
Countdown is a short visual novel that tells the story of an ordinary individual's journey through their thoughts and emotions as their life approaches its end. The plot includes critiques and discussions of social issues such as life, family, the workplace, and the healthcare system.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Countdown is a short visual novel that tells the story of an ordinary individual's journey through their thoughts and emotions as their life approaches its end.
The second playthrough of this game is intended for revisiting the story. The content is exactly the same as the initial playthrough, with no changes whatsoever.
Emotional Interaction: Although the game does not have branching choices, players can connect with the protagonist's emotional journey through reading the text, enjoying background music, and viewing beautiful illustrations.
Immersive Storytelling: Every page is carefully designed to ensure that players are fully immersed in the protagonist's world.
Reflection and Contemplation: The narrative includes critical reflections and discussions on societal issues such as life, family, workplace, and healthcare systems.
Genres
Stats
Languages: English, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4/10 Я частенько пробую бесплатные визуальные новеллы, и эта не стала исключением. Удивительное. Итак, у нас есть герой настолько несчастный, что к неразделенной любви, токсичному боссу, разорванным отношениям с матерью и отчимом добавился рак мозга. Такое ощущение, что Достоевского читаешь. И довольно скоро он находит такую же смертельно больную бедолагу. И вместо того, чтобы ограбить мафию и отправиться смотреть закат на море, они почему-то занимаются общественно одобряемыми вещами вроде присматривания за детьми в приюте. Во многих рецензиях на игру их авторы пишут, как рыдали во время прохождения. Конечно, ведь автор собрал буквально все инструменты выжимания слез и довольно топорно их связал. Буквально в первый момент встречи двух главных героев ты точно знаешь концовку. И дальше просто отщелкиваешь неожиданные сюжетные повороты. Впрочем, не то чтобы я был сильно раздражен при прохождении, местами получилось довольно мило. Плюсы. - Хороший английский перевод китайской игры. Для игр из Китая такое вообще редкость по моим ощущениям. Минусы. - Ачивки. Зачем вводить две дополнительные просто для повторного механического прощелкивания? Было бы классно в таком случае добавить сцену после титров, раскрыть концовку подробнее или вообще изменить ее. - А концовка открытая. Судьба главного героя предельно ясна, а вот с героиней все не так однозначно. Возможно, все эти страдания были зря. - Я не против использования нейросетей при разработке игр, но можно было более творчески отнестись к генерации спрайтов. Позы иногда не соответствует перспективе, особенно когда есть попытки вписать спрайт в фон (дети в приюте), да и глянцевый визуальный стиль нейронки слишком узнаваем. Буквально базовые выдаваемые изображения. Если вы никогда не смотрели, играли, читали истории про смертельно больных людей, которые подаются для максимального разрыва сердечка потребителя, то вам может понравиться. Иначе будет слишком знакомо. А я на месте главного героя предпочел бы отправиться смотреть на морской закат. Ведь иначе на небесах меня признают лохом.
[spoiler]"Finally, I have one small request"[/spoiler] [spoiler]"Forget me"[/spoiler] cried... The art might be AI but still...it's free, only takes very few hours to finish and will give you a nice emotional experience.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "Countdown" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This garbage e-book is AI slop, it's unclear where the slop ends or if the "author" actually did any work here, but the prompting and "vibe coding" leads in exactly the same direction as all the other garbage e-books on Steam: This is a high school anime club dropout fan-fiction about the author's imaginary girlfriend and of course he puts himself in the book and has romance and drama with his imaginary anime girlfriend, and you get to read all that cringe and try not to throw up. The only question is what will make you nauseous first, the cringe, or the AI slop. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 6 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 6 copies to satisfy the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
它都不要钱了你还嫌什么……
别用那个宋体做正文了,眼睛看的累死,无衬线招你惹你了不用?! 手机界面除了玻璃碎不碎稍微有点说法,其他完全是累赘,铃声必须响三声是什么怪谈吗!? CG质量很不理想,在这种情况下点缀使用就好了,还铺天盖地地来 30分钟不到闪退3次,我是不懂一个VN凭什么 对重症的身体状态没点逼数,还不如纯架空造一个出来 还是别在这不要浪费时间了
很感人的剧情,作为一个免费游戏来说剧情做很好了。 一些建议: 首先,为什么没有自动播放π__π, 其次,如果这个游戏有配音,我觉得好评肯定更多
:steamhappy::steamhappy:
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.