
All those who are lost deserve kindness. Help cute, ghostly bears find peace in this relaxing sequel to the beloved life-sim game Cozy Grove, where kindness rules and new crafting, building, and camping island adventures await.
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About
All those who are lost deserve kindness. Help cute, ghostly bears find peace in this relaxing sequel to the beloved life-sim game where kindness rules and new crafting, building, and camping island adventures await.
Attention, Spirit Scouts! Something spooky is afoot: A bus crash has left you stranded alone on a mysterious (yet delightfully cute) island. Explore the unique island, meet and befriend cute, ghostly spirit bears who need your help to remember their pasts and find peace. Customize a bustling, beautiful campsite — crafting, decorating, and building furniture to bring life and color back to this cute island — and hopefully reunite with your lost scout troop as you gradually repair your bus.
YOUR RELAXING ISLAND OASIS AT THE END OF A STRESSFUL DAY
Whether you're new to the "Cozy Grove" community or a devoted fan, this relaxing follow-up to the beloved life-sim adventure offers something for everyone. This edition of "Cozy Grove" is cuter and cozier than ever, introducing a fresh cast of quirky characters, new animal companions, a new setting and added gameplay features that offer endless ways to unwind at the end of a stressful day. So immerse yourself in a unique, relaxing watercolor art style filled with stunning details and activities to explore. Drop in daily for crafting, decorating, fishing and cooking fun, or embark on new quests to stay busy. Lead with kindness and achieve your camping dreams — customize the cute, spooky island you've always wanted.
FIND NEW FOREVER FRIENDS AND CUTE ANIMAL COMPANIONS
Alongside familiar faces like Flamey and Mr. Kit, new spirit bears are waiting to bond with you and share their backstories. New animal companions are also on the island to offer support and relaxing comfort — now you can pet a dog (!) or have a snail help lighten your load.
EXCHANGE GIFTS WITH ASYNCHRONOUS MULTIPLAYER MODE
A new asynchronous multiplayer mode lets you see spooky, cute astral projections of other players, connect with fellow Spirit Scouts and send and receive cute gifts through the mail. But introverts, no need to worry: There's no pressure to interact with your fellow players in real time — you're free to discover and gift in your own time, at your own relaxing pace.
NEW SPOOKY MYSTERIES TO INVESTIGATE
Uncover the secrets of the interconnected islands you've landed on as you complete daily quests. As you progress with patience and diligence, you may unlock new areas to explore. Visit dedicated stations for different activities and light up lamps to find bountiful new spots for foraging and mining.
CUSTOMIZE YOUR ISLAND WHILE CRAFTING, DECORATING AND CAMPING
Just because you're living on a haunted island doesn't mean you can't get comfortable! Immerse yourself in crafting and decorating activities, or collect furniture to make the island your own. Plant flowers and fruit trees to harvest, raise ghostly animals and attract pets to your house. And if things start to feel ho-hum, give yourself a custom head-to-toe makeover.
A POSITIVE, HEARTENING DAILY RITUAL
This life-sim game unfolds in sync with real-world time, bringing cute surprises and spooky seasons on the island. If you finish the day's quests, you can cook, craft, collect shells, catch bugs, go fishing, skip rocks or even spruce things up with a new power-washing tool. Rake in rewards as you add to your collection of cute items and earn merit badges for all your accomplishments. A Spirit Scout's work is never done!
- Created with love by Spry Fox

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a hard one to review, especially so early in it's release, but I feel I need to. CG: Camp Spirit is not a game you can play for 6 hours in a day and get a comprehensive or complete experience, it is a game that does not ask but demands you play it leisurely; that you take it's lessons to heart and not stress over time or efficiency. Reviewing it is hard, 4 days in and I've barely scratched the surface of what it has to offer. It is a style that either works with you or it doesn't. For me, it most certainly does as I've been waiting for this for ages as an enormous fan of the first game. For those not aware of the first (and you don't need to be) Cozy Grove: SC finds you, a Spirit Scout, stranded on an island haunted by the spirits of bears with lingering feelings. As a Spirit Scout you are trained in the art of helping them work through their issues and in return they are trying to help you get back home. Your help covers a variety of activities they will ask of you: finding resources, crafting food or furniture, wearing a silly outfit, taking a specific picture, sometimes even just listening to them. Building your relationships reinvigorates the island and expands it allowing you to meet new people and find new discoveries. Gameplay-wise, CG: Spirit Camp is most similar to Animal Crossing. You can dig up rocks and food, shake bushes, catch bugs, go fishing, decorate your island and personal tent and all the other life sim activities the genre is known for. There is actually quite a lot of variety in the things you do, as well as to use the things you have (there's a museum-esque system that rewards you every time you turn in something you've not found/made before). While it may not have the granular customizability of an Animal Crossing, it bridges the gap nicely by making the options you do have very specific to the feeling and aesthetic of the 'camp' environment. And, much like those games, sometimes you will have to wait real-life days to continue the relationships or story moments. The game is not meant to be speedrun (speedran? speedrunned?), there will be moments where you just have to close the game and go on with your life. For people that min-maxed Animal Crossing by changing the date of your console, this game might not be for you. As I said above, this style of progression/game design either works for you or it doesn't. What I'd argue is the strongest part of the game that separates it from the rest is the strong tone and writing. By it's nature, you are a person who deals with ghosts that can't move on. The game is never scary or spooky, maintaining it's soft and comforting tone throughout, but it also can deal with heavy topics that give your relationships weight and dimensions you don't get in something like AC. After all, you're not gonna have your porcupine villager lament their wasted life doing something they had no passion for but kept food on the table for their kids. It rides a very tight line of being sad but not morose, heavy but not melodramatic and surprisingly witty but not removing importance with overdone levity. In particular, your responses in dialogue are hilarious because your scout is quite a sassy brat. There are some negatives I've noticed but a lot of them have also smoothed out or lessened the more I played. Controls take getting used to as it feels like it wasn't made for PC first (it wasn't) but I've gotten quite smooth with them as I played. There are keyboard shortcuts the game doesn't mention, clicking on the correct item in a crowded area can be finicky, sometimes characters have to finish the animation they're in to get to the one you've initiated (i.e. they are doing an idle animation and you gave them an item they need to take and react to and they have to finish the idle before they can take the item) so you stand around for a bit. If you're a hoarder like me your inventory and base management is going to be a disaster until you get more storage and backpack slots. Luckily stuff you leave on the ground stays there, and nothing is so rare you'll never find it again. Small issues all things considered. Again though, this is all early on. Maybe stuff later ruins the game, though I doubt it. They've improved on a lot from the first game, quality of life and changing the way certain interactions are done or how gathering works. They've added quite a number of things that weren't in the first game. It's an improvement while still giving you the experience that made the first game so enjoyable. I dunno, I guess I'm writing this review because a game like this needs these kind of reviews so soon after release. I can't play it in a day, or even a contiguous 40 hours. The game curbs your time hard. And waiting until maybe weeks later to really get your groove on in the game means you can be more comprehensive but can hurt the ability for the game to reach people. Many won't take a risk on a new game if it has something like 20 good reviews for a week or two, games move fast. And this is a slow game that doesn't lend itself well to being reviewed with only 2 hours of gameplay. So I'm here to tell you yes, this is a good game and will more than likely continue to be a good game. It will be worth the time invested into it if you let it carry you along at it's own pace. I always want to play more, continue the story of these bears or try to find new materials, make new things. But sometimes it's okay to just play for an hour or two a day and just be satisfied with the time you spent.
If you liked Cozy Grove, you'll probably love Cozy Grove Camp Spirit! It's very similar to the first game, but I don't think that's a bad thing at all. It has the same cozy vibe that made me fall in love with Cozy Grove, while still having its own charm with new characters, new stories, and lots of cute little things to discover. It feels like coming back to a place you missed, except there are new friends waiting for you. The art is just as adorable, the music is super relaxing, and somehow the ghostly bear campers are every bit as lovable (and emotionally devastating) as before. If you're expecting a huge change from the first game, you might be disappointed. But if all you wanted was more Cozy Grove, this is exactly that in the best way possible. 10/10, would happily do errands for cute ghosts bears again.👻
怎麼買了中文沒了??? 玩了DEMO覺得很好玩 上市馬上就買了~ 結果沒中文 在考慮要退款
Relax Maxing ! I love the snarky dialog ; the easy game play ; the clever decorating . I'm glad is slow ! gameplay ; just a little every day ; no muss ; no fuss; no grinding. quiet and cozy
I would die for Craw The first game again, but fine tuned with more quality of life improvements, more little things to see the imps doing, and a slightly bigger scope. Absolutely thrilled to be playing it.
さすがに幼稚すぎる。 「○○持ってきて、だぶんあそこに落ちてる」みたいなお使いがメイン。
This game is exactly what I wanted it to be. It feels like the first game in that it maintains it's aesthetic and coziness but with new bears! I love bears. 🐻
Basically the first game, but better in almost every aspect. The new power washing mini game is super fun and cute too<3 P.S. Add me!! JJFHFDTN
什么意思呢,为什么没有中文,一代有中文,试玩也有中文,虽然你标的是中文(台湾),这么敏感的话题,我完全不知道你们为什么要这么做,我很喜欢这个游戏,一代我玩了100多小时,我第一时间购买了二代,我真的很失望 希望你们能越做越好吧, 我真的很伤心,我真希望这只是一个bug
Der 1. Teil war bereits unfassbar spaßig und bezaubernd, genau so wie bis zum aktuellen Zeitpunkt der 2. Teil ebenfalls. Es gibt vieles neues zu entdecken und es wurde nicht einfach alles kopiert und auf eine neue Umgebung eingesetzt. Ich habe bis jetzt 1,3 Stunden Spielzeit und bin unfassbar happy mit diesem Spiel! Ich werde es definitiv genau so lange und gern spielen, wie den 1. Teil. Ich kann das Spiel jedem empfehlen, der cozy Games mag, die nicht in einem durchgespielt werden können sondern jeden Tag was neues zum entdecken bieten. Die Grafik und der Sound sind mal wieder wunderschön und das Spielen macht mir unfassbare Freude! Auf viele weitere Spielstunden!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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