
In 2016's CRAZY OTTO you and up to seven of your friends have a job to do: Run the maze, eat the dots, grab the cake, dodge the dinosaurs.Unless you are the dinosaurs, in which case you'd better eat CRAZY OTTO and his friends!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Unless you're really keen on the idea of playing pacman as a couch coop game with several friends... not really worth bothering with. For single player the game can't compete with the originals. If you do ever get eight like minded individuals in front of your desktop or laptop and well... you got over half a baker's dozen controllers though... you might be amused for 5-10 minutes tops. That's something! Oh also funny thing about the name this used to be original name of the prototype game that ended up becoming Ms. Pacman!
An interesting approach to the Pac-Man formula and a bootleg game if I ever saw one, but a suprisingly entertaining bootleg I bought this game on impulse thinking it was actually related to the Crazy Otto game that Ms.Pac-Man was originally, but don't let that fool you, this is NOT that game This is a local/online take on Pac-Man where you can have up to eight players control the dinosaurs and the Otto family, up to six dinosaurs and four otto "people" This game feels like a pure rip off of Pac-Man, (right down to the color of the first 4 dinosaurs matching the ghosts) but with varied mazes and a suprisingly interesting approach to the formula, this feels as though it's almost like an homage/rip off hybrid game But don't get me wrong there are problems with the game, the main problem with the game is the controls and moving. I never imagined that a game maker could mess up WASD and somehow make the "input detection" feel a bit off or delayed, but this game somehow managed to mess that up, not to mention I payed 7 bucks for this game, and after playing the game for a few minutes, I feel as though a better price would be 3 dollars or 4 dollars at most What was most disappointing tho is that you can't do a single player game as the "ghosts" To conclude this review of Crazy Otto, the game is a fun and unique take on the Pac-Man formula, but has it's problems and it needs to be addressed/patched, just don't expect much for the single player content and note that multi-player is where this game shines. This game is overall an ok game, but I would NOT pay 7 dollars for the game and wait until the price goes down, and in genreal, expect something unique and nice, but nothing that's groundbreaking or drool generating
It's ♥♥♥♥♥♥♥ awful. Don't even think about buying this as a joke, it is fundamentally broken. 10/10 would recommend.
I've followed this game's development with great interest. How is it, after more than 36 years, no one has ever tried a multiplayer PacMan? Other than a "your turn, my turn" approach.... As this game demonstrates - there are enough characters, even if you just stick to the orginal arcade titles.... PacMan, Ms. PacMan, Baby PacMan, and PacMan Jr. - and the four ghosts.... There you go - 2 teams of 4. Well, this obviously isn't PacMan. It's Crazy Otto.... it's not even the Crazy Otto that became Ms. PacMan. It's its own thing. PacMan is well... a PacMan - and he (along with the rest of his Pac family) fight Ghosts. The old-school Crazy Otto was some sort of PacMan-like-thing with legs, and he (or it) fought ghost-like fruit-like thingies.... This game is all about Ducks and Dinosaurs. The controls could use some tightening, and I really hope to see a Super Otto at some point, who can eat eat to unlock doors and grow to Super Sized and just eat through walls and whatnot... Also vertical warp zones would be great (top to bottom). Overall, I support and promote it because it takes a third-of-a-century old game and tries something brand new with it.
hey peter remember the time?
Crazy Otto is an unabashed ripoff of Pac-Man (copyright, Bandai-Namco Entertainment, 1980) and seems to have been put on Steam to fight out whether or not Bandai-Namco feel like enforcing their intelluctual property rights. So far... no, but that can change at any moment, so, as with all copyright infringing materials, if you pay money for it, you're putting that money at risk. Copyright infringement is no laughing matter. So this is just Pac-Man, with a multiplayer mode (that never got used, see player stats below), and is otherwise deficient in all respects. The ghosts were replaced with dinosaurs, that's the only "creativity" involved with this very nasty copyright infringement. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Crazy Otto has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for eating a proton pill and killing one [strike]ghost[/strike] dinosaur, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Crazy Otto is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the likelihood this game will be nuked out of existence once Bandai Namco hear how the developer is unethically trying to profit from Bandais intellectual property, this is impossible to recommend.
Don't do it... Not even for a quarter. Why? It is not finished. Back in the day, no brick and mortar store would have sold this. Why? It isn't finished and when the customers come back saying "Hey, You sold me some bum you know what. I want my $$$ back Yo" and the store owner would pull this game from the shelves. It seems almost there but my first issue is movement is horrible. Pac Man moves up and down and left and right while this little guy and an xbox 360 controller , doesn't stay in line and gets hung on corners. Next is graphics issues- it does not like being in a window and crashes. Bummer as I was looking forward to playing, as I do with every game I spend $$$ on. I even bought a set of Trading Cards before playing. Think I will just seel the ones that will drop when I next run it and just let it idle. Then I will free up the space on my H.D. for something I would play. Its been nearly half a year since this was listed for sale and by now such simple things should have been fixed and the game more polished.
For the uninitiated, "Crazy Otto" circa 1981 holds a special place in arcade history as the game that would eventually become Ms. Pac-man after being acquired by Bally Midway. When I first saw this appear on the upcoming releases list, I was floored. After 35 years, the "prototype" version of Ms. Pac was going to be an actual product that I could purchase and play on Steam. I couldn't have been more excited! Unfortunately, "2016's Crazy Otto" as it's being called by developer Extend Mode isn't exactly the game I was hoping for. Yes, there are striking similarities between their version and videos/gameplay of the original that can be found on YouTube and other streaming sites. However, anyone going into this thinking they are getting the [I]actual[/I] Crazy Otto arcade ROM from decades gone by will likely be disappointed. Fortunately though, that's where most of the negatives effectively end with this version. 2016's Crazy Otto is a very capable Ms. Pac-man clone that both looks and plays the part successfully. The graphics, sounds, and gameplay all capture what the Pac series (and it's seemingly endless number of derivatives) felt like in the early-mid 80's. Of course, this version of Crazy Otto changes the formula up quite a bit to provide a different experience and challenges. These changes include "bonus fruits" appearing in different positions, power pellets replenishing, and character positions not resetting (game keeps going) when Otto dies. These help to differentiate Otto from the plethora of other Pac-man clones both past and present. They've even included a multiplayer mode that looks pretty fun and frantic, especially if you can gather up 7 other people (and controllers) to play locally. Sadly, there doesn't appear to be an online MP component that would making sourcing people to fill those 7 spots all the more easier. During my time with the game, the controls have also become a slight point of contention. While mostly serviceable, they can feel a bit slippery and imprecise when playing with the analog stick on an Xbox 360 or Xbox One gamepad. Support for the D-pad (which seems to have been omitted) tends to clear this up, but more recent official Pac-man titles seem to do a better job with analog stick inputs than Otto does. Nonetheless, 2016's Crazy Otto does enough things right to warrant a purchase from both old-school and newer Pac-man fans alike. While us classic arcade gamers are not quite getting the [I]original[/I] Crazy Otto with this release, we're getting a game that borrows enough from that title, while adding quite a few interesting features that change the gameplay just enough to make it feel fresh and fun.
+1
el jeugo es como un packman, esta bueno por ese precio
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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