
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 17.1Kreviews | 88% | — | $10.8M |
| $3.79−80% | 313ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stupid little dwarf game wallahi i would play this again if i was stranded in cornwall with no internet
我将用最直接,最不绕弯子,最直白,最简单,最简洁,最简短,最明了的语言来总结 非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Polish, Portuguese - Portugal, Turkish*languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As an example of the amazing design this game has, if you try to place an obsidian harvester it needs to have all the dirt cleared out around it, but if you clear the dirt out your dwarves can't reach it to build it, and if you build anything like a ladder or bridge so the dwarved can get to the center to build it then those blocks are in the way and you can't build the harvester. Amazing design. On top of this there are a ton of things that just aren't explained in game at all which means you need to look up a walkthrough to even understand the basic mechanics of how do simple things like getting the dwarves dwarves to eat anything (you need to manually place food on a table for each meal before a dwarf can eat it), there's no way to queue up jobs or assign tasks so everything needs to be micromanaged in real time, and I mean absolutely everything. the hotbar at the bottom is a pain in the ass. To do anything you need to move itens from your crafting menu to the hotbar, then use it, then swap the next thing from the hotbar and so on ad nauseum. And there's no easy way to find the items you're looking for so every simple task like placing a torch requires minutes of searching through menus to do one simple thing. I could go on. This is just a much worse version of oxygen not included.
小时候在快吧上玩的,现在来补票了
please fix pathing and dwarves interaction. they stand there and get ded when they fight with low health. imps are still broke, they sleep or get glitched and dont pick up items. dwarves do nothing when there are items and task checked....
Craft The World для меня - это игра, которая каким-то образом тянется за мной из детства до сих пор. Впервые я увидел её у какого-то ютубера - уже даже не вспомню, у кого именно, но помню это чувство, когда сразу захотелось тоже запустить и попробовать. Тогда она казалась чем-то невероятным: маленькие гномы, подземелья, строительство базы, куча ресурсов, монстры по ночам, порталы, ловушки, пиво, драконы, магия - и всё это на старом ноутбуке, который еле дышал, шумел как самолёт, но всё равно тянул для меня целый отдельный мир. И, наверное, именно поэтому у меня с этой игрой особая связь. Я до сих пор возвращаюсь в неё примерно раз в месяц. Не чтобы "добить" или пройти на 100%, а просто чтобы снова создать новый мир с нуля. Первый час, как и много лет назад - это всегда лёгкий хаос: ничего толком не понятно, дом почему-то считается недостроенным, гномы бегают как хотят, ночью кто-то обязательно приходит ломать тебе жизнь, ресурсов вечно не хватает, а ты уже мысленно строишь огромную подземную крепость с мастерскими, шахтами, складами, фермой и, конечно, пивоварней, потому что какие вообще гномы без пива.
I like the game. What I DONT like is that the dwarves don't protect their base! Maybe instead "Costumes", Fix the fact that the dwarves don't protect their base unless I click on attack. Maybe fix the portal, they will not use it. That has been going on for a year already. I have completed the tree countless times yet I can't get them to use that portal to go to the next stage. I love this game, been playing it for a few years now. I would love to see it fixed and working correctly.
从刚出玩到现在,一直都是中途断了隔几年偶然想起来又打开重新玩一遍,反反复复十年。现在长大了周边朋友有些不解为什么依旧对这游戏情有独钟,我自己也不知道,也许这才是真正的魅力。
Игра хорошая, разраб нет :(
Перестала запускаться, решения проблемы из стим не помогли, разработчик на письма не отвечает
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 13.1K | 75% | $19.99 | |
| $0 | 266 | 65% | Free | |
| $59.8K | 76 | 78% | $19.99 | |
| $0 | 480 | 79% | Free | |
| — | 0 | — | — | |
| $0 | 22.8K | 91% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.8M | 41K | 93% | $9.99 | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $10.8M | 15.7K | 94% | $23.99 | |
| $10.8M | 17.8K | 83% | $39.99 | |
| $10.9M | 21.7K | 78% | $14.99 |