
A Halloween themed puzzle game! Find monsters on a grid using clues, mirrors, and logic. Discover all the monsters to win!
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Languages: English
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crafting little good (very good!) games is something this dev already did with Mindsight https://store.steampowered.com/app/716070/Mindsight/ a cleverissimo little one that then led me try the Flagsplosion one https://store.steampowered.com/app/652340/Flagsplosion/ ...decided, finally, to grab this one. played very little, but definitely confident i'll appreciate it very much
Very good variation of the classic nonogram, with three grid sizes and 300 increasingly difficult levels.
Reluctantly I'm gonna have to vote against this one. On the surface level this is somewhat of a mix between Hexcells and nonograms. Each number represents how many entities you can see by following the path from that line to the other end; mirrors may change this trajectory and even loop through the same tile sometimes. Zombies are always seen. Vampires are only seen before hitting any mirrors and don't count otherwise. Ghosts are only seen after at least one mirror. And similarly to minesweeper-like games you get to know how many of each entity type is left to place on the board. It's generally fun but the further you go the more level design falls apart (for me at least). There are 100 levels for each of the 4x4, 5x5, and 6x6 categories and it is obvious that they've all been randomly generated and thrown together. Some levels take literally four seconds to solve while others can get me stuck for a full hour. It just feels like the levels were not curated by a human designer after being procedurally generated. It's fun to find not so obvious moves but sometimes you have to make an assumption like "okay, suppose this tile is a vampire, what happens next?", and then solve a LOT of further-branching paths (all in your head) to find obscure contradictions in every case to make the deduction that this original tile is not, in fact, a vampire. Problem is, there's no undo button, no planning overlay like in Tametsi, and due to how the game works it's just humanly impossible to keep all of this information in your head (tons of intersecting lines all having different meanings depending which direction you're coming from, it's inhumanly hard). So I end up taking screenshots and recreating my partial solutions while trying to make a deduction. It was at this point I realized that I cannot recommend the game for this very reason. Technically, all levels are solvable without guessing. But due to the uncontrollable difficulty maybe ~30% of levels are trivially easy while ~10% require thinking ten steps ahead in a game where it just happens to be super difficult to think more than a step or two ahead. Unlike a computer I cannot operate on an assumption based on another assumption based on another assumption based on another assumption then backtrack through this mind tree to exhaust all possibilities.
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Hours played at review time, across 25 reviews with recorded playtime.
Count Logica is a mobile app that's been dumped on Steam as a cash grab. It's a nonogram puzzle game not unlike Sudoku or Minesweeper where you're presented with numerical hints and must arrange the various squares to meet the quota presented on the right of the screen. The rules are pointlessly convoluted here, for a game intended to appeal to mobile/browser gamers and Minesweeper fans. This was slapped together with the godawful Godot Engine, which is a very limited game engine only suitable for 2D pixel crap and this kind of mobile app, arguably indistinguishable from something made with Adobe Flash. Typical of any mobile app, resolution is locked and the port to PC was lazily done, with no widescreen support, and of course the dumbed down mobile app visuals will appeal to no serious PC gamers. This is about as interesting as the puzzles in the back of the newspaper. Competing with the puzzle section in the newspaper is a curious business plan, but here we see it in full swing. If you really want to play this kind of puzzle, they're free on the web, so there's no justification in paying the $2 USD cash grab price for this.
Thumbs up! There are some flaws, but this is worth taking a look at if you like puzzles. The type of puzzles in this game are known as Haunted Mirror Mazes. It’s not the same as Sudoku, but there are some similarities. Both involve filling in a grid while satisfying a set of logical rules. In a Haunted Mirror Maze, you must place the monsters so that you see the correct total. Ghosts can only be seen after mirrors, vampires can only be seen before mirrors, and zombies can always be seen. This game has three hundred levels, one hundred each of the three grid sizes: 4x4, 5x5 and 6x6. One flaw in the game is that the level difficulty varies widely. Level 94 might be much tougher than levels 93 and 95. Fortunately, you don’t need to solve them in order. You can skip a level and come back to it later. You always get five unlocked levels for each grid size, so you could theoretically skip four levels and keep going until you reached level 100. I like this mechanic better than having to solve each level in order one by one. I didn’t like the music, but I liked that the game counts the monsters for you, so you know how many of each you have left. The monster count is an important clue in some levels. Another plus is that there are no time limits. I’m not a big fan of timers. I completed the game and got all the achievements. For each level, you get one owl if you solve it, two owls if you solve it without getting a warning that you placed a monster incorrectly, and three owls if you solve it without getting a warning or using a hint to show the line-of-sight. You need to get at least two owls on each level in order to get all the achievements. You don’t need to get three owls on each level.
Interesting puzzle game with a good number of puzzles. My only complaint is there seems to be no reasonable progression - the trivially easy puzzles were interspersed amongst incredibly challenging puzzles. Recommended for those who appreciate a good logic puzzle, or 300.
Nice little game
Great puzzle game. The mechanics are simple, but the resulting puzzles (there are 300 in total) can get tricky at times. You don't ever have to guess, you can deduce everything. The presentation is clean and functional.
This is a great puzzle game. It's an old game and I've seen a different version called Haunted Mirror Maze. You can probably play it free somewhere, but it's cheap here and this is a really good version. It lets you eliminate choices and maps out paths. It's kind of like a sudoku where you ;have to place items in a grid, but the things you are placing are monsters and there are mirrors in the grid. Each monster has a different effect on mirrors so it's a puzzle to get them all in right. There are three hundred levels and there is great replay value because it's not like you;re going to remember exactly how you solved one the first time where you put the twenty or so monsters. If you like logic puzzle games at all I highly recommend it.
Charming little Halloween themed logic puzzle game in the style of sudoku/ nonograms, but different enough to feel like its own thing, especially the 'mirror' mechanic. It's good if you like those types of puzzles, but if you don't, then this game is unlikely to change your mind. There are 300 levels in total, 100 for each grid size: 4x4, 5x5, 6x6. The mechanics stay the same throughout; no new ones are added as you progress through the levels, though that isn't really a problem for this type of game. They can all be completed without any guesswork, which is great. The difficulty varies across levels, from almost trivial to brain-breakingly hard, though instead of following a steady progression, it is scattered all over the place, and there are no difficulty markers to indicate how hard a level is, so you have no idea how challenging a level is until you actually try it, though smaller-sized levels are understandably easier than the bigger ones on average. It's good value for money considering the amount of content you get for such a low price. It took me around 5 hours to complete 70+ 4x4 levels as well as a few bigger-sized levels, so I imagine it would take 20+ hours to finish the whole game. While I didn't find it as interesting or fun as something like Hexcells (or its sequels), it's still a pretty decent logic puzzle game.
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