
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
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About
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 689 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really tried to like this game but it's a complete mess. You can't have combat that requires precision with janky character movement and controls that don't work correctly. Now I've played past the 2 hour mark and can't refund. Amazing.
Honestly, even after 50 hours, it just felt like I was forcing myself to chug through, hoping things would get better. Most of the features feel very surface-level. I've barely touched the camp management system even after 50 hours of gameplay. Sieges are extremely basic and seem to serve no purpose other than advancing the story—and even then, it's just YOUUUU- a one-man army cheesing the objectives (and a dragon that has like a multi-day cooldown???????). Your companions and the Greymane clan serve zero purpose in sieges. I would at least hope it'd be similar to Shadow of War, where your orc generals actually show up to siege and you have your own troops. In CD there's none of that—no influence systems, and the camp stays practically the same throughout the game, serving only as a convenient "hub." (I'm almost certain PA originally meant to expand on this much more, but investor pressure to ship forced them to axe pretty much any further enhancements.) I came from playing BDO for many years, and it's painfully obvious this was meant to be an MMO before decisions changed during development. Even as a single-player prequel to BDO, it's obvious—you can tell from the map, the towns, and the names, along with NPCs being lifted straight from BDO. Alustin and Shakatu are perfect examples. Even how the mobs are spaced and set up follows the classic BDO mob-pack framework—clearing a castle feels more like running a rotation at a grind spot than anything else. Your character is just a mesh of various BDO classes—Ranger, Warrior, Ninja, etc.—all rolled into one, but a terrible imitation of them in every way. The controls are also pretty terrible, and it took a long time to get used to them. I think the reason is that the combat system is meant to have active guards and i-frames, but in CD there's none of that—so you're almost guaranteed to get hit no matter what, and there's no damage reduction in place to soften it. BDO, for example, is an insanely mechanically demanding game, yet the combat feels far more fluid and skillful because you have actives, passives, and guards. BDO understands it's not a matter of if you get hit, but when. CD is missing much of that, which makes most fights feel terrible and harder than they should be. Which is crazy considering this is the same developer that made BDO—it's like they forgot all the best things about BDO's combat and, instead of just doing it again with minor improvements, decided, "Hey, let's try something new for literally no reason whatsoever." Which is why I'm so confused that so many people are raving about this game like it's the second coming of Christ. It's basically a generic MMO busywork-quest simulator for 60% of the game, and the other 40% is a story that's painfully dull with equally dull characters. Even the Greymane companions have zero depth and feel incredibly forced. And that's on top of the plethora of visual bugs, artifacting, and hazing that make the game incredibly hard to even play—or even look at. Despite the pretty textures, it feels as though PA has taken a step back from even BDO in terms of textures, graphics, and performance—and that's despite BDO being ten times the size in terms of complex features. In BDO you can literally run an entire worker empire, specialize in specific life-skills, and spend your whole time playing doing just one thing. CD has maybe 0.2% of that in terms of depth. I think if this game had another 2-3 years of development, it easily could have dwarfed anything. So overall—TL;DR: not worth investing in. Don't be like me and play past the 2-hour mark, then grind out 50 hours thinking there'll be more. Literally, what you see is what you get. It's a giant one-inch-deep puddle.
Об этой игре уже много положительного написали сорокалетние подпивасы, которые нашли во что можно побегать после Вартандера, и так же много негативного написали умные люди в очках. Особо добавить нечего. Просто скажу основное: Игра красивая, но только если у вас мощный комп - без реконструкции лучей это режущий глаза кал. В игре есть сюжет... И ладно, что он простенький, но он сделан просто отвратно. Самый угар: нужно попасть в подвал к какому-то там лидеру ополчения, на входе стоит охранник. Ты говоришь: "Впусти", он: "Нет", ты: "*врёшь, чтобы войти*", он: "Я тебе всё равно не верю". Отходишь от охранника на 2 метра и подслушиваешь разговор двух бомжей. Возвращаешься к охраннику и врёшь, используя услышанное от бомжей. Охранник: "Так, я тебе уже немного верю, но всё равно нет". Игра снова просит отойти, но уже на 5 метров, к ещё двум бомжам. Снова подслушал, снова вернулся к охраннику, добавил ещё инфы к вранью. Охранник: "Я тебе уже почти верю, но всё равно не пущу..." И что вы думаете? Игра просит отойти на 10 метров и подслушать разговор ещё 2 бомжей... Подслушал, вернулся, снова наврал. Охранник: "ООО, так бы сразу и сказал, блин, проходи, братишка". Боже, это такой п*****, пока я прохожу такие задания, у меня такое чувство, будто мозг разжижается... В игре есть прокачка... Опыт дают за каждый поход в туалет, просто засыпая тебя очками навыков. И куда ты их тратишь? На открытие нового удара, которым ты не будешь пользоваться, потому что на тебя каждые 5 минут выбегает 100 болванчиков. Ты просто устаёшь что-то комбинить и в тупую закликиваешь их ЛКМом. Или ты можешь улучшить оружие, чтобы получить +2 к урону, но болванчикам п*х, они стабильно умирают с 3 ударов, а вот босс - да, умрёт не с 150 ударов, а может с 145. В общем, прокачка навыков и снаряги имба, всем рекомендую... Ну и т. д. Заходя в RPG с обрыганными квестами и всратой прокачкой, задаёшься вопросом: а н***** в это вообще играть? Я просто ненавижу эту игру и уе*****, которые писали, что игра "раскрывается спустя там 10, 20 часов"... Ни*** не раскрывается, всё такой же УНЫЛЕЙШИЙ кал. И мне теперь придётся просто тупеть и деградировать в этом дерьме только потому, что я отдал 2500 грн за это, и моя жадность не позволит мне смириться. Я отыграю каждую копеечку, лицо в дерьме будет до самых ушей...
煞笔游戏
At the time of writing this I have around 400hours. The game is great visually and the combat system is fun. HOWEVER - The story arc is lack luster and having completed it I'd say it reeks of chatGPT. It's a silly amalgamation of things ripped of from other franchises/stories. In particular, Fallout. The voice acting is most likely AI and even then they were still to lazy to give npcs in entirely different continents a different voice or even different speech patterns. The gear system lacks any kind of depth. Almost all of the items are similar to one another at max refine. So you'll find a bunch of cool looking gear all over the place but it means nothing because it's not any better then your other gear. The elemental balancing is awful. Fire is much stronger then any other element to both use and protect against. Making the other ones feel soft and pointless. The pacing of the game is bad. You don't even get to use your home camp of Pailune and reap the benefits of it until you've completed the game which makes it entirely pointless. The overall feeling I was left with having put 300-400 hours into the game was that the game had tons of potential but got rushed together and pushed out the door. Disappointing, could have been a masterpiece.
Gra przez pierwsze godziny jest naprawdę świetna i wciągająca, potrafi zachwycić skalą i wyglądem świata jak i systemem walki, no i na tym się kończą plusy tej gry. Najbardziej frustrującym dla mnie problemem było to jak skonstruowane są wszelakie łamigłówki, miałem wrażenie, że deweloperzy nie zostawili żadnych wskazówek i liczyli, że gracz się domyśli (bez naprowadzenia) co trzeba zrobić albo będzie po kolei próbował każdej z wielu mechanik gry żeby sprawdzić która działa. Fabuła jest nijaka, postacie są puste, główny bohater nie wykazuje dosłownie żadnych emocji. Poza fabułą są jeszcze oczywiście zadania poboczne które są okropnie powtarzalne i skonstruowane pod MMO. Gra naprawdę z początku wydawała się świetna, z czasem była coraz bardziej powtarzalna i frustrująca a fabuła dalej nie wciągała. Nie zliczę ile razy musiałem wejść na yt żeby obejrzeć jak coś się robi, co mi się nie zdarzało nawet przy residentach które się opierają na łamigłówkach. Szczerze do zakończenia fabuły aktualnie jedyne co mnie motywuje to cena którą zapłaciłem, i jest tak już od dobrych 40/50 godzin rozgrywki, na szczęście nie wiele tej fabuły zostało.
Bad combat, bad story, bad camera
Couldn't get into it, game looked like ♥♥♥♥, the npc's were lame, the combat was janky, yeah I only went less than 2 hours but thats all i needed to know it wasnt going to be very fun for me.
好评,其他的中文狗屎评论并不具备参考性。
Смесь всего в одном... После этой игры ощущение что в других играх мало контента Так еще и постоянно допиливают! Игра не для всех 100% ибо нацелена на оооочень медленное прохождение и изучение мира Сюжета хм - тут его нет От себя советую поиграть! Сам начну 2 раз проходить как выйдет DLC, обновят сюжет (по слухам появится кооп)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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