
Gather some cargo of dice and take down your fleet!
Modeled estimate, not a reported figure. How we estimate →
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About
You're finally fed up with your fleet and their incompetence. Take down all 13 of them one by one and claim your spot at the top. Along the way, you'll discover precious cargo dice that represent your ship's vitality and firepower. You may also encounter friendly merchants, carpenters, and potential crew members eager to join and assist you on your journey.
Your ship's cargo consists of dice, and their total pip values represent your ship's total HP. These dice also influence the number of damage dice you roll in combat. Be careful not to let your cargo's total value reach the dreaded number, as even rolling that in combat can have unfavorable consequences.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I originally heard about this game on https://js13kgames.com/2024/games/coup-ahoo and played both the simplified 13kb version and the directors cut, totaling over 30 hours before this was even released on steam, so yeah, I have some thoughts. First want to say to the developer Antti, you really have something here, and thanks for keeping it free of mature elements so kids can play it too. This made it fun for my whole family to sit on the couch and see who could go further on a run. :) --- Summary: Highly recommend this light, yet "mini-decision packed", rogue-like game for those who like games like Slay the Spire and Dicey Dungeons. --- My elementary and middle school aged kids have played the JS version on tablets for hours as well, and this served as a very accessible introduction to rogue-like games for them. Limited number of choices, but lots of little decisions that influence the outcome of battles kept them engaged and understanding the core mechanics. As with other rogue-like games, the fun is getting to know the meta and what to expect for power-ups and events, and using them to squeak-by and stay alive long enough to get some delightfully broken, or over-powered combos, and then decimate opponents ships, even passed the end of the game. (With the Bribe ability back on v1.0.3, my daughter first got passed level "infinity + 30" once and loved it). On v1.1.6 I was able to get to over level "infinity + 185" dealing 1150+ damage per shot, but my son used the mouses scroll wheel and when the main choice buttons in the bottom right disappeared we couldn't figure out how to play anymore and had to throw the game. Later we figured out that hitting Enter brought them back. Feedback to Antti on improvements to keep me coming back for more: - Obviously, keep fixing bugs as you find them. This is not to say the game feels buggy at this point, I mean, I put the game under heavy strain in my "infinity + 185" run and it kept functioning, which was amazing in itself! But there are some weird things that happen sometimes that probably come down to the order of the resolution. One small example, when you have a special "make another dice plated" and you click it, it sometimes re-plates one that was already plated. - Clarify what Tinkerer abilities do and don't effect plated dice. "Cargo" sometimes seems to include plated dice and sometimes does not. - Add make the end-game more worthwhile by adding some sort of unlock features, e.g., beating "infinity + 10" let's you chose a special hat at the start of a run which changes a core game mechanic, (off the top of my head) like every shot makes your dice pips go up in number, but when they would "go up" from 9 they instead pop and are destroyed. - Excellent game, keep it up!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
This game is FUN. I have sunk a lot of time into it and enjoy every minute of it. I get steady problems with crashes however. The creator is very responsive though and I think they will get everything sorted out one day. One thing I may recommend is an autosave function to where if your game does crash you can at least pick up one interaction prior to the crash so you do not lose progress when the game fails. Overall, GET THIS GAME!
Fun game, I had some issues with the math and word boats where I can't figure out what the rules are how to solve the puzzle. I really like to progress further, but it seems luck is not on my side and I have to start again and again! I like that it is still addicting and I keep coming back. One day I will have a worthy crew and lots of dice!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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