your time. I see so many people comparing this to Skyrim, and to them I say you are retarded. Just because it's an open world RPG does not make it Skyrim. You wanna know why Skyrim still holds up after all these years? Because it rewards you for your time. Because there is incentive to explore every cave, every mountain, every town. CD was too afraid to do anything worth your time, and too afraid to balance the game, so they created every weapon - from the one you craft at the blacksmith to a legendary boss you fight at the end of the game - to have the same stats. And the armor is the same story. The only specialty with armor is that the designs are great, and if you are a fashion hunter, then there are lots of sets to find, and you'll look really cool. But this game has no incentive to do anything. It does not reward you for your time. The Camp - The base of your operations. You'll spend a lot of your time here, sending out workers to slave away and bring back resources. It was a mechanic from Black Desert, and they somehow made it worse. How? INCENTIVE. There it is again. I send my workers to loot for me. Great! They got a ton of stone! What now? Use that stone to make my workers go get me logs! Great! Now I have logs and stone! Now what? Now send them to make you money! Great! Now I'm rich! Now what? There's nothing to spend my money on... Everything the slave system does really has no impact on you in any way. It's a distraction, a red herring, to make you think you're playing the game and making progress when in reality it's wasting your time. The camp is cool having all the necessities close by, but the worker system is beyond pointless. Combat - The supposed highlight of this game, taking inspiration from Black Desert. Black Desert has incredible combat, and yet they managed to downgrade in this game. You can press 2 buttons, and you'll win every fight. Right click, and sometime Left + Right click. And there are so many abilities, so much freedom to fight how you want, and they all suck. You have an AoE ability, cool! Guess what happens when you kill an enemy? Everyone around you goes flying away. So now that AoE ability you love so much can never be used, because no one stays clumped together. I cannot tell you how many times you have to fight in this game, and every time I wanted to break down in tears knowing I had to go up to each individual enemy, press one button, watch an animation, then walk to the next guy who got blown away, press a button, and do the same thing over and over again. All these other abilities, no matter how cool they are, mean nothing if you can't use them properly. I'll also include food here. Food removes all stakes to every battle. No cooldown, full heal, no threat. Fun! BUT NO ONE IS FORCING YOU TO EAT. JUST DON'T EAT IF ITS SO BROKEN. Good point. Life is also really easy. Maybe I should intentionally stop eating to make it more challenging. If it's an intended mechanic, and it's fundamentally broken, that's the fault of the creator, not the consumer. Misc - Lots of side Activities. very cool. Also very lame. Do you like Poker? Imagine playing Poker, but instead of playing with a flop, changing your bet and sizing each other up, the game changing dynamically based on what is placed on the table, you now get 2 cards... and that's it. You just bet based on your two cards. Sound fun? Now imagine playing it with retarded AI. Sound even more fun? Fishing. Do you like fishing? Do you like having your line snap on every surface the fish crosses? Do you like not having fun? Trading. Shameful in every way. This is one of those examples where all they had to do was playtest it and they would realize how insanely garbage it is. Crafting. I love crafting weapons and armor. I crafted one time. Because everything is the same. I hear some of you saying BUT YOU CAN TRADE ONE POINT OF ATTACK FOR ONE POINT OF ATTACK SPEED!!! Yes. You can. And you can also kill the same enemy in the same amount of hits, in the same amount of time. Nothing changes. It's all an illusion of choice. The only thing you truly have a choice over is the slots you fill it with, and the look it has. Mining. So many places to mine. So many places to chop trees. So little to do with it. Seriously, I mined every node I came across the first 50 hours and I had stacks and stacks of items I had nothing to do with. Use them for crafting! Sure, let me create another weapon with the same stats. Very worth my time! I have to explain, all of the mechanics in Crimson Desert are fantastic, it is just executed in such an abhorrent, soulless way that it misses out on the potential it has. This game could have been the game for generations to come, but they truly don't understand why people play games. They like rewards, and they like to have fun. This game ultimately has neither, but you don't realize that at face value until you look behind the veil.
Graphics are abysmal there's pop in everywhere shimmering artifacts and the lighting is awful until they fix this i do not recommend
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +2 more
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