
Cozy Holes is a relaxing digging adventure with no enemies, no pressure, and a story-rich world to explore. Play as Digby, a magical shovel, and shape the island at your own pace as you uncover ancient carvings and reunite with your lost tribe beneath a tropical paradise.
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About
A magical game of exploration and discovery, crafted by 2 passionate indie devs!
Join Digby, a magical shovel with a heart full of hope, on a cozy journey to reunite with his long-lost tribe. After a devastating calamity buried Digby and forced his family underground, the tropical island has healed—but the tribe remains trapped below. It’s up to you to dig through vibrant biomes, uncover ancient carvings, and follow a spiral-marked path to a heartfelt reunion that will warm your soul.
A Digging Escape Like No Other: Dig almost anywhere and reshape the island! Tunnel through layers of loose sand, glowing crystals, and molten metal—each biome a cozy masterpiece waiting to be explored.
Discover the tribe’s journey through emotive environmental storytelling, infused with magic and whimsey at its core.
Upgrade Digby’s abilities (Dig Speed, Shovel Toughness, and more) with a streamlined system—no inventory, no busywork, just pure cozy fun.
From sunlit beaches to underground caverns, every dig feels like a warm hug, crafted for gamers who crave peace and wonder. There's no death, no stress, no timers, and no forced way to play the game...its up to you!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Video: https://youtu.be/CVcUWqxQnP4 Cozy Holes is a charming game about digging holes and tunnels. You dig holes, find rocks and other things that you absorb into your shovel for magic. Use that magic to upgrade your shovel and start digging again. You'll find these tablets with story elements, and several different biomes to *explore*. There's also a dog you unlock who will dig stuff up at random for you. Some sort of twisters that dig holes and some underground buildings for you to dig up. The buildings seem to be... bugged maybe? Once you get inside them you can dig down to automatically clear out most of the dirt attached to them. I feel like it is a bug because it seems pretty strange otherwise. Digging itself feels fine, with upgrades coming at a pretty decent pace. As you dig you'll find gems and larger rock things. It is a steady flow of things popping out of the ground to absorb which leads to progress coming at a pretty streamlined pace. Nice. I did find navigating the subsequent holes and tunnels I created through my digging process to be occasionally problematic. Digging near buildings often feels like you're being sucked into one side of the digging path. Navigating tunnels is sometimes tough because you are too seemingly big to fit. I expect this will be ironed out as early access continues development.
Cozy Holes is a fantastic game. It's cozy and chill. Perfect for playing with kids or when you need to just escape and do some digging, or sightseeing. The progression and endless landmarks keep you going. All around great experience, I recommend trying it out.
Well, it's extremely laggy/buggy/junky/wonky/wacky, but it's still cozy digging and I somehow couldn't stop it and I saw I have played more than I really was going to. I get stuck on something I don't even know what it is... I try to dig and suddenly I get pushed away, is the wall pushing me? No idea, but suddenly I just fly backwards... o.o And still addicting af, somehow.
I feel like I've barely scratched the surface on the amount of content in this game. Truly, nothing else I've played really compares to it.. like, it sort of scratches the same itch as the Slime Rancher games? Because it gives me the same sense of discovery, peaceful exploration and things to see/uncover. If you're looking for a relaxing, low stakes and zero stress exploration game focused on just discovering things.. this is it, this is the game you've been looking for. I can't wait to see what's next for this game!
This game is exactly what I wanted, A cozy and calm game! It's not just about digging holes, Its about reuniting with Digby's lost family! You can find hidden gems, stones, and even some golden shovels! You can upgrade Digby from digging speed to digging depth! You can eventually unlock your own special friend, Dogby! This leads to many surprises waiting beneath the sand or under any other level! This game will be perfect after a long hard day before you go to bed! Sit down, launch the game and just relax, and forget about all of your stress and focus on this peaceful game! I love how many surprises there are, from finding treasure, to randomly spawning tornadoes, to asteroids flying by! The creativity of this game is amazing! Beyond all that, I think one of my favorite aspects is just hanging out on the pier with Dogby, just watching the sunrises and sunsets.
A game that you can really get dug in with...had to. Cozy Holes is surprising relaxing, at first I wasn't sure if it would be for me but between the music and the curiosity to find stuff I have found myself loosing more hours into the game. I played the demo as well. To top it off my young kids have really enjoyed it, watching or playing. "Dad check here, dad dig there" and how can I say no to digging without the mess? If you want a game that's just relaxing and itches that discovery itch then I recommend giving Cozy Holes a shot.
What should be a relaxing way to waste some time is instead a mess of getting stuck on terrain and clipping through the map. Wasted potential.
I cat. I dig. I love to dig. I dig more, for hours. (But seriously, you'll blink and four hours will have passed, so make sure you bring snacks - preferably cheese.)
Fun in the sun!
I generally like digging games as it's fun to explore what's hidden underground, so I genuinely tried to enjoy this game, but there were just too many issues that made that difficult. A lot of these issues were reported throughout the Early Access period from what I can see, but the game full released without them being fixed. The smallest issue I had was the vague explanations on how to unlock things. One object said I needed more "magical power" for example. What magical power? What quantity of it? How do I know how much I already have? There were no UI indicators that I could find that showed any of that information. Still, I don't mind games that have you explore around to figure out how to unlock things, but I think there still needs to be some sort of indicator either UI-based or tooltip-based at spawn that tells you how much you have/how much you need. Another small-ish issue is the settings menu is a bit too unique. I see what they were going for and appreciate the creativity, but from a user experience standpoint it's generally better to stick with a list of settings so players can find what they need to adjust more quickly. The larger issues I had deals with character movement and collisions. I don't say this lightly but the colliders in this game are [b] bad. [/b] Every building, pillar, or environmental object has colliders that feel like they stick out about a foot away from the actual object, rather than ones that hug the objects more closely. This made moving around the small spawn structure a pain because you couldn't get closer to the objects lying around to get a better look at them, and walking along the wooden floorboards caused stuttery movement as if you were getting caught on something. Buildings you'd find half-buried took some effort to stand on them because of how far the colliders stuck out. Even the dirt/sand had pretty poor collision, as I discovered when trying to walk through a tunnel that had more than enough room for me, but I kept getting caught on colliders even in straight sections that weren't any smaller. And when you got partially stuck on a collider, the screen would shake rather dizzyingly, so if you get headaches from that sort of movement, keep that in mind. The ocean had invisible wall colliders halfway up the beach, so you couldn't go swimming to dig up the chest(s) you'd see on smaller islands that you could practically wade through the water to get through. Another issue with the ocean is it let you see through the ground. In several spots I could look straight through and see [spoiler] a square cube of dirt/sand that indicated some sort of room or building was underground, [/spoiler] which can put a damper on the experience of discovering things. Because of the movement/colliders issues, I can't really recommend this game until they're fixed.
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