
Wishlist our upcoming title Rebel! ** https://store.steampowered.com/app/2496160/Rebel/ ** Similar to Covert commando but heaps more fun! Covert commando is a no frills rogue ultra-lite top down dual stick looter shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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we need chinese, story mode, cloud save, Ach. 我们需要中文,故事模式,云存档,成就。
[h1]Before I played Covert Commando, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
非常单调的一款俯视角低多边形射击游戏,敌人和武器数量都很少,射击手感也一般,就是在一张复制粘贴了建筑物的地图里面杀无穷无尽刷新的敌人。既没有菜单也没有教学,退出游戏好像要直接Alt+F4?粗糙程度可见一斑。
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Игра "Covert Commando" - это динамичный шутер от третьего лица, в котором вы играете роль элитного коммандос, выполняющего секретные миссии по всему миру. Графика, хоть и не самая современная, создает атмосферу напряженности и реализма. Сюжет, хоть и не блещет оригинальностью, захватывает и держит в напряжении до самого конца. Игровой процесс предлагает широкий выбор оружия и гаджетов, которые можно использовать для выполнения миссий. Стелс-элементы добавляют глубины, позволяя подкрадываться к врагам и устранять их бесшумно. Однако, часто приходится вступать и в открытые перестрелки, где важны тактика и умение быстро реагировать. Управление достаточно интуитивно понятное, но может потребовать некоторого привыкания. Сложность игры сбалансирована, предлагая вызов даже опытным игрокам, но не делая ее при этом невозможным для новичков. В целом, "Covert Commando" - это увлекательный и захватывающий шутер, который подойдет любителям жанра, ценящим динамичный геймплей и атмосферу шпионского боевика. Рекомендую к ознакомлению, особенно если вы ищете игру, в которой можно почувствовать себя настоящим агентом под прикрытием.
Covert Commando is a compact top-down action shooter designed around quick missions, immediate combat, and the unpredictability associated with lightweight roguelike games. Developed and published by Four Pixels Games, it takes inspiration from classic military arcade titles while introducing procedural generation, randomized equipment, upgrades, and permanent death. Rather than building its identity around a complicated narrative or lengthy campaign, the game concentrates on dropping the player behind enemy lines and providing straightforward objectives involving combat, hostage rescues, survival, and confrontations with dangerous targets. The central gameplay is built around dual-stick shooting, allowing movement and aiming to operate independently. This gives encounters a fast and responsive arcade character, as players can reposition themselves while continuously engaging enemies approaching from different directions. Positioning becomes particularly important when several opponents occupy the battlefield at once, and surviving generally requires more than simply standing still and firing. The controls and overhead perspective support a style of combat that is easy to understand while still demanding enough awareness and reflexes to punish careless decisions. Procedural generation is one of the more important elements supporting replayability. Instead of presenting exactly the same battlefield on every attempt, the game generates its levels so that layouts and encounters retain an element of uncertainty. This works naturally with the short-session format because repeated runs are not entirely dependent on memorizing a fixed sequence. The procedural system should not be mistaken for the enormous variety found in much larger roguelikes, but it gives the otherwise straightforward shooter enough unpredictability to make starting another run more appealing. The looter-shooter component adds another layer through the availability of different modern weapons. Equipment can influence how a player approaches combat, making adaptation part of the experience rather than allowing every attempt to follow precisely the same routine. Character upgrades further strengthen this progression loop, although the game introduces an interesting complication by allowing enemies to improve as well. Consequently, becoming stronger does not necessarily mean that the battlefield becomes progressively easier. The opposition can continue presenting meaningful resistance, helping maintain tension as a run develops. Permadeath is where the roguelike influence becomes especially noticeable. Losing carries greater significance when progress cannot simply be recovered from a conveniently placed checkpoint. It encourages players to value survival, consider positioning carefully, and make better use of whatever weapons or advantages they have acquired. This also makes successful runs more satisfying, although players who dislike losing progress may find the structure frustrating. The system is best viewed as part of the game's arcade mentality, where failure is expected and another attempt is always close at hand. Mission objectives provide some welcome purpose beyond simply eliminating everything visible on the screen. Rescuing hostages and assassinating bosses fit the covert military theme while providing recognizable goals for each operation. These objectives are uncomplicated, but that simplicity is consistent with the overall design. The game wants players engaged with movement, shooting, survival, and completing missions rather than navigating elaborate dialogue sequences or managing an overwhelming collection of interconnected systems. Its strong 1980s arcade influence also explains the intentionally economical presentation. Covert Commando is less interested in cinematic realism than recreating the immediacy of older action games where a premise could be established quickly and the player could immediately begin fighting. The top-down viewpoint keeps enemies and surrounding terrain relatively easy to monitor, while the military setting provides an effective backdrop for the weapons, enemy encounters, rescues, and assassination objectives. There is a nostalgic quality to the concept even though several of its underlying mechanics come from more contemporary roguelike design. The game's greatest advantage is also likely to determine whether someone enjoys it. This is deliberately an ultra-light experience suited to short sessions. Players looking for extensive character development, complicated build crafting, a huge narrative campaign, elaborate tactical simulation, or hundreds of meaningful equipment combinations may find the scope too limited. Conversely, someone who wants a game that can be started quickly and enjoyed without a substantial commitment may appreciate its lack of unnecessary complexity. The combination of procedural maps, loot, upgrades, enemy scaling, and permadeath gives the simple shooting mechanics enough structure to remain interesting across repeated attempts. Steam Deck compatibility should be approached with some caution because the game does not have a clearly established official Steam Deck Verified or Playable classification. Its top-down dual-stick design is conceptually well suited to handheld controls, and its lightweight presentation and short-session gameplay also make it a natural type of game for portable play. However, without an official compatibility rating, players should regard Steam Deck support as unverified rather than assuming completely trouble-free operation. Individual compatibility can depend on Proton behavior, controller recognition, interface usability, and later game or SteamOS updates. Overall, Covert Commando is a modest but focused combination of arcade shooting and roguelike ideas. It does not attempt to compete with substantially larger roguelites in content depth, and its appeal depends heavily on enjoying repeated short runs. The procedural stages, weapon variety, character improvements, strengthening enemies, hostage missions, boss targets, and permadeath collectively give the action more substance than a completely traditional arcade shooter. For players attracted to uncomplicated twin-stick action with randomized elements and an old-school military atmosphere, it offers an accessible experience that understands its scale and largely works within it. Rating: 6/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $69.4K | 318 | 87% | $12.99 | |
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| $14.8K | 130 | 90% | $5.99 | |
| $3.5K | 48 | 92% | $4.99 | |
| $1.2K | 12 | 100% | $4.99 |