
Welcome to Cozy Grove, a game about camping on a haunted, ever-changing island. As a Spirit Scout, you'll wander the island's forest each day, finding new hidden secrets and helping soothe the local ghosts. With a little time and a lot of crafting, you'll bring color and joy back to Cozy Grove!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 200.4/day in the week to Jul 16 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 8.5Kreviews | 90% | — | $1.8M |
| $7.49−50% | 422ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
퇴근하고 잠깐씩 재밌게 하는데 물수제비로 조개 맞추는건 너무 보상이 쓰레기다ㅠㅠㅋ
I played this game on the switch a few years ago, was always a cozy favourite, simple in design but impactful; I like how the landscape is in greyscale until you help people and expand your range. It's a neat setup, and it is indeed cozy... but be warned, it can be quite sad as it is about dead bears on an island and helping them through their death. I skip the story in a lot of games, but I do recommend following this one, at least for a first playthrough. Another downside to this game is you have to play it in real time, though the warnings are plenty; it tells you straight up that you can't play more than a few hours a day as it tracks in real time. You can get around this with time travel on devices, but I've never gone to that extreme. I'm a game binger, so I can go for 12 hours at a time... just not on this. And that's okay sometimes!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 4K | 93% | $24.99 | |
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 12.4K | 83% | $5.99 | |
| $1.8M | 5K | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $99.3K | 120 | 90% | $19.99 | |
| $56.7K | 247 | 93% | $12.99 | |
| $45K | 117 | 78% | $8.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Dutch, Korean, Portuguese - Brazil, Russian, Traditional Chinese +2 more
| $14.99 |
| 162ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 151 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Llevo solo 2 dias jugando al juego y la verdad esta entretenido, el arte es precioso, la musica esta bien, y almenos hay mas cositas por hacer ademas de las misiones; puedes pasear por la isla un rato recogiendo cositas. Eso si, el juego es como para entrar 1 hora y media o 2 horas al dia. Hay que ser conscientes de esto antes de comprarlo, hasta ahora me ha gustado y espero conocer mas amiguitos fantasmas pronto :3 ❤️
Eu nunca vou me arrepender de ter pego essa desgraçinha de jogo, não consigo cansar disso affffff alguém me leva pra uma reabilitação gamer logo socorro...
La patte graphique du jeu est très belle et chaleureuse sans oublier le gameplay qui l'est tout autant
Мобільна дрочильня з привязаними до часу механіками (Добре що зараз стім додав про це мітку, але коли я купляла її такого ще не було)
A charming cozy game that's perfect for playing a little each day. Exploring the island, helping the ghostly residents, and slowly bringing the world back to life is relaxing and rewarding. The beautiful hand-drawn art, soothing music, and gentle pace make it a wonderful game to unwind with.
This is really cozy game for people who like to put down the game and come back to it. Super cute characters, the art style so beautiful, the story really hits you hard sometimes and that collecting itch is scratched
Отличная игра для расслабления! Не могу советовать ее всем всем, так как игра с категориями "милая, уютная, исследования, расслабляющая" больше подразумевает какой-то философский крабьий подход к играм ;))) Но, из плюсов хочется отметить очень классную и трогательную историю, которую интересно узнавать в процессе) Офигительную рисовку и милых персонажей, хотя, парочку из них хочется пристрелить в процессе ;) Интересные и очень простые механики игры предлагают не заморачиваться и просто выполнять квестики, крабить и наслаждаться игрой. В общем и целом, от игры сильно большего не ожидаешь, и в последствии совершенно не разочаровываешься. Мне очень понравилось и зашло, что получилось ее преодолеть до конца ;) Эти 156 часов были в удовольствие и на полном чилле :)
First of all, I do like and enjoy the game well enough to have played 90+ hours and continue playing. The visuals are beautiful, the writing is funny and touching and the general gameplay loop, including only being able to fully play for a couple hours a day is great imo! <3 That being said, I do not think the actual developers play this game, otherwise I can't believe they would leave some of the mechanics the way they are. There's a lot fighting against those Cozy and Relaxing tags, Frustrating would be amongst the first tags I'd personally use for the game. Every action you do just requires lots of completely unnecessary waiting. Of the 90+ hours I played, it feels 50 are just me waiting for some damn animation I've seen a thousand times before to finish. Harvesting a flower? Prepare to see a very slow Shaking animation, Falling down animation and Picking the blossoms up animation. Also prepare to not be able to move or do anything between them and to do it for Every. Flower. You. Harvest. Same for any Tree, Berry bush, or other harvestable. The Animals are the worst of all, the animations to feed them take ages and sometimes I am considering letting them starve. But it's my Cozy Cute game, so of course I won't do that. I'll just get frustrated and angry at this supposedly Relaxing game instead (((: Fishing is usually my favourite aspect of any game, tho I avoid it like the plague in Cozy Grove. Having to aim at different parts of the fish depending on their shape is fine and requires some skill/knowledge of the game, I can get behind it even if finally landing the bobber in front of a scared fish only for it to suddenly turn around and swim the other way is frustrating. But the unpredictability with the number of bites it takes to land a fish raises your heartbeat unnecessarily with each one. There is nothing you can do on your part to deal with that, nothing that would hint at how many bites it's gonna take this time, and only leads to micro-stress imo. I am a collection completionist, so finding out the drop rate for the Mythical Fish is basically non-existent and learning I'd have to play the whole calendar year to hit all of the season certain collectibles spawn in ruined this fun aspect of the game for me completely. Also, why repeat the already fetch-me-a-thing quests? How many times will I have to collect leaves or pearls without learning anything new about the bear I'm working for? With the amount of hours you need to put in already, I don't see why that's necessary. I do still recommend the game, because it's well-made, rich in visuals and generally a specific brain-off fun, but if that doesn't overweight the negatives for you, spend your money and time elsewhere :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.