
A cozy time survival roguelite in space. You steer the shippy while the shooting happens automatically. Meet cute NPCs, solve small quests, and fight quirky enemies with satisfying weapons. A shorter experience for people who don't have much time but love playing (and finishing) games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Dutch, Ukrainian, Polish, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Turkish +2 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like it.
Ein sehr kurzes, dafür aber mit viel Liebe gemachtes Game. Cozy trifft es hier wirklich. Asolut kein Streß da Fortschritt bei jedem Schiff gespeichert wird und man kann in seinem Tempo nach und nach Alles machen. Auch wenn es einen Timer gibt oder man es vielleicht nicht bis zum Ende schafft, auch das kein Problem, da wie gesagt gespeichert wird. Der Sound ist Zucker für die Ohren und löst anfangs echt Lachen aus, mir zumindest ging es so xD Einfach nur geil. Und dieses Spiel zeigt das auch ein einzelner Indi Dev ein Spiel abliefern kann was Bugfrei ist und absolut keine Performance Probleme oder anderes hat. Bei mir zumindest absolut keine Einbrüche oder ruckeln auch mit voller lasser und Pew Pew Explsions bewaffnung. Einfach nur 1 a abgeliefert und für den Preis absolut OK!
It’s hard to downvote. It’s cute and clearly a labor of love from the dev. But if you’re really into roguelikes like hades and vampire survivors you’ll fail to be challenged and may find it hard for CSS to hold your attention. For those of you interested in dipping a toe into the water of roguelikes this may be a short short and sweet trial. However I’d still recommend VS over this for the price point there is more replayability and variation. CSS will occupy your time for a couple hours but there is very little reason to replay once you beat it. But is it new, unique or do something different? Nah. Is there chocolate and smiling planets needing your help? Yes. I found myself discovering what the dev intended with learning the gameplay it was confusing initially kinda fun in the middle and then fell short of holding my interest. I’m about 80% and not sure if I’ll go back to finish. I can appreciate the arcade like vibes of old where you could easily sink quarters in round after round of asteroids. I had fun and enjoyed myself for a bit and I’m thankful for the roll of quarters I did not spend. Runs well on steam deck. It’s fun for a little while but gets repetitive in way that does not begin or advance the story and somewhat boring quite quickly. Saving the moos, providing water and protecting planets. All in a 10min days work for you and your ship. I love beating up asteroids for chocolate sadly some ships do this better than others and you’ll have to farm it for some upgrades. Chocolate will provide about 10 prevalent upgrades the easiest place farm is the donut. I’ve unlocked 8 upgrades so far as part of natural play with the first couple ships and they’re middling at best. There are too few variations and upgrades. Plenty of other games do this better. Gameplay: it’s a single level essentially with the same quests replayed while exploring a different ship. Progression is mostly based on lasting 10m with each of the 5 ships with their own downfalls. 1 is big and slow but holds the most weapons another is very fast but no weapons etc. the same 10 quests are available for each with the ultimate goal being to complete all 10 quests and stay alive with each of the 5 ships for 10m. The quests are tied to saving each planet you encounter by completing relatively easy basic quests. A few are battle related the rest are retrieval based. You can pick up multiple quests at a time. Arrows will keep track of each. There is not enough replayability, upgrades or uniqueness to the quests to want to keep playing. Usually games like this suck me in and I can play for hours leveling up finding new weapons and upgrades etc. but this just didn’t do that. No skill trees or real leveling up of weapons. 2hr in and I’m struggling to find the dopamine rush these games usually provide to close out the last 2 ships.
Un bon petit survivor pas prise de tête avec des bonnes idées pour renouveler le genre.
Little, weird, goofy, unique experience
This is a cute, little survivors game bursting with personality. I got through all the content in a couple hours and got all the remaining achievements in about one more. I don't feel the need to keep playing after this, but I enjoyed the ride a lot! Worth a couple of dollars, definitely. Also, the dev seems like a nice guy!
A quite enjoyable game, sadly a little bit on the short side. It mixes some cozy elements with a roguelike space shooter; it is not too hard and pretty relaxing.
Cozy Space Survivors delivers exactly what it promises. A cozy, space-themed take on the Vampire Survivors formula. The progression system is well designed, and each ship has its own distinct playstyle, keeping the game feeling fresh from start to finish. The upgrades are powerful and satisfying, and I always enjoyed watching my humble little ship transform over the course of a run into a heavily weaponized machine of mass destruction. The side quests and missions are a great, giving each level a sense of purpose beyond simply surviving. They do a nice job of mixing up the gameplay and encouraging exploration. I also appreciated the charming cast of characters you meet along the way. they're cute, memorable, and add plenty of personality to the experience. For just a couple bucks, Cozy Space Survivors offers a lot of fun and is an easy recommendation from me.
Short little game. Got all the achievements in one session. Ran well, minor frame drop after minute 11 in any round, probably due to the number of enemies; that said, you don't ever need to go past 10 minutes, so it's not really an issue.
Charming, fun and silly. Absolutely frenetic 10min bouts of mayhem.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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