
A change of environment, isolation in a remote area, and a chain of seemingly random events can leave the mind vulnerable. But what will your imagination create when you're met with hostility from the locals?
Modeled estimate, not a reported figure. How we estimate →
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About
Moving to a new place is always uncomfortable. But what if you also have to deal with strange and unwelcoming behavior from the locals?
Creepytape Rewind - Not From Here is a psychological “domestic” horror experience. Live through the story from the perspective of a teenager who travels with his parents to a countryside house for the weekend. What seems like an ordinary day, routine tasks — yet a strange, tense atmosphere lingers in the background, threatening to become something more...
VHS aesthetics
Oppressive “domestic” horror atmosphere
Interactive environment and multiple hidden narrative branches
Disclaimer
This story is based on real events. Some narrative elements have been adapted or added to enhance gameplay variety and immersion.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
game was ♥♥♥♥ to dark couldnt see where to go no helpful hints game devs do better or i will be seeking revenge type ♥♥♥♥
뭘 해야 되는지 안 알려줘서 한참 헤매야 되고, 환경 설정도 없네요 아 어떻게든 엔딩 보려고 했는데 저는 실패했습니다
역시 똥겜의 품격은 뭐가 틀려도 틀리다. 난 그래도 어딘가에는 손전등이던 트리거든 존재 할줄 알았다. 그래서 끝까지 찾아봤다. 창밖에 있는 사람들 하나하나 폰카로 각도 맞춰가며 찍히나 확인 해보고 온 집안을 천천히 상호작용 시도를 해봤다. 결과는?? 없다. 없어. 아무것도 없어. 불꺼진 이후에 되는게 단 한개도 없어. 정말 아주 놀라워. 의심가는곳은 있어. 1층 계단 앞에 있는 서랍장 첫번째 서랍은 상호작용 이 뜬다. 근데 상호작용이 안된다... 상호작용할수 있다고 불이 들어오는데 아무것도 안되는 이유는 뭐냐 대체 그리고 한가지 더 실험해봤다. 모든 물건을 모아다가 내 방에다 떨궈놓고 해봤는데 자고 나니까 없어졌어. 내 생각에는 시간경과에 따라 오브젝트 삭제할려다가 손전등까지 날려먹은거 아닐까 한다. 근데 만약 내가 틀렸어도 이건 개발자가 xxx 다. 이정도 뒤졌으면 솔직히 나와줘야지 이것들아.
火柴到底搁哪儿啊。我真服了。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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