
A cozy time survival roguelite in space. You steer the shippy while the shooting happens automatically. Meet cute NPCs, solve small quests, and fight quirky enemies with satisfying weapons. A shorter experience for people who don't have much time but love playing (and finishing) games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ez a játék egyszerre könnyű, és nehéz. A játékban olvashatunk a fejlesztőről is, amit azért rakott a játékba, hogy kicsit személyesebb élményt nyújtson, s szorosabb közösséget alakítson ki a játékosokkal. [h3]Játékról:[/h3] A játékban egyetlen egy pálya van. Viszont, azt a pályát 5 különböző űrhajóval is végig vihetjük. Van hajó, ami átlagos sebesség, átlagos páncél, átlagos fegyvercipeléssel, ő a kezdő. Van hajó, ami olyan, mint a tank. Lassú, de sok fegyvert vihet és több az élete is. Van, ami nagyon gyors, de nem lehet rajta fegyver. Van, ami sok fegyvert visz el, de csak addig, míg van élete. Ha sebződsz, leesnek a fegyverek. Van hajó, ami parancsként működik, megy, teszi a dolgát, míg kiadod neki az utasítást egy körmenüből választva. Ezekkel a hajókkal kell egy pályán megcsinálni mind a 10 küldetést. A küldetések iránya jelezve van kis pöttyökkel a hajód körül. Az aktuális küldetés teljesítéséhez szükséges irány pedig nyillal. Csokikat kell gyűjtened, hogy globális fejlesztéseket is beiktathass, egy booster jelleg. Csokik iránáyt is jelzi a rendszer, ha szintlépéskor, és ha meg is kapod, kiválasztod a csoki-keresőt, akkor kis pöttyök jelzik majd, merre vannak a csokisztroidák ,amiket szétlőhetsz. Egyes hajók kezelése nehéz lehet. Egyes hajókkal a küldetések pokolian nehezek lehetnek. Több hajóval is meg kell csinálnod a pályát újra meg újra. Ha egy hajóval elvégeztél egy küldetést, de meghaltál, vagy legyőzted a boss-t, akkor azt a küldetést a legközelebbi futás alatt már nem kell megcsinálnod, így csak 9 küldetésed maradt hátra. Ha 5x halsz meg, de mindig megcsinálsz egy küldetést, akkor minden egyes futás alatt -1 küldetést kell teljesítened. A játék utolsó 3 perce nehéz lesz. Akkor sokkal több, és erősebb ellenség jön, míg végül létrejön a boss. Megölöd, és feloldhatod a következő hajót, akkor is, ha nincs minden küldetés megcsinálva. Aranyos játék, de olykor nehéz. A grafika szép, a hangok elmennek, a lézer-béka hangja az idegeimre megy. [b]A játékot hallássérültek is játszhatják[/b]. 2 óra alatt simán ki lehet vinni a játékot, de ha fel akarod oldani az összes achievementet, akkor +2 órát rá kell szánni. [h3]Megéri-e:[/h3] Megéri, akciósan biztosan. Teljes áron csak akkor, ha bírod a monotonítást, és nem gond, ha többször kell végigvinned a pályákat, főleg olyan hajóval, amit nem szeretsz. Hang nélkül is tökéletesen játszható. A grafika szép, az űr szép, a háttér lenyűgöző. Lényeg és robotok egyediek. Feladatok/küldetések sajátosak. Pl juttasd vissza a csoki-kockákat a többi csokihoz. Vagy szabadítsd ki a napot. Hozd vissza a vizet a Föld bolygónak. Jópofa. Döntsd el, hogy neked megéri-e.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Dutch, Ukrainian, Polish, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Turkish +2 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short little game. Got all the achievements in one session. Ran well, minor frame drop after minute 11 in any round, probably due to the number of enemies; that said, you don't ever need to go past 10 minutes, so it's not really an issue.
This is barely a recommendation and only for people that are really into the survivors-like genre or want to support the dev, who seems to be socially active and have a good community. This also shows with the dev being very active and polite on the discussions for their game, which is nice to see and a big plus. [h3] Very limited and linear content [/h3] The game itself is extremely limited in scope and therefore really short. On top of it, the main progression is basically linear and repetitive. It is only 3 bucks, but that's rather common for other games in this genre and it's hard to consider this game to have any other price justified than "free", given just how limited in gameplay and content it is and how many very good alternative titles this genre is basically flooded with. You have to play the only map the game has over and over with five ships in a given order, unlocking the next one in line upon surviving 10 minutes. The meta progression only has eight or so items which are staggered in price, so these upgrades are also rather linear. They also lack the option to experiment with them or let yourself add a challenge by disabling them. They are locked in forever once you purchase them. The ships you unlock are nice to offer a bit of variety, but also some of them are simply not much fun to play, since the balance is lacking and you are not able to simply skip a ship you don't like or struggle with. For example, the third ship has no weapons at all, which is interesting. I remember seeing the same idea ages ago in a game called Luftrausers, an arcade fighter plane game and one plane had no weapon either. But Luftrausers did it well, the plane was balanced by instead being able to do high damage by ramming into enemies and having very high health. In this game tho, you simply get a spaceship with no weapon and no balancing around it, period. On top of that, it is mandatory that you finish the game once with with this ship to progress. Mandatory, linear progress which is not well balanced can easily get people to quit a game in frustration while leaving a bad feeling as a last impression behind. [h3] Lacking depth and effort overall [/h3] It's this kind of lack of balancing and no real will to see mechanics properly through that makes the whole gameplay seem very lacking overall. It's just like how the game also can be played longer than 10 minutes by getting an upgrade which allows you to buy additional minutes on the clock. The problem is that first of all, there's no point to it, because once you are able to get to play this "endless" mode there is nothing to gain from it in regards of progression anymore and secondly, the game slows down to a crawl and is a complete slideshow at minute 12 or so already, when it starts spawning amounts of enemies that the game already cannot handle anymore at all. Please do not add pointless endless modes to a game when you are clearly not able or willing to put ANY effort into it, like game balancing and at least very basic performance optimization. Tho I think this might also just be an issue of what the game overall yells at me, being done by a solo dev which seems to do very well with marketing themselves and creating art, but maybe not so much with creating good gameplay. The only ray of light in this game is that mixes the basic premise up by adding fetch quests to the map, even tho they become terribly repetitive like anything in this game. Other than that the gameplay and balancing seems to be as basic as you would expect from something done in a game jam, not from a fully released title. [h3] Pixel art that is well done [/h3] The one saving grace truly is the pixel art to me tho. Everything looks nice with workable animations, but standing out to me is the background art of the map, which is changing depending on the unique distinct areas of the map. This is the highlight of the game to me and carries quite a bit. If the game was played and basic black parallax star dot background it would actually feel terribly cheap probably, but the backgrounds really manage to pull everything up with it. [h3] Clear flavor, but too much of it [/h3] The last thing that will also throw many people off like me is the "flavor" of the game. It's overtly cutesy to the point that you wonder if it is actually aimed at toddlers. It's not just cute, but absolutely over the top so, everything seems to have silly names and even planet earth is "earthy". I like that the game does have a strong theming and clear flavor, but to me this is way too much and would have been better to down to a level that doesn't give adults a weird feeling when playing this game. It's nice to have flavor, but this one has a bitter aftertaste somehow. [h3] Good sound design[/h3] The music and sound design are just right. They work well with the flavor/theme overall and while being nothing worth writing home about, this also is what background music and sound effects should rather achieve than standing out negatively, which they seem to often do in smaller titles.
A quite enjoyable game, sadly a little bit on the short side. It mixes some cozy elements with a roguelike space shooter; it is not too hard and pretty relaxing.
jogo bom, divertido e barato 10/10
great little game
Amazing game
Un bon petit survivor pas prise de tête avec des bonnes idées pour renouveler le genre.
Es entretenido pero se me hizo muy cortito, en menos de 4 hrs. ya consigues todos los logros, pero por el precio, es más que suficiente, sobre todo en oferta, cuesta un dulce. Es de esos juegos para bajar el cortisol y relajarte, además tiene un pixelart muy cute, amé las vaquitas. Si alguna vez hay una segunda parte ojalá agreguen más mapas y más logros.
A Fun little game which is sadly pretty short, would have loved it if there were more maps with different quests and weapons. I abolutely loved the final ship you unlock!
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Where this game's players are, estimated from review languages.
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