
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺不错的小游戏
Jogo muito bem feito. Fases meio satânicas na reta final, mas totalmente zerável com um pouquinho de prática.
buenardo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
qué horror
The original trilogy was hard, but manageable. This game is just frustrating due to terrible game design. Don't get me started on the camera placement and perspective.
Bom
Отвратительная игра с отвратительным гемплеем с отвратительно большими уровнями с отвратительо поставленными чекпоинтами.А вишенька на торте тройной волчок для тайм аттак, который заставил дропнуть игру. Игра не заслуживает быть частью серии.
A great sequel to a great trilogy. The gameplay is smooth and the levels are great, although there are a few complaints. Some of the levels drag on for far too long, combine that with needing to not die a single time for one of the medals leads to a very frustrating experience. Some of the boxes are downright BS with their placement, if you are playing for completion you'll need to keep a guide open to prevent losing your mind. Overall completion is too much to really enjoy beyond a first attempt, needing to play every level at least twice and most more than that. I love to replay N-Sane trilogy once in a while to get 100% in all three, but this is one that I find impossible to keep positive about with the amount of grinding needed to get it. If you are playing through normally and maybe getting a few gems this is the best Crash game there is. But if you are playing for completion and don't have a mind for repetitive content, you will grow to hate this game, no matter how fun it starts as. Try the N.Hanced mod and you will have a much better time.
I'm late to the hype but I don't recommend this game to new players looking to discover Crash Bandicoot (I would like to redirect you to the original trilogy, either the remaster or the ps1 versions is fine). As for old fans of the Crash Bandicoot series, it would be a "Yes buuuuuuut..." Game looks good, the soundtrack is nice, small "ew" on the N.verted stages, I did not like this gimmick Level design is mostly fine except for the sliding ropes (more later). Now the gameplay, It plays fine like the good old Crash, except for a few moves ; -slide + jump has been butchered, you basically lose the momentum from the slide when you jump, horrible feeling IMO. In exchange they let you slide off the plateforms à la Donkey Kong Country (pretty nice) -slide + spin has a horrible feel, I couldn't get the timing right 100% of the time, I missed the new slide spin way too much for my taste, I couldn't understand it. -jump + spin doesn't give you more height, disappointing -double jump didn't feel that good, you lose the momentum from the initial jump (again, horrible feeling) -body slam and crouch are fine. -The playable characters, I don't think they are interesting nor fun to play (except one) ; [spoiler]Tawna[/spoiler], not the worst character to play because the hookshot is cool (could have been better), I think this character should be running faster. [spoiler]Dingodile[/spoiler] is not fun, you spend your time in levels vacuum cleaning the crates. the jump is good though, but there was TOO MANY crates. [spoiler]Cortex[/spoiler] is probably the best character to play (after Crash). The airdash is fun, the gun is cool (the aiming could have been better). The other gameplay things : -Aku Aku the mask, same as the old games, no problem here -The other masks (spoiler alert) are pretty good I thought, they are not used too much in the levels, they are in fixed locations AND unmissable which is pretty nice. My only complaint about the mask would be that sometimes it's just too much, notably on the sliding rope sequences ; You have to stay focused on going under/over the rope AND switching lanes AND possibly using the time mask to switch the ennemies/obstacles/crates on the way, these sequences were much harder that the plateforming ones IMO. In hindsight the sliding rope sequences shouldn't exist, these are not particulary fun. -Crates are... crates. The devs went overboard with the crates count for some levels, and the spots for the hidden crates were sometimes a little annoying. (seriously who thought it was a good idea to hide not one crate but TWO crates in TWO tires, one of which you can access before you do the bonus stage and the other after the bonus stage, what a troll. -Speaking of bonus stage, they decided to turn the BONUS stages into CHALLENGES stages (like some kind of puzzle time where you have to think which crate to hit first to not softlock you into missing the other crates), I swear I died more to those bonus stages than to the normal levels (which is ultimately fine because there is no penalty for dying in the bonus stage). I think the bonus stages should have been packaged into their own Challenge stages (like 3 bonus stages could form a challenge stage, with 2 checkpoints everytime). -Flashback tapes stages, very cool, except the one with bouncing crates that turn into nitros, that was a dumb gimmick. -The Bosses, they were fair, almost TOO Fair, sometimes they give you a checkpoint in between each hit on a boss, I think they did this to not make the new players too angry. The completion challenge : -completing the game in a straight line is the better experience the game can offer, the lenght of the game is fine like this. -completing 100% of the game is a miserable experience, it's way too long, the game has TOO MUCH content, the padding is insane ; the N.verted stages which is a mirror version of EVERY levels, gems including because there are 6 gems in each stage, +6 from the mirror version, and THEN you have to do the perfect run which is 0 death + 100% crates in each level. AND THEN, you have the time trials. -The TIME TRIALS, truly the most miserable way to play the game, AVOID at all costs, especially the Platinum relic, this is NOT WORTH IT. Why ? First off you need to compete the game to unlock the DUMBEST powerup in the Crash Series (yes, worse than the shoes that let you walk on nitros), the triple spin : Doing 3 spins in a row make you go faster, way faster, so you spend your time during time trials mashing on the spin button like a madman hoping you don't get carpal tunnel. There is no skill (maybe a little, you do have to choose to not spin sometimes LMAO) to it, they should have just given the shoes like in Crash 3. Anyway I know this review reads like a rant, because it is, the game had too many frustrating parts. That was a rollercoaster of "I like the game, I hate the game, game is not that bad, game is toxic". Play the original trilogy instead.
esta bien chido.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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